Consecrated ground map affix sometimes give certain monsters 80% - 100% life regen

I have noticed that sometimes a monster / map boss can experience exceptional level of regen from consecrated ground, not all monsters get this effect.
I experienced this on a magic map with only consecrated ground affix and checking the monster did not have any life regeneration while not on the consecrated ground, but while on the consecrated ground it can out regen 1.7M Pinnicale Boss dps of righteous fire.

This is on a T14 map. I had essences on the map that did not gain this level of regen on the consecrated ground.
Last bumped on Sep 23, 2022, 4:47:34 PM
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pinnacle boss DPS is not the same DPS you are doing to those monsters, they could have higher resists or other AN mods that are making them extra tanky.

RF is NOT a high damage build, learn to use frost bomb or eldritch implicit to reduce health regen. This is not a bug.
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dorkdude2 wrote:
pinnacle boss DPS is not the same DPS you are doing to those monsters, they could have higher resists or other AN mods that are making them extra tanky.

RF is NOT a high damage build, learn to use frost bomb or eldritch implicit to reduce health regen. This is not a bug.


So are you telling me that a mob that had vulnerable to fire, can have more regen than 3 essence mob (at least 1 shrieking) that had 3 archnemesis mods?

No this is a bug, like I have stated the monster had more regen than other monsters on the map, I am not complaining that it is unfair I am complaining that it is not consistent. The reason righteous fire is important is because it does not deal criticals and deals consistent damage, something most builds have a massive issue determining if something is wrong.

If you cannot ask questions on potential issues and rather assume I am wrong shows your criticism of my bug report is just not constructive.

But here is more details of the monster:
It was a 2 mod archnemesis with Overcharged and Bonebreaker with a ghost possessing it, came from expedition with no defensive mods except block. No eldrich altars was activated on the map and even then it should not be relevant for non eldrich monster. The monster base is one of those dogs that spawn from walls in the slave pens act 5.

Last season (or season before) I had the map boss in the pen map also possessed by a ghost and had consecrated ground that had the same issue. It was early in the league and I thought it was my build just not dealing a lot of damage. It was a melee skeleton build, the ghost possessing the boss dropped fire storm on the arena. After 2 deaths, I tried frostbomb and I saw that frostbomb had zero impact on the regen of the boss, thus I assumed it was the ghost that did some sort of life recovery like recoup. I tried for over 5 minutes before I just left the map due to impossible to complete.

The reason I remember this is, that this is the first time ever that I faced a boss that I left uncompleted with 2 portals remaining.
Did you pop multiple monsters regen 30% of life every 4 second boxes?

Seems the most likely scenario as you would have to time the frost bomb correctly as the big boy regen only lasts 1 second.
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gladiatorpie wrote:
Did you pop multiple monsters regen 30% of life every 4 second boxes?

Seems the most likely scenario as you would have to time the frost bomb correctly as the big boy regen only lasts 1 second.


Nope I died and wondered what made it so tanky, and the dog killed me with its dash skill, landing off of consecrated ground. I checked its modifiers checked the expedition stats, and then noticed the small gap that I died and the monster was off of consecrated ground it lost over 30% of its life, and it stayed constant life for at least 20 seconds attacking my immortal stone golem (due to my death) longer technically since I read all the stats. When I came back checked and the dog lost no life while on consecrated ground, but I killed the dog in less than 1 second when the dog was off of consecrated ground.
Do you have a bug report number for this?
Or even better a video showing it?
I haven't had any problems with consecrated ground on monsters this league; although Expedition mobs are just innately tankier than most mobs.
Mechanic Misconception:

Are your minions "randomly dying"? Do you have the Fleshcrafter unique equipped?
If you answered "Yes" to both of these, high chance is that your minions have over 50% chaos resistance, converting 100% of their HP into ES, killing them.
I had the same bug. I had a AN monster with only hasted, and he walked into a consecrated circle and I saw his life go from 50% to full in just under a second.

I understand that consecrated is meant to be a positional challenge, but the rate is just WAY too high.

It says "The character and their allies affected by it regenerate an additional 5% of their maximum life per second."

But I'm witnessing their entire health heal every 2 seconds, not 20 seconds. Even map bosses that I can easily kill in less than 10 seconds are completely immune to damage if they stand on consecrated ground.

Again, it's not the actual mechanic that's a concern, it's the rate. If it appears on kitava in belfry/lava lake, it's a bricked map.
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Rajin wrote:
Do you have a bug report number for this?
Or even better a video showing it?
I haven't had any problems with consecrated ground on monsters this league; although Expedition mobs are just innately tankier than most mobs.


I don't have video, because I do not stream and do not want to use any random software that slows my pc down. A suggestion for software would be great.

How do you get a bug report?
most likely build problem....
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