3.20 Lightning Strike clear sucks now.
I straight f*cking hate the change to Lightning Strike. Obviously they nerfed it so that we would have to use other methods to get more projectiles, thereby lowering the damage. Using it as is wrecks the clearing ability. This game is going down the drain.
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it is a strike skill...it shouldn't have innate ridiculous clear that it previously had. We all know spells are imbalanced so I will ignore them for now, but strike skills should require investment or specific sacrifices to bring up the clear. Otherwise, they wouldn't be strike skills and their shouldn't even be a strike category.
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So for 9 years it was okay that it had better clearing & now suddenly because it's a Strike Skill it should require specific sacrifices? They didn't nerf it because it's a Strike, they nerfed it because too many people were playing it & it was easy to scale the damage.
*btw I'm actually trying to make it work in a build, playing Standard so I can test out maxed gems. |
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This game is the Titanic. While its sinking, the sycophants' are playing their tune lapping up the ice cold water.
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GGG has been quite clear that they don't want people playing strikes or melee skills. You'll have to wait until The Vision changes or dump 100+ divines in to play those builds.
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" Well yes I ask myself the same questions about MANY changes GGG has been making these past few years...I don't LIKE the changes and the reasoning behind them, but I understand where they are coming from, despite it being years and years overdue. Flasks were fine for 5+ years and then all of a sudden 3.14 hit. Defenses were "fine" all of a sudden and then the whole dodge/aura rework came. Aura effect was fine for years until the massive reservation efficiency rework. And yes, part of the reason of the nerf was because it did not have the identity of a "strike" skill anymore: this was directly out of Chris' own mouth and the patch notes. The clear of the strike skill was too much, and so it did too many jobs easily, with little investment or adjustment. And ofc they nerfed it because it was too popular, that is what GGG does every league. That's no surprise. But that doesn't necessarily mean there weren't OTHER reasons for nerfing it as well. In an ideal PoE world (IDEAL, not REAL), each TYPE of skill would excel at one specific job better than any other type of skill. Most spells should excel at AoE, but do low single target damage. Strike skills should do WAY more single target damage, but be fairly bad at clearing. Ranged skills should be somewhere in between, decent damage and decent clear but not the master of either. They CAN do other jobs, but may require a support swap, or a passive tree respec, or a weapon swap. But it is simply too far down the rabbit hole to do this, but it doesn't stop GGG from trying, weirdly, ONLY through melee skill rebalances. Last edited by jsuslak313#7615 on Dec 10, 2022, 6:55:17 PM
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Doesn't appear as though you play much Melee, so of course you wouldn't agree with a Strike skill that has any kind of clearing ability at all. It was nice to play something that could keep up with Ranged Skills & Spells. Personally I like Ice Shot better, but defensively Raiders are superior to Deadeyes (because it's so much easier to cap Ailment Avoidance on a Raider). I've played a lot of toons, I've deleted a lot of 90+ toons. Most of those had Melee skills. I have always played a lot of melee in every game that I've ever played.
In Path of Exile every character class can use every skill or weapon in the game, so your assertion that each skill should only excel at one specific job better than any other type of skill doesn't add up for me. It's the diversity of using different skills & different setups on differing classes that makes POE so unique--along with the pace of the game. GGG shouldn't be trying to further define what a skill can or can't do in the game, that would take away most of what makes Path of Exile great. Lightning Strike still clears just like before if you add Greater Multiple Projectiles. However Raiders don't have bows or quivers or Ascendancy points to add projectiles like Deadeyes do; so you have to drop a damage link. |
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Excellent news, we need all skills that use melee weapons to suck ass. Maybe one day they run out of 'but this one is good, you can just play that' and finally have to do something.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" First of all, don't be one of those people who tries to spy on my characters and assume anything about me. I have been around since the beta, regularly prune my standard characters, and have made 100s of different builds across every single possible playstyle and ascendancy. Just because you don't SEE them doesn't mean I haven't made them. I've been playing a LOT longer than you... You are projecting what you WANT onto your complaint and defense. But you need to look objectively and from a higher perspective. It does NOT make sense that you swing a sword and an entire screen gets deleted. It just doesn't. It never should have been that way in the first place, but it WAS created that way and that is the problem. Skills like LS that do EVERYTHING without sacrifice, will automatically be top tier, well beyond any other skill, even if they were to lower damage numbers. It has been a pattern for many leagues now that GGG developers are TRYING to clamp down on mechanics that have gone wildly unchecked and out of control over many years. Whether you agree or disagree, or whether the skill even remains functional or not in current PoE is entirely beside the point. THIS is how the developers are balancing. I am not passing judgment on the validity of these changes, merely parroting specifically what GGG itself shared with why they made the changes they did. Also, why would it not make sense that skills are specialized just because all characters can use all skills? If anything, that should make it MORE obvious the skills should be specialized, given that the characters themselves aren't. I 100% disagree with your comment that GGG shouldn't decide what a skill can or can't do. THEY ARE THE ONES THAT DESIGN THE SKILLS!!!! Last edited by jsuslak313#7615 on Dec 11, 2022, 1:53:37 PM
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" no the problem is instead of balancing and buffing other skills to be on par with LS, they nerfed it to the ground, 2 proj is ridiculous and this is coming from somebody that knows it was a bit much, but it's been gutted. stop justifying the wreckage of skills that only needed nerfs not killing |
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