Get rid of loot conversion - just add raw drops

The IIR MF swap meta is just dumb. If MF didn’t scale these mobs to the moon and they just naturally dropped a lot of flat added currency that can be scaled a bit by quant the game would be much better.

Swapping to MF to kill is annoying and boring. It’s also entirely worth it so optimum gameplay when you encounter such a mob is annoying and boring. This is a bad design.

Having flat additional drops instead of loot conversion would also solve the problem of shitty conversion mods. I’ve had three Solaris touched mobs spawn for me. Every single one of them also had entangler so I got a tiny bit of currency and a big pile of useless jewels - felt terrible every time.

Alternatively, just delete MF. It’s really dumb anyway.
Last edited by DichotomousThree#0868 on Sep 8, 2022, 1:51:32 PM
Last bumped on Sep 8, 2022, 2:14:42 PM
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Vesuvius079 wrote:
Having flat additional drops instead of loot conversion would also solve the problem of shitty conversion mods. I’ve had three Solaris touched mobs spawn for me. Every single one of them also had entangler so I got a tiny bit of currency and a big pile of useless jewels - felt terrible every time.

Strongboxes already have the needed affixes.
GGG, please replace the loot conversion nonsense with those Strongbox affixes.
Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
Last edited by Sarganis87#5959 on Sep 8, 2022, 1:57:59 PM
All monster loot feels like Archnemesis loot regardless of atlas strategy. It's boring.

Putting huge portions of loot on identifiable monsters makes degenerate MF swap/cull strategies possible. It's game breaking.

Loot and monster difficulty is a complete dice roll. It may still be modified by things in the players control, but the ranges swing so widely by default it feels like anything you do is useless in the face of RNG.

Huge parts of the game are boring and unrewarding, peppered with moments of OP monsters dropping massive piles of quickly devaluing trash rares and fractured items. Even getting a currency payout feels bad if you don't engage in dumb MF swap strategies to 2-3x it.

In all my time playing since Open Beta, this is the single worst set of changes in the games history, and the response to player feedback has been insulting.
https://i.imgur.com/BaVfQyE.png

Reaaaaaaaady exiiiiiiiiiiiile???? I know I'm not cause I didn't even see the mob, I realized what it was after it dropped an ex and a divine. My first meaningful drop this week. Not bad, its Thursday.
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