Poe troubles and trying to solve them. Game philosophy and development direction

Hello exiles! I never write posts and i am not so good at english, so thanks for your patience! I would very happy if developers will read my posts and your comments below guys, HELLO CRIS!

About me
I am a SC player, who played 10 years, since beta and almost 20 last leagues, i just doing all uber content, then runing juiced maps solo of with friend for fun, farming doctor and apochecary, enjoying some Meme rng drops. Sometimes even play at gauntlets like 3 or 4 times.

Player league progression.

So, i will begin with leveling before maps. Every league we need to progress through acts firstly, so old players (90% of poe players) really bored from this. It's so annoying time to time see the same story, without interesting mechanics. And PoE 2 don't solve this problem, it will be another annoying campaign after 2-3 full runs. And what are you doing? Yeah, nearly every new league, you upgraded act difficulty and making prologue of eng game more annoying for old players and unplayable for new. By the way, i tried to learn my sis as aurabot, she is 14 years old. She loves game history and atmosphere. I spend over 3 mounths time to make her run white map withour dying, LMAO. You should force new player to run it ONCE with guides to learn em all difficult game mechanics. As alternative leveling for expirienced why not do just maps lvl1? Then open some juiced mechanics every (5-10) levels and open additional skill point every 4 level? It's so simple!

Awful game for begginers!

As i said before, every league makes leveling and interactions with game harder and harder for new players. The game has tons of mechanics, interactions, skills, items and you have no adequate guide system. So tell me, who tried do act 1 with 1-2 link instead of 3 and act 4 without 4 link and playing non-spells skills, like sweep? I tried! And just rage quite after 10 min bossing versus dominus. You also don't explaing why you need more links, how to craft right colors, how base type of damage on weapons making you skill stronger, etc. Also there is no explaining why u take one-shoots, how base defence scales, how imortant resistance. So can u guys, just do the good guides for begginers? I don't think that it's really hard for you! Write me if u can't i'll help you LMAO.

Game direction and phylosophy.

At poe beta, even 2013 game looks like clone of d2, just classic Action RPG game, but it was in stone year! You are trying for ten years to make more active, dynamic and it's really cool! You add ascendancies for better interactions and dynamics, reworked movent skills, added attack cancel (OMG BEST FEATURE, i really love it), you did flasks enchantment for smart players, who wants optimize defence and offence time, when it need, powerfull dynamic defence skills, bursts and etc. So now we should say that game is Hack and Slash, because it became more dynamicly, but no! It worked for bossing, but not for all and awful for mapping. Why? Because there is tons of mobs, tons of skills, the spam them like crazy, they are freaking fast, even often faster then you. Your character also runs as crazy monkey and sometimes (cast/attack) like epeleptic, seriously. I had good experience with old d2, even with d2 res. And you know what? My eyes was very happy, without tons of shit at my screen, i just normally run pack to pack with good player camera and fight with evil! Why it's looks so good? I talk about mob fightings. So what i would do, i just correct mob intensify by dividing on 3 times, increasing distance between them by 1,5 time, increased rewards from them by 3 times, makes them harder, that u can feel like mini bossing fight for 5-7 sec with each fight, not by stupidly increasing their damage/life, but by adding to them some skills with coldown. One of mob, heal other pereodicly casting ability, one trying to guard, other one trying to debuff you. Also it's solve problem with fps drops, undentified deaths, tons of shit at screen. It's will looks like you fight with mini dungeon party from tank/healer/dps and it's sounds cool! Also i would be decrease player speed by 1,5 and mobs by 2, because the game now too fast for making dynamic play, skills, mechanics. Mob trying charge power attack and u can't run?-Use guard skill! U have 1 second to thing. Mob lay down and trying to lay trap under you? Use movement skill to dodge, mob have half-second cast! It's dynamic and it's cool, that's call 2022 year.

Leagues and testing.

