Minions how much tank is enough?
I'm a lv94 Necromancer - https://pastebin.com/JrTWzcMK
Skeletons have 10khp, Zombies have 14khp, Carrion Golems have 36khp They all have 83 elemental res, 73% chaos res, max (75%) block when bone offering is up... But none of this seems to matter? They melt like butter (in scenarios which I cannot describe because there is no combat log... I cannot tell what destroys them so fast?) The entire army, melted in seconds leaving me to run and spend a few minutes getting them all back, just to watch them melt again. Please help, I literally do not understand what the issue is. Edit: I tried Uber Atziri, the entire army melted to flameblast, I tried my best using convocation to get them out of the flameblast radius but they just ran back in and insta died, the whole army, popped in a second. leaving me standing there with my staff in my hand thinking, what I do now? Last edited by Jixa87#1706 on Nov 15, 2022, 5:02:25 PM Last bumped on Nov 16, 2022, 12:51:58 PM
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You have skeletons, it's almost critical to get yourself a cluster jewel that has Blessed Rebirth on it. That gives your skeletons 4 seconds of invulnerability before they start taking damage from things.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" The issue is you are not using minion instability they are supposed to die Need more brains, exile?
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" none of the guides I have reviewed use minion instability, the idea of this build was to utilise the new Alberon's Warpath for persistent minions. Having them explode on death isn't bad, until they're all dead and that hope relies on the enemies also being dead. Which in most scenarios, they are not. |
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" This is helpful as none of the guides I have reviewed use this cluster jewel, is it new? Even in that scenario though, I only have invulnerable skels assuming I keep maintaining their immunity which allows me to remove all their tank and focus primarily on damage? |
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my - VERY - limited experience with minions tells me that the more of them you have, the easier it is for them to die all at once. reason? splash from spells + chains
in general lots of relatively harmless projectiles with splash (like fireballs from essences and similar stuff) and/or chain will ERASE your horde like nothing if your horde has 500k hp spread among 20 targets (25k each) in reality it has just 25k because in a clumped up scenario a single projectile damages ALL of your minions. add in chain, add in your minions running away from you and not getting full 'ele res' from passives/auras (bone rings give minion res for a reason - it is RELIABLE. aura/passives are not - 'nearby' can be misleading) and suddenly adding more minions makes your horde weaker this is esp important vs targets that release damage in nova pattern. in theory spells cannot shotgun, and if you block damage you are safe. but your buddies next to you ARE NOT safe. they eat up that damage. one unlucky essence fire/cold-ball nova and you can eat 1m damage if there is enough targets to hit. it is MASSIVE. also chain is THE minion build eraser, it always had been. avoid maps with it like a plague. oh, and some bosses just f.. certain builds. most my chars cannot do uber atziri due to reflect that one taps me. dont get me wrong, it is irritating but it is sadly how POE's bosses are designed. |
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" Appreciate this response, it's logical and makes sense... chalked down as a new discovery of weaknesses in the build. You're right, with 14x Skels, 9x Zombs, 2x Golems, 3x Spectres... chain would just bounce around and if they wander too far they lose half their elemental res. Which is why convocation and remaining near them is a requirement which can put you in harms way, it's not flawless. I would have thought with splash that it distributes evenly on more targets, but just seems to do the same amount of damage to each target. Bone Rings are a good addition, if only they had sockets! You very quickly reach a point where you are constantly giving up something for something else, constant sacrifice, countless costs and then ask whether you're happy with the end result... "The cost of playstyle" |
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" That's correct, pump up their DPS since they can rely on Blessed Rebirth for defense. Just remember that they're susceptible to being killed after 4 seconds so you'll want to resummon them frequently to maximize damage. Treat them as disposable damage dealers and that should greatly improve your capabilities. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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For golems, use either "Liege of the Primordial" (elemental dmg immunity), either "Elemancer" (auto-resummon golems) forbidden jewels.
For skeletons, as mentioned before, use "Blessed Rebirth" cluster jewels - 4 seconds of damage immunity should be enough to clear most of the screen. For zombies and spectres, you need to actually invest in their survivability if you want to keep them alive - link them with Minion Life/Meatshield. For your build they are support minions anyway, their dps isn't relevant. Last edited by 6_din_49#4066 on Nov 16, 2022, 12:52:51 PM
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