Any chance of us getting Act 5-10 voice lines for the remaining characters before PoE 2 drops?

im here to kill monsters, get loot, kill bigger monsters, and turn into Sirus.

if i wanted LORE id pick up a book. ARPG stands for ACTION role playing game.


im not even all that excited for "poe 2.0". why? because its another *campaign*.

that thing we rush through so we can play the real game
Last edited by Thror2k5#7154 on Nov 24, 2022, 9:07:54 PM
I mean, it's also a role playing game, so a bit more characterization for each class would hardly be amiss.
Logistically very unlikely. They could just rerecord the existing lines with new actors (and probably should -- bet they could afford bigger names now than in 2012/13 [not that bigger means better because who doesn't love a Kiwi comedienne making orgasmic noises for witchy spell-casting or a bit player from Spartacus snarking about forests?]) but I suspect a part of why they're banking on PoE2 being a 'better' campaign experience (i.e. more coherent/complete) is because they can get new voice actors for all 7 acts and onwards. Given how piecemeal PoE '1' came about over a span of 7 or so years (2 acts, 3 acts, 4 acts, and suddenly TEN ACTS), it was always uncertain if the Exiles would get full voice acting all the way.

Are there green text lines for 5-10 for the unvoiced exiles? That is to say, is there dialogue ready to be recorded? Before we had voice acting, the Exiles' lines just outputted to the chat (as is an option to this day, and possibly one of the biggest things I miss from PoE in other games) so at least we knew something about the personality of our characters in relation to the events of the game.

Also I laugh pretty hard whenever someone says they've never 'heard' this game. Talk about missing out on probably its best aspect: great voice acting and a rich, polyphonic soundtrack that punches WAY above its weight. I STILL listen to Kamil's OST. And to this day my partner, designer of the map Acton's Nightmare, laments that the first person to 'finish' her map publicly was, of course, a streamer who completely missed Andrew's awesomely eerie music box tune and how it tied into the theme of the map. Pearls before swine.

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RedHenrik wrote:
I mean, it's also a role playing game, so a bit more characterization for each class would hardly be amiss.


Agreed, it's a roleplaying game. And players are roleplaying accountants, statisticians, bullies, swindlers, mathematicians, shmup junkies, clout chasers, clicker hero experts, Etsy microstore owners, day traders, devs, and occasionally crypto bros.

Seriously though, the 'RPG' part of ARPG is almost never of equal weight to the 'A' -- I think when it is, when the roleplaying is just as important as the action, people are more inclined to just call them RPGs. ARPGs are about as much 'RPG' as my phone 'ringing' is actually it producing a bell tone, or the word 'hysterical' actually referring to the uterus. This isn't just about language evolving but actually leaving its literalness behind. ARPGs have done that, and arguably never really had it in the first place. But then we'd have to discuss what 'roleplaying' actually means and I'd rather not.

For PoE, tabula rasa with a hint of palimpsest by way of brief commentary here and there seems the totality of the Exile's characterisation. Everything else is formed from the play itself, how the player makes the Exile behave, what gear they use, etc. And that's not a bad thing at all. PoE does wonders with its taut, terse Exile dialogue...sad they lost that writer and the writing is a little more bloated now, although I felt the dialogue writer for Betrayal did a magnificent job of emulating PoE's original style of one-liner character expression. Especially with Hillock!
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Nov 24, 2022, 11:49:15 PM
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Foreverhappychan wrote:
Seriously though, the 'RPG' part of ARPG is almost never of equal weight to the 'A' -- I think when it is, when the roleplaying is just as important as the action, people are more inclined to just call them RPGs. ARPGs are about as much 'RPG' as my phone 'ringing' is actually it producing a bell tone, or the word 'hysterical' actually referring to the uterus. This isn't just about language evolving but actually leaving its literalness behind. ARPGs have done that, and arguably never really had it in the first place. But then we'd have to discuss what 'roleplaying' actually means and I'd rather not.


