Suggestion: Pathfinder's Nature's Reprisal Rework

Pathfinder is falling behind and I'm looking forward to seeing what GGG come up with to bring her in line with other classes next league.
I just wanted to bring forth an idea or two about what cool Ascendancy nodes could fit her. Disclaimer: I'm a huge fan of chaos damage, damage over time and poison damage, so I'm biased towards that kind of design choise.
I try to keep them in line, balance wise, while opening up new build archtypes and also letting them feel impactful.

Nature's Reprisal is what I am looking to replace



Hits always poison. All damage can poison.
25% more damage with poison you inflict with Hits for which the highest Damage Type is Chaos or Physical.

or
25% more duration of skills and damaging ailments they inflict.
Damage from your damage over time effects and ailments is dealt instantly.

or
50% of Damage is converted to chaos damage.
Deal no Non-Chaos damage.

or
Hits which poison also apply a random, equivalent, bleed, ignite, lightning- or cold damage over time effect (unscaleable).

edit: now I really really want all 4 of these.
And I cannot choose which I like better.

edit: Other node ideas

Replacing Nature's Adrenaline

100% Increased Stealth
30% less Life
30% Less Damage Taken
30% Movementspeed

Last edited by Tripleyou#4269 on Oct 13, 2022, 1:48:07 PM
Last bumped on Oct 13, 2022, 9:35:55 AM
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