Sort out the unique drop pool darlings...

...as it's crap...fed up with the same 50 uniques dropping not matter how much MF I have...

Dilate the drops so we may actually find something worth jerking off over...I thank you....

X

Level 98 Ice strike Monkey
Last bumped on Dec 9, 2022, 7:39:43 PM
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lol

never happening, you keep seeing the same uniques because they are on more common bases and have lower unique drop tiers.

you have probably never played D2 either, you see the same uniques all the time there, and they are almost never the ones you want.
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dorkdude2 wrote:
lol

never happening, you keep seeing the same uniques because they are on more common bases and have lower unique drop tiers.

you have probably never played D2 either, you see the same uniques all the time there, and they are almost never the ones you want.


What we need are ethereal items, so these people will truly never find anything good, just like in d2.
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OP is right, the drop pool for uniques has never been worse than it is right now.

Many of them are only useful during levelling or for very niche purposes, very few are really powerful or build enabling and so by the time we find them, there's just no point to them.

Just another one of the examples of how far the game has strayed from when it used to be good.

Then we add in the new rarity of Divines and why would anyone piss away a Divine on improving the stats of a unique?

Someone was talking about the price of AAA games the other day and how ridiculous it was, and yet I'd pay that in a heartbeat to be able to play past versions of PoE.
Divines never had a rarity change, their drop rate were the same as exalts before. GGG specifically stated this.
Last edited by Necrotekk#4404 on Dec 9, 2022, 11:27:05 AM
Good point and that was poorly articulated by me. It's not that they're rarer, but that their alternative purpose as top tier currency now means that very few people outside of the rich will actually use them for their intended purpose. The opportunity cost is simply too great.

Previously they were really only useful for re-rolling stats because everyone used Exalts for currency. At least with the way things were I didn't mind using Exalts for currency because it was likely the shutting my eyes and slamming would result in a tier 10 lightning damage mod being added to my cold build. At least Divines had a reasonable chance to actually improve something.
The problem now isn't that there's only trash uniques, it's that there are too many uniques and too many tiers, and that bloats and waters down the loot rolls.

Moving league-specific content into the core pool does two negative things:

--It adds tiers to the drop tables of ordinary rare/unique monsters in maps. Badly-nerfed and genericized former league-specific or drop-restricted uniques crowd out core build staples such as Poets Pen and utility levelers like Queen of the Forest. A lot of these items were niche to begin with, or are still somewhat dependent on their parent league to reach their full potential.

--It adds filler to each tier making it harder to upgrade rolls on items using the 3:1 vendor recipe; this is at odds with the complaint that you get the same uniques over and over, but if you're playing SSF it's a valid concern if you have too few (no workarounds to divine rolls) or too many (duplicates of stuff you don't need and can't trade) repeats.

Rarity is supposed to have more effect per % increase now, but what seems to have happened is you still have to reach a nigh-unattainable amount on gear before you start seeing items from 2-3 tiers above alc-n-go. Perhaps the reduced variety of uniques dropping at a given tier is a result of trying to split tiers up to make some more accessible to the 40-100% IIR most players can fit into a functional all-rounder build. The bulk of what used to be in that rarity-tier is still inaccessible unless you also have a Kirac rarity mod, or an opulent shrine active, or a number of altars.

I don't think we're going to see any breakthroughs because of the team's stated aversion to having target farming X encounter be a deterministic way of reproducibly getting utility items, and because every league brings more items that are added to some pool or other, and compete with core drops.
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