Rares not dying isn't exactly nice (not bitching)

Hold on before you think I am a shit noob I am not going on about "OH ITS TANKY IT TOOK A WHOLE 3 MINUTES TO DIE WAH WAH WAH!" bullshit.

I legit mean unkillable rares. For reference I am playing Arc totems, I am level 90 I got 1 million dps according to path of building. I am aiming to 40/40 challenges this league, I already got 14. I have 2 of 4 watchstones and have 100% the none unique maps.

I am farming essences for currency (quick side note random 7 essences dying in 2 seconds and 1 essence mods never dying is really fucking weird) and because of these mods appearing on essences its annoying I once had an essence monster worth over 60 chaos that was clone for 120 chaos and I literally couldn't kill the thing even after 15 minutes...

Now am I crying about the tanky mods?
Nope surprising its the most unassuming name one but every time I spend 7 minutes fighting a mod then look at its health bar and its 100% it seems to be up there. Its rejuvenating and I looked and noticed it was missing from the nerf list.
Weird I know because you think vampiric fills the same roll but you can kite that out so they don't regen.

However rejuvenating just seems to combine weirdly with mods like Invulnerable or mirror image.

I am not saying "NERF IT INTO THE GROUND REMOVE IT FROM THE GAME" buts its a rather fucking annoying dps check that doesn't interact with skill at all so could I recommend putting a limit on the amount of times its wave heal thing can be cast? I think 10 times is perfectly suitable if it does it 10 times its a long 5 minute + fight after that however I should be able to just slowly dps him down. Alternatively you could make nemesis modifiers "degrade" over time. so the time between each healing waved gets doubled or something. Just throwing that out their for balancing other mechanics as a sort of "dynamic player difficulty balancing" so it starts super fucking tanky but given enough time any amount of dps will eventually be able to kill it. I think mechanics scaled that way might make things a lot more interesting.
I know you have been swamped with negative feedback but I hope you know I am not a playing crying because I cant break the game and insta phase bosses I am just getting bored of long fights with 0 reward. (and I do mean 0 because the thing doesn't fucking die...) I am just trying to enjoy the game and when a mods health bar might as well be missingno it does over salt the experience quite a bit.

For the mean time I will try up my dps more but it feels really weird that I only need 1 million for eater of worlds and the red guy (cant remember his name) but these random rares keep ruining my flow. With perfect items I should be able to get 7 mill dps (without inflating the numbers with random bullshit in pob) so I am hoping it is solved closer to the 1 mill side then the 7 mil side.
Last edited by arcanemastery#1280 on Sep 5, 2022, 11:02:26 PM
Last bumped on Sep 6, 2022, 1:38:02 AM
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Yes %Regen per second stacks additive.
It shouldn't, but it does. Least not the values they use.

Technically HP regen shouldn't have been made. Another mechanic called Energy Shield already did this job perfectly fine and worked better in terms of skill. ie tap so they don't regen massive ES.

No DPS checks or reduction of Regen skills were required. Just attentive play.
"Never trust floating women." -Officer Kirac
Wait until you try a harvest boss...

Rejuvs keep spawning and one tick would heal the boss to 100% and they kept spawning.

Last edited by Chadwixx#5277 on Sep 6, 2022, 12:29:15 AM
I have but I eventually went black thumb. xD
They should remove rejuv on blue monsters. Too many and they stack up.

Rejuv + conc ground shouldnt be able to stack.

Bottom line is rejuv is basically Tork's healing spell from darkspore, if monsters have a healing spell players should have it as well. Would make support more interesting than turning on aura's

Thats the problem with game now, before everything was balanced, beyond mobs used vaal skills. We had the same gems the monsters were using.

Now we cant even get specters with the mods they died with. The game is breaking what it was founded on with monster abilities player cannot access.

I also think they could of given us the AN gems that the monsters use so we can make some new builds. Gems have been thin lately, that would of solved.

Unless they would be op, like AN specters, the core balancing issue poe is facing.
Last edited by Chadwixx#5277 on Sep 6, 2022, 1:38:57 AM

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