Feedback on Forking river boss (Ormud, Fiend of the flood)

Feels stupid and super oppressive to anything melee.

Does waaay too much damage for one thing, crazy amounts. Can one or two hit a RF jugg that tanks uber atziri flameblasts. 82% resist. The POEDB numbers are ludicous for a boss at this tier level of map, his numbers could easily be halved and still feel relatively difficult for people that don't one shot him.

has shotgunning water pulses that can stun a char with decent stun resist and 5.5k health and 45k armor. Even with molten armor, this ability does too much. It shoots like 4 times and can snipe you quite easily with the stun.

the triple water orb packs that spawn out of the little holes in the arena really zone out melee characters for a while, he likes to teleport into their orbit. His energy shield can recover quite easily while trying to get out of the way of the obvious death projectile.

The giant water orb spawns too fast, moves too quickly, and drops too quickly to dodge if you are chiled. Even dashing won't save you if you have like 20% chill, which you are going to have if you are not immune.

Essentially everything is cast every like 10 seconds, but the lingering effects of the water tornado, orbs, and giant Death Orb can take 20 seconds to actually dodge all of it with the inherit randomness of the abilities and the arena layout.

Actually fighting this boss feels terrible because he just makes you run in and run out barely able to do dps while he stuns you into getting hit by orbs that literally can one shot most characters. It is made even worse if you aren't chill or god forbid freeze immune. If POE2 is going to use bosses like this, those characters are going to have an absurd level of defense.

and of course this is before map mods and potential altars and ghosts.

Please look into this.
Last bumped on Oct 27, 2022, 3:09:26 PM
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