3.20 Fan Fiction New Skill Gems ( Pictures ! )

Had fun making gems since the league was not as fun to play

All of these gems were made with the intention of helping melee.

2 Guard Skills
2 Banners
2 Warcries

There wasn't a green Guard skill and didn't see too many folks try pure evasion melee so Thorned Veil was to encourage melee on pure evasion builds. Its similar style to Molten Shell.



As a Bismuth abuser to get through campaign i was thinking of a skill that encourages bismuth flask use and something to help bismuth users when flask charges are down.



Dragonroost Banner was made to deal with the insane Essence Monster degens and Archnemesis life regeneration which was rampant last league which got better overtime but still i feel like this would be a nice flavor gem and a way to mitigate high elemental damage if you are not going to max resists




Someone on the forums a while ago mentioned curses and melee as the main source of damage has been out of date for a bit. Such as using Blasphemy support. Made a theme gem that supports melee and curses and ways to attack bosses as melee from a distance



I really like hybrid damage like Voltaxic Burst and wanted to apply it to Poison and Cold damage. Wanted to make a fun theme with permafreezing


As a melee lover i enjoyed Static Strike and was thinking of ways to make a cool spin with it, of course this can work with other attacks but would need more investment




thanks for checking these out! had the ideas a couple months back but dind't have the time to flesh it out with pictures.

i really do hope 3.20 does something with melee. but you never know . <3
to my melee brothers hold your wallet until actual melee is addressed

lol
Last bumped on Nov 14, 2022, 12:17:20 AM
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Nice work, would be nice to see guard skills and banners expand a bit.
Innocence forgives you
I won't comment on balance, but these are all really cool ideas. I could give a lot of feedback on wording though if you wanted to make a second draft of these (to use mechanics language more in line with other skills). For example, Thorned Veil should probably rip off of

https://www.poewiki.net/wiki/Petrified_Blood

which reads: X % of life loss prevented is lost over 4 seconds.

So Thorned Veil's first line would read: 100% of life lost from Savage hits is prevented and lost over 2 seconds instead.
"
SilentSymphony wrote:
Nice work, would be nice to see guard skills and banners expand a bit.


thanks thats means a lot <3

"
innervation wrote:
I won't comment on balance, but these are all really cool ideas. I could give a lot of feedback on wording though if you wanted to make a second draft of these (to use mechanics language more in line with other skills). For example, Thorned Veil should probably rip off of

https://www.poewiki.net/wiki/Petrified_Blood

which reads: X % of life loss prevented is lost over 4 seconds.

So Thorned Veil's first line would read: 100% of life lost from Savage hits is prevented and lost over 2 seconds instead.


thanks! i've never played petrified blood but i was 100% borrowing that mechanic. was thinking of ways non armour users would deal with one shots.
to my melee brothers hold your wallet until actual melee is addressed

lol

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