GGG ty so much for listen ppl but still core problem not even fixed!!

first rly TY GGG for listen ppl and slighly revert changes BUT still u miss MAIN and CORE problems!

^ revert back ex/div change! swap em again as was before! OR at least make new VEEEERY COMMON curr that allow reroll explicits mods for rare and magic items!

^ archnem still broken! lower even FURTHER life and DMG too! nerf AN more! make AN WAY WAY less danger and balance their ability to 6/8 map mods... their dmg and life broken even w/o any map mods BUT when u run 8 map mods T16 and u get surprise AN 4+mods its trash like uber uber uber boss come to ur map

^ talisman; rogue exile; torment spirits STILL SOMEHOW in core... why they needed? just remove it alrdy pls!

^ harvest still miss MAIN crafts for examp keep suffix/prefix; aug fire/chaos/cold/etc; remove fire/chaos/cold/etc; etc

^ harvest + rare(an) OR breach + rare(an) OR essence + rare(an) OR meta + rare(an) = unbalanced uber uber boss for NO REASON! GGG not all ppl play boss killer or hav free tanky 200m dps build... WHY make ALL content uber uber boss service? whats point make map worse than uber exarch?

^ u took so SOOOOO many defence from ppl that its time add more defence for ppl as EVERY mob has more and more dmg while ppl less and less defence... so either REMOVE like HALF or more debuffs/onkill effects from mobs OR add more reliable GOOD defence to ppl to counter ALL archnem uber bosses! tune down ALL dmg from mobs or add MORE defence to ppl pls

^ party extra bonus can be deleted/removed or nerfed by alot

^ add REAL craftin alrdy!
like u can upgrade craft bench to max or progress veiled mods to be in row with mods from gamble (like T1/T0 mods etc) u can balance cost for adding new mods in craft bench and how fast ppl get it

^ balance move speed somehow... so default ms not as slow as tired old turtle and max ms NOT as super sonic on boosters

^ aurabots/cursebots should have less effect in party

^ remove most debuffs that slow down and DOTs

^ how slow down ppl? ez just make REAL crafts, like add ALL mods to craft bench with balanced cost and how/where ppl get those mods (from veil items or somth) buff most mods on gear and nerf gems! thats how slow down game

^ ADD mobs HARD cap! if mobs has HARD CAP on attack speed/cast speed/move speed/dmg/etc etc etc game would be SO MUCH BETTER and more balanced! also why mobs don hav hard cap on dmg reductions and max defence too? we have caps while mobs DON HAV ANY??

^ NERF or remove some ability from archnem mods! some ability RLY build destroyin and massive! at least nerf it or remove pls

^ Extend leagu timers for the leagues which have them or more ideally get rid of them altogether! like everywher that has timers pls remove OR HIGHLY extend timers !

^ 6 man party with full mf rarity vs some dude who just plays normally. The difference is so enormous it makes it impossible to properly balance the loot drops. so just REMOVE MF or make it HARD CAP so 3-4man party will 100% cap ONLY from party bonus BUT 1-2 affix on gear also will get same bonus. THIS WAY its MUCH EZ TO BALANCE LOOT SYSTEM!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Last edited by TreeOfDead on Aug 27, 2022, 6:55:23 AM
Last bumped on Sep 6, 2022, 8:40:43 PM
This thread has been automatically archived. Replies are disabled.
you got baited hard... this is called anchoring son
Wtf is you problem with Exile and ghosts?

I am not sure if this is sarcasm or not:

"
aurabots/cursebots should have less effect in party

Why?

"
party extra bonus can be deleted/removed or nerfed by alot

Why again?

Party play is not really in a good spot. It is very good if you drive it to the limit (see Empyrian gaming) or you play with EXP-leecher and you and your Bot get all the loot or you are doing some EXP-rotas.
But the casual group play in PoE is already mediocre.

Agree on Archnemesis, this must be removed from the game or make it optional.
- Some AN combinations are imposible to kill for certain builds and become harder than bosses, so AN kill the build diversity.
- Some AN combinations are so dangerous that can't be fight melee, so AN kill the build diversity.
- Some AN combinations are impossible to fight under certain circumstances like the small delve tunels, ritual altar, blight, etc... So there´s a change the player faces an impossible and unavoidable challenge, and that's a bad game design.

GGG has tried AN on the past league and broke the league. Tried again on this league and also broke the league. Why this fixation to force players on AN when nobody likes it?
Last edited by Dani_VII on Aug 24, 2022, 4:06:30 AM
"
Delamonica wrote:
Wtf is you problem with Exile and ghosts?



Lol this is like the 50th time he mentioned removing them. ok we get it tree,you want it gone
Archnemesis needs to go, it just has too many mods that don't do reasonable things to not be optional content.
Don't feed the Troll.
forgot revert back ex/div change! swap em again as was before! OR at least make new VEEEERY COMMON curr that allow reroll explicits mods for rare and magic items!
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Might as well make it so all betrayal crafts are unlocked by default so people can't price gouge on crafting services too.

Report Forum Post

Report Account:

Report Type

Additional Info