What Happened with Items

You state:

"This is in stark contrast to Sentinel, our last league, which not only dropped rewards in your maps, but was honestly tuned higher than average in terms of league rewards. Players went from receiving masses of league rewards as they clear maps to receiving absolutely nothing from the league until they travel to the Lake. This is unfortunate timing and exacerbated the perception of drop reduction.

The Lake itself was also relatively unrewarding on release and this has since been massively increased since then."


Yes Sentinel dropped a lot of loot AND PEOPLE LOVED IT! Why are piles of loot bad??

Yes they could go to the lake insted... which then dropped 3 rare items from 400 monsters... it was then buffed yes.

Now you can get 12 random rares with bad mods and 2 alchs! - WOW


- Just revert the loot changes and Harvest Changes, Loot and Harvest were both in a good place, and keep the Archnemesis Nerfs - people liked those.

THAT WOULD BE A WIN!
How do you still not understand GGG? Here's some numbers to hopefully help you clue in before it's too late if it isn't already.

08/19/2022 5pm Est.
Steam Player Count Peaks 151,145

08/20/2022 5pm Est.
Steam Player Count Freefall begins 114,618

08/21/2022 5pm Est.
Steam Player Count 108,571

08/22/2022 5pm Est.
Steam Player Count 85,009

08/23/2022 5pm Est.
Steam Player Count 76,166

08/24/2022 5pm Est.
Steam Player Count 71,891

Maybe it's still not sunk in yet so let's check US Prime Time and see how the numbers stack up.

08/19/2022 8pm Est.
Steam Player Count 117,179

08/20/2022 8pm Est.
Steam Player Count 83,555

08/21/2022 8pm Est.
Steam Player Count 73,810

08/22/2022 8pm Est.
Steam Player Count 59,587

08/23/2022 8pm Est.
Steam Player Count 46,106

08/24/2022 8pm Est.
Steam Player Count 50,911 (A few thousand uptick here to check out patch changes)

08/24/2022 9pm Est.
Steam Player Count 47,087

08/24/2022 10pm Est.
Steam Player Count 44,138

08/24/2022 11pm Est.
Steam Player Count 40,978

Well that's if folks here's to hoping you get the hint and take action very fast or you can FAFO with us some more with these awful changes with Arch mods and Loot nerfs and we'll vote with our Time and our Money. Literally GGG you are on borrowed time own up to your mistakes and revert 3.19 changes and 3.18 Archnemesis mods before you don't have anyone left to pay your bills.

All player count information sourced from https://steamcharts.com/app/238960
This is not dark souls, stop trying to make every rare fight based on playskill. I play this game specifically so I can outgear and trivialise fights.
If you don't notice anything else, please understand something very important.

You have an atlas tree.

You can do massive amounts of "beta" testing by using this atlas tree. 3 weeks into a league when things have settled down, add some keystones that do weird stuff.

Set an atlas skill point and the old beyond becomes the new beyond. Is it worth it? Is it okay? Does it need adjusting? People will test it for you.

Set an atlas skill point and rare monsters become archnemesis! Now, I think this should just be standard, but even if not, if you had this be a keystone, people could have tested it for you ahead of time and archnemesis could have been tuned more properly from the start.

The atlas passive tree is an amazing development tool. Please use it.
Very well written. Thank you, Chris, for doing your absolute best. Your game and vision really help me have fun and enjoy the game bit by bit. I know there are many things that players do not like, and, in a way, their voiced opinions and views are helpful to keep making this game awesome, and yet I on the other hand feel as well that everything is excellent and that I can trust everything you have done. I am just the single minority, and this comment is not as important as most in here, but just wanted to thank you Chris and voice as well that I am truly so grateful for everything you are doing for us. I am patient and understanding and again truly grateful for creating such an awesome game.

Probably my only concern is how you emphasized being the PoE1 director vs the PoE director. I really hope that when PoE2 comes out that you will still keep being around for us. We all love you and support you in our own way. Thank you so very much.
"
xirik wrote:
the ole quadruple down. We want steady, reliable loot. not some EXETREMLY RARE rare mob that MAY drop us multiple divines. I personally am sitting at 600,000 monster kills this league between two lvl 90 characters and have never seen this rare mob.


Is there a way to see how many monsters i have killed?
Antiquities from the early days of Path of Exile

http://www.pathofexile.com/forum/view-thread/165953
"
Mahariel wrote:
"
xirik wrote:
the ole quadruple down. We want steady, reliable loot. not some EXETREMLY RARE rare mob that MAY drop us multiple divines. I personally am sitting at 600,000 monster kills this league between two lvl 90 characters and have never seen this rare mob.


Is there a way to see how many monsters i have killed?


/killed was added recently.
It might also be /kills
I forget. It's something obvious.

Edit:
It's only /kills
When you said killed it led me off thinking that was right.

/played
/deaths
/kills
Last edited by Andvareel#7518 on Aug 26, 2022, 5:29:55 PM
Actions speak louder than words, this is something like the 4th or 5th time in recent memory you have had to come up with a large Sorry for not communicating but we won't do that again. It's bullshit and frankly insulting to your player base who seem to know more about the workings of your game than your employees, and probably at this point yourself.

You still have major problems with this game and I don't know how you get out of this hole
The divine exalt swap was fine on the surface but eliminating EVERY other possible way to roll items is just crazy. You over nerfed this like everything you guys touch lately. Exalts still drop very infrequently despite their value slowly falling to around an annul. Divines are now too valuable to use and also almost never drop. So you seriously throw a wrench in the currency looting and crafting and now with the drop nerf it compounds even moreso.

I'll come back in a few months and see if you finally fix this mess. A few hints - get over your love of AN rares and bring back the old rares. Leave the divine exalt swap but introduce divine fragments and increase exalt drops and loot chances like in heist currency wings, harbinger drops, ritual, etc. Eliminate large party mf cullers by calculating total damage done to mobs with the mf of the player doing the damage and not only the killing blow. Then increase league rewards. The loot drops should be smoothed out as well without these random large drops, people are already figuring out ways to abuse it and it causes some serious dry patches.
Man up. HCSSF is the way to go folks.
I think that the reaction to this incident is a gross overreaction. I think loot feels fine, as an "alc and go" player I have not had issues sustaining maps, but hey I am not a juicer, but hey neither are like 90% of the people in this thread probably. If you expected this game to "feel" exactly the same every league then you probably just started playing haha. And demanding guaranteed returns is dumb, if you get 1 divine orb for every x # of kills that makes the game boring. When you juice a map, or use any currency orbs, it's a gamble. Every new league adds content which makes balancing that much more difficult. Thank you Chris.
Last edited by Frozen666#0811 on Aug 26, 2022, 5:49:14 PM

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