"The addition of multiple sources of minion critical strike multiplier." - GGG Where?
" O-o what are these magic numbers 3 and 7 and 10, Something to do with gem level? edit: side note i think having a good amount of minion crit on grand spectrum was a very wise change given the power of unending hunger and some other minion related jewels forcing players to choose what they want their minions to be the best at. Innocence forgives you Last edited by SilentSymphony#3358 on Sep 3, 2022, 3:28:20 AM
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" " This is what it is about, I choose T1 rolls 3 Unique jewels, and cannot match the crit multi we had (and still have), meaning they took half of our "more" and gave us less than what we already had on "increased". We are talking about all the investment, zero build diversity, to reach less than we had. How does this equate to "more than"? |
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" I'm gonna stop you right there. 30% crit multi per jewel socket looks way better than it actually is. Considering how dogshit getting crit chance is for minions after the power charge nerfs, 30 multi is not good. You need to use a Raise Spectre slot for only 120 crit chance and give up another damage Spectre. Then you need to use the new crit offering which is basically the same damage as the speed offering anyways. Then you NEED 3 jewel sockets dedicated only to grand spectrum jewels all so that you can do the SAME damage as someone who is just using normal minion jewels/utilities or rolling damage/attack-speed minion rings and using rare jewels with resistance suffixs to compensate for the lack of res on the rings. |
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" I'm 99.99% convinced that the test realm is not the version of the game that gets launched. There are too many inconsistencies with what they say their goals are or what their testing shows and what the actual experience is. It has to have things they are working on for PoE 2 in it, or changes are being made after the testing period. That or the team just straight up lies to Chris, painting changes in the best possible light to get them through to match features of PoE 2 easier. They told Ghazzy the goal was to make starting summoner weaker but the high end stronger. But the start is the best it has ever been, while the endgame is severely nerfed. He saw this coming, told them about it, and they still said it was tested and fine. |
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On paper going from ~200% multi to ~330% multi is like 45% more damage but all minions got 360% reduced critical strike chance and 3% flat reduced critical strike chance this league so you're nowhere near capped. That's really rough to fix unless you're in a minion helmet (which now has minus 3 gem levels because it's impossible to roll a minion helmet with even +2 all now due to weight.) Might as well just skip it and go Arakaali's until they nerf it.
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