The Problem I have with Lake of Kalandra Loot
The main problem with Lake of Kalandara is that you have to go through multiple maps or so to even to be able to get to the loot, and so that's why the loot should be "exceptional" because of how many maps you have to go through in order to have access to the lake map.
Can you imagine 11 sentinels all activated at the same time? There would probably be 10 times(if not more) the amount of loot then what is in a Lake of Kalandara. It would be better if you could select multiple tiles in the same map, rather than just 2 and run it every other map or so, but having to run 11+ maps only to find out the look wasn't good is just bad game design and is a total motivation killer to even run it at all.............. Put it this way, I feel like the chest in every tile is the equivalent of your average loot in a strongbox, so this league is basically like giving us just 1 strong-box of loot every map.... Really GGG? and I'm having to run infinite heist in order to sustain my orbs of alchemy. No wonder so many people quit this league....... Last edited by Mentoya#7912 on Sep 3, 2022, 5:48:49 PM Last bumped on Sep 3, 2022, 5:44:30 PM
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it such a lame league mechanic. i stopped running them a while ago. it just takes too long and not worth it.
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They have improved the reward but it is still not enough compared to the insane difficulty spike.
Ever tried Metamorph, Legion or Blue Man Group in 11+? |
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imagine if alva temple was this bad....would you go through all the effort to build it and then take time out from mapping to run it? NO
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