What we like? Yeees, good loot and kill tons of mobs! But, we have no good loot from most of league mechanics, also they have shitty balance between rewards/difficult and making top players just skip them, and for new players just S..k d..k, and don't understanding how people making tons of currency and why new players don't, sry, but it's true. Simple last leagues even not interesing, it's looking like temple 2.0, breach 2.0, 3.0, ritual 2.0 and etc. You just don't do good mechanics, there is so much fantasy about how to kill and loot mobs, BOAT LEAGUE, Hell realming and other more. You know why more and more people leaving game from new leagues? Because it's game now not about good loot, it's now about pain in ass, without any rewards. Last 3 leagues, did this so much and was boring as f..k. The best way to pleasure all type of players it's just adding new end-game content with league-themed like delve (but delve is die right now) and DO NOT INCREASE DIFFICULT OLD CONTENT, just ADD NEW MORE DIFFICULT MECHANIC THEN PAST CONTENT. So old players can try themselves to reach new more difficult content, by progressing by old and new can finally use their past expirience to do the same! About testing, there is few words, THERE IS NOT TESTING IN THIS GAME. All players looked at league by first 5 day of league, and makes decision play it or not. So if you guys, just test league in real-time, with tons of bugs, unbalanced things, so you are loosing 80% of players which can probably support you at 5 days! Lol! You just drop your profit by 5 times, because you have no game testing before launch league!

Game mechanics:

By now game is really overflowing tons of mechanics and it's looks weird... There is so much cool and interesting league mechanics like expedition, blight, ultimatum, betrayal and others. And tons of boring like and radicilous like metamorph (with zero drops and one-shoots), torments (which u killed before u see them), essence good only at start (not now, because it's unkillable and don't increase quant and rarity of mobs like it could be), rogue exiles with stupid some stupid skills whic perma stuns you or one-shoot without drop. So just remove them or rework! It ten years ago league mechanics, they annoying, unrewarding.

Examples of rework:

Tormented house, if u entered in it and kill certaing mob, it will release evil torments spirits that will 100% ENCHANT all rare mobs on map, making them more powerful (BY NEW SKILLS), and REWARDING.
Metamoph: when u kills mobs, evil Tane will collect their parts of body, and pereodicly spawn randomly moded mobs. (yeah u just don't need to click at meta container and it will be automaticly and much easier by spliting one meta to 5-10).
Exiles: If u turned on pvp mod, Exile from other realm can egage you in map, you can leave the map, before u kill him or die. Like dark souls engage mechanic. Ofcourse u take a good loot from him.

End game content:
Add more difficult content then before, infinite mechanics looks great like nephalem's rift in d3. So, you added harder boss fights, but forget about main good thing in poe it's mapping! You can do some weakly/dayly mods like in mythic dungeons in WoW, Which will adding to your maps passivly, so u can change and correct your build a bit to adapt for mods. Do the infinite mod maps. Every 10 levels, it's like awakening, you can chose additional mod for map, like burnings sky (drop meteors but increased map quant by 30%), or rare mobs calls near packs to help them at low life, or sometimes mobs can engaged by ancient spirits which increased their stats or adding new ability, but after death, opens portal which grabs spirits and give you some div cards).
About gems, just remove gems which was in stone age. They are unpopular and makes new player's eyes blowing. ALso it's unreal to balance so many skills. Just look how cool new gem looks vs olds. I mean for example ground slam with huge earthshaker visual vs sweep. Or new lighning skills vs storm call.

Crafting
So, craft system now in stone ages, when all u can do it's RNG your items and hoping that gods of craft will hear you. Spaming chaoses, exalts then anul, then scouring and you can spent from 1 c for craft to thereothere infinite currency. It's ok if you doing low tier craft and trying your luck, but i think if you push forward, doing much harder and harder content, you should receive some guaranted tools for crafting awesome items. It was harvest, but with last changes all we can do it's RNG roll items, facepalm, like ten years ago. Just stay this options it the game, but makes them rarer, like remove life stat, or remove non-phys, add phys for compliting difficult content.

So i wrote to much, and spent a like a 2 hour but i will hope that someone will read my post and make 1 or 2 adequate decisions! See you, guys. Write your propositions and feedback about what are you thinking below, thanks all for attention!
Last bumped on Aug 24, 2022, 9:07:23 AM
This thread has been automatically archived. Replies are disabled.

Report Forum Post

Report Account:

Report Type

Additional Info