Enjoying sanctum, couple of weird things though

The flaming beam skulls turn speed appears to be affected by monster attack speed, shouldn't it be classified as a trap and be limited to those afflictions? It makes the double skull trial rooms especially annoying to navigate. Unless it's my imagination, but twice now it went from manageable to chaotic after getting the monster attack speed one.

There was a boon that makes your next merchant purchase free, but it appears to have completely disappeared after purchasing from the merchant. I was planning on using it to grab the mirror fortune boon which would have saved me about 140 coins all said and done. But instead it appears to have done nothing and taken my coins?

Also the golden smoke affliction could be a little clear that it hides the entire room information and not just the reward items. I had assumed at first it meant when currency was displayed on treasure rooms, not that it hid if its a treasure room, merchant, fountain, etc.

Overall enjoying the league though, love the rare changes, loot feels good so far. Excited to get into the new atlas tree, and enjoying the league mechanic despite a few little hiccups.


Last bumped on Dec 10, 2022, 9:11:39 PM
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I (as a player who puts fun before efficiency), enjoy the tactical nature of the league. However, there are few issues.

1. The change of pace is way too sudden, right in the middle of the map. You switch from clearing to step-by-step slowly advancing.\

2. The rewards seem waay too low for the time invested. I guess people who want to be "efficient" just skip this content until maybe much later.

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