DoT vs Hit-based Build Viability Needs Improvements
DoT builds are only awful if you are comparing them at a weird point on the investment spectrum, they have better performance from the start of the game until you get to the multiple millions dps due to mechanical freedom.
For example 5mil dot vs 5mil hit when bossing is an absolutely laughable comparison you can't possibly think that hit is better the only thing it has going for it is leech which the dot build can cap out anyway if it wants due to how crazy PoE' numbers are. if your hit based build does 100m dps though then DoT becomes completely redundant and hit is best, but its really because you've made the combat time frame so short you never need anything anymore. |
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I don't know any Hit builds with moderate investment under 20-40m DPS though.
That's kinda my point. "Never trust floating women." -Officer Kirac
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" this is coz DoT usually has 2 more multipliers to use, namely duration and "deal damage faster" [Removed by Support]
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" I don't dispute that. But the original point OP was making is that it's much easier to invest into high levels of DoT Multi than high levels of Crit Multi. That statement is patently false. Last edited by TemjinGold#1898 on Dec 7, 2022, 8:12:30 AM
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" I suspect your idea of moderate investment and mine would differ wildly :p which is the point of dot vs hit comparisons, if you think DoT is weaker you probably inherently expect builds to have a certain amount of currency devoted to them before you'll even consider. |
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i am the only one who thinks we could use more suports like fist of war for hit based spells and attacks?
something like: big more damage multiplier hit based spell/attack has +3 seconds cooldown self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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Yeah I was completely surprised in the direction this thread went in. I would say that the only thing DoT has going for it is that its much better towards early investment. Hit-based almost always out scales DoT and that's because Dot-Multi is analogous to Crit-Multi, which there are far more support for in the game (especially the tree). If you look at poe.ninja the only dot builds that even come close to the top are EK-ignite and RF, both of which are FAR from coming close to competing with any hit based spell. Yes dots have "100%" uptime but they are also capped at roughly ~33 mil dps and dealing 2-3 times more than that while it also being instant is much more preferable.
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" I would say it more comes down to, damage over time is easier but damage on hit is better. So the skill level of an individual is definitely going to affect which one they feel has the advantage, but they're probably both fine. With the exception of melee bleed, which is far harder and far worse than almost anything else it's possible to play right now... I dusted off some bleed shockwave gladiator for the endless delve event, and even with no bosses to fight I really felt how terrible the single target was. |
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I'm surprised that nobody mentioned one thing. Hit based damage gets a lot of scaling from attack/cast speed and action speed. Poison builds use them too, it has some limited impact on some DoT builds (Wintertide Brand and some other short DoTs), but ignite, which is most common high-end DoT, has only "deals damage X faster" modifier, which is quite rare.
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