Point taken, though I'd rather have a little flavor thrown in there occasionally. I really like when Siosa recognizes the Marauder as a fellow Karui, even though their interaction takes about five seconds. It's the little things, sometimes, that round out the experience for me.

"
For PoE, tabula rasa with a hint of palimpsest by way of brief commentary here and there seems the totality of the Exile's characterisation. Everything else is formed from the play itself, how the player makes the Exile behave, what gear they use, etc. And that's not a bad thing at all. PoE does wonders with its taut, terse Exile dialogue...sad they lost that writer and the writing is a little more bloated now, although I felt the dialogue writer for Betrayal did a magnificent job of emulating PoE's original style of one-liner character expression. Especially with Hillock!


I like what they did with Betrayal as well, and I agree that any additional dialogue should be kept short and to the point. I would still like to see the character arc, such as it is, extended through the rest of the campaign. I wouldn't say no to a quip after taking out pinnacle bosses for the first time though.
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Thror2k5 wrote:
im here to kill monsters, get loot, kill bigger monsters, and turn into Sirus.

if i wanted LORE id pick up a book. ARPG stands for ACTION role playing game.


im not even all that excited for "poe 2.0". why? because its another *campaign*.

that thing we rush through so we can play the real game


Like I said, this seems to be the general attitude of the player base, and I think its a shame. I play a ton of loot-games - diablo, borderlands, grim dawn, etc... but I don't really play them for the loot (loot if fun, but its just one aspect of the game - though I guess that opinion makes me real minority) I'm certainly not here "just" for the endgame.

In fact, I'd say that PoE is the first of these games where I actually bother with "endgame" content at all. This is because PoE's endgame content is so well done and offers so much variety that I can pick what I want to play, enjoy it, and ignore the rest - so much better than Diablo III's awful rift systems, for example.

I understand that the devs would want to focus heavily on the endgame and on seasonal content, but that's not the same as totally ignoring the campaign - something which "Thror2k5" appears to be advocating. After all, the campaign is what draws new players in in the first place, and where most will make the decision to continue or quit.

Then again, the PoE playerbase seems extraordinarily adept at scaring off new players as well, telling them that they need guides to play and won't be able to deal with the complexity of the game without them. That's BS. I never touched a guide and I'm having all sorts of fun with the game, but these sorts of attitudes kept me from trying the game for many years.
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Point taken, though I'd rather have a little flavor thrown in there occasionally. I really like when Siosa recognizes the Marauder as a fellow Karui, even though their interaction takes about five seconds. It's the little things, sometimes, that round out the experience for me.


These sort of things make a big difference for me as well. I really appreciate them.
its not *just* the players that push 'go as fast as you can'

its GGG

race events - who can kill X boss first
League POPUP notifications - first to X zone / level / mine depth.

the campaign is a stepping stone into endgame. players spend 5-10 hours there, get introduced to the mechanics of the game / new league, and then its *done*


even in ssf, where you have to spend time gearing up, there are only 3 zones people farm:
THE BEACH - for Oni
Blood aqueduct for their tabula
merc lab for ilvl 68 gear and some tier1 maps - before they kill kitava and get another -30 res penalty
Last edited by Thror2k5#7154 on Nov 25, 2022, 4:57:24 PM
Hillock: Ate myself.Ate the Syndicate. Rather be dead.

The voice actor really made him feel true to his nature. Living a simple life and either smashing his enemies or smashing his hammer in the forge.

https://streamable.com/3p0am
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
Thror2k5 wrote:
its not *just* the players that push 'go as fast as you can'

its GGG

race events - who can kill X boss first
League POPUP notifications - first to X zone / level / mine depth.



Point taken. But even then, it's not like both playstyles are mutually exclusive.
I mean, I have a sister who can *talk*. So when I saw that book in Solaris Temple next to Dialla that starts "pretty as porcelain, but her mouth spins like the potter's wheel..." I lost it. I always joke that it's my favorite part of the game. These kinds of things make the acts go by faster for me than if the campaign was simply pre-maps.

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