Corrupting Heist Blueprints changing Job Requirements
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Hey there,
I collected a bunch of Heist Blueprints over the course of the past weeks and bought a few from other players, enough to roughly fill a stash tab. I rolled all of them rare with mods my build was comfortable with, then assigned rogues to the required roles, confirmed the blueprints and corrupted them afterwards. Now I stumbled over a few, where I got the error message, that the "Heist NPC is not high-enough level to complete this mission" when I attempt to open the Grand Heist. After triple checking, that all rogues had max level, I inspected the rogue assignments closer in the planning room and discovered, that a few roles that were filled previously were occupied by greyed out rogues. I did not change any rogue equipment that affects rogue levels since confirming them for the first time. Luckily, the game let me reassign the roles in question. This also didn't affect just a single rogue, but multiple different ones across different roles. Is this an intended interaction when vaaling BPs or am I missing something here? Sincerely DrunkenDiver Last bumped on Sep 25, 2022, 2:09:32 PM
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question.
why are you vaaling blueprints? extra quant/packsize isn't effecting the major sources of loot(the chests), the reduced alert/lockdown timer is kind of irrelevant as with rolled cloaks you can usually open every chest(at worst you leave 1-2 behind at most). |
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I'm playing a Pestilent Strike Raider and can run pretty much all map mods. I've run a lot of BPs this league already and have encountered a number of god touched monsters so far, so I figured I just throw a vaal orb on there for good measure.
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