This is a simple answer why people hate this league

Effort must be rewarded equally to make things that you do (like simple goals or big goals) rewarding.

Most of players don't care in regards with the changes in Harvest, as they buy crafted items using currency they collected.
Players usually skip new league mechanics if they feel it is unrewarding and go on with their usual farming methods.
Reduced Loot bombing on juiced map is at the least of concern of regular players.

People move-on if they find it reasonable or they handle the changes.
Even if it gets hard but their goal is not impossible, they will accept the changes.

The tipping point here is that why players hate this league is that their effort in the game is not anymore rewarding or they cannot anymore achieve their goals. It is a simple answer but also comes with psychological and biological reasons.

Your brain releases dopamine when you feel that you had accomplished the goal or even just hit close on your mark. It makes you feel good and makes your effort rewarding. And it will hook you in the game like an addiction.

Why is the people not getting the rush?
It is a series of compounding difficulties in the game that makes your goal seems "Impossible" to make.
Your body releases Oxyticin when you miss your mark. This is what makes you feel irritable that makes you want to quit or find another goal. If your body keeps releasing it, it will give you anxiety.

Now what's the point of all of this...
The community is flushed to a point where you feel that you cannot beat the game.
GGG forgots that this is a game, and game must be designed to get beaten by the players, the question is how hard that it needs to be.
If it becomes impossible to most of players then the people will find another goal (or games) to play. No one wants to live a life that is miserable that why most people are hooked or addicted to games.

What contributes to this unbeatable game mentality in this patch?

1) Drastic decrease in basic/usable currency drop. This is really problematic as you cannot easily convert your thrash currency like whetstones, augments, trans to alchemy or chaos which is the basic currency when you start to roll for a good map mod. There is total barrier where the trash currency is not-fungible enough to be converted to basic currency and it requires trading. The thing is, how can you trade if everybody is missing with that item?
Suggested fix:
a) Increase slightly the drop rate of basic currency like alc and chaos on earlier stage
b) and or, Make a way to convert excess trash currency to usable currency, even the conversion is way below market trade (unprofitable) most of the people will use this option. This will also delete most of trash currency and will maintain the balance in trading (keeping this currency high in value as they will become rarer).

2) Harder Rare Mods is not rewarding and are shoved in players mouth. This is the only game where the rare (or mid-tier mob) is getting so much rework every league that they become harder than the map bosses and if lucky enough becomes par with uber bosses (on red maps). This is fun if it's rewarding. The simple goal of beating it becomes so miserable if the mobs happens to beat you at a regular frequency.
Suggested fix:
a) Increase the rewards based on the mods.
b) or Make all rares with more than 3 mods to be trapped in essences on lower-tier maps (this will allow weak players to skip it temporarily).
c) or Archnemesis mode must be Kalandra Exclusive mob to allow players to skip it totally.

Anyways this is just a view of me and few of my friend who are still playing the game.
We know that GGG don't read much in their forums until it gets viral.

Last edited by Ecion9022#7396 on Aug 23, 2022, 11:23:22 PM
Last bumped on Aug 24, 2022, 12:46:25 AM
As a more casual player that barely reaches to point where I can farm t16 maps in leagues I must say the new rares with archnemesis mods are WAY OVERTUNED...

I just did T13 map(Lava lake) I could not kill kitava >< I have the damage to kill the boss just fine but the rares that spawn there are just immortal and kill me since I use skill that requires me to stand still at least 2 seconds to reach full dps potential,they have crazy damage reduction, too many abilities that require you to run around like a hamster in a wheel
I just wasted all 7 portals dying to said rares as for some stupid reason they are 500% harder then the boss itself my question: GGG WHY IS THAT?

Why rares are harder then map boss and are less rewarding if you actually manage to kill them? I spent around 4.5 divines on my gear can kill map bosses (T10-14) usually in 3-8 seconds depending on phases/resists but rares sometimes takes me 15-20seconds of constant dps unless I need to constantly move to avoid the lightning mirages or volatile dead projectiles etc...
"
AlextazY wrote:
As a more casual player that barely reaches to point where I can farm t16 maps in leagues I must say the new rares with archnemesis mods are WAY OVERTUNED...

I just did T13 map(Lava lake) I could not kill kitava >< I have the damage to kill the boss just fine but the rares that spawn there are just immortal and kill me since I use skill that requires me to stand still at least 2 seconds to reach full dps potential,they have crazy damage reduction, too many abilities that require you to run around like a hamster in a wheel
I just wasted all 7 portals dying to said rares as for some stupid reason they are 500% harder then the boss itself my question: GGG WHY IS THAT?

Why rares are harder then map boss and are less rewarding if you actually manage to kill them? I spent around 4.5 divines on my gear can kill map bosses (T10-14) usually in 3-8 seconds depending on phases/resists but rares sometimes takes me 15-20seconds of constant dps unless I need to constantly move to avoid the lightning mirages or volatile dead projectiles etc...


Kitava has some good loots on that mod since you were not able to defeat him you don't know wha tloot he had. so why are you saying the loot is less rewarding when you lost to him and lost all your portals. This is one of the things I have issues with in terms of feedback you lost the battle and don't know what the reward kitava had. but other rares you were able to kill gave less rewards. Also it's 5 days in the league and you got above average player gear so whatever your doing is rewarding you for playing.

rares being harder than the map bosses GGG has always been different. Map bosses are not the same as archnemesis mobs, archnemesis is suppose to be a unique monster in the map that gives reward based on the amount of mods it have. Which from experience can be good loot or bad loot depending on rng. You can juice up map boss loot with passives or exarch or ichor nodes you find through out the map and sure a player with your level of skill and competency to get the loot you have knows this. So your map bosses can drop good loot if you juice him up which makes him harder than even some archnemesis mobs. We talking +80 res to bosses, and massive amount of damage and armour they can gain. So just a regular map boss is def. not dropping loot better than archnemesis mobs. Unless you just got lucky on that boss encounter which has happen for people such as headhunter,etc.
Last edited by momonami5#2026 on Aug 23, 2022, 11:41:17 PM
"
AlextazY wrote:
I just wasted all 7 portals dying to said rares as for some stupid reason they are 500% harder then the boss itself my question: GGG WHY IS THAT?

Why rares are harder then map boss and are less rewarding if you actually manage to kill them?


This is everybody's sentiment!
Everyone can move on with destroyed crafting mechanics... but the sh*t yellow mobs keeps shoving your arse everytime is ridiculous. As if they are the legendary "OMG" factor that all the players are waiting... this makes everyone quit as they are literaly everywhere.
Last edited by Ecion9022#7396 on Aug 23, 2022, 11:39:22 PM
Yes I do not know what would kitava drop but loot from 56% iiq map the chances of getting anything is abysmal....but why do I have to fight main boss and 4-5 other mini bosses that are 500% harder at low tier red map if I'm not even juicing the content? I understand if I would juice the map to high IIQ/IIR corrupt it then I would understand that content should be hard. But when running map with 4-5 simple mods and not being able to even kill the map boss due to overtuned rares how is this rewarding? I killed many such rares and best loot I got from them was a few stacks of armorers scrap and blacksmith stones,along with 6-10x flasks. I don't even want to know how these rares will be in actual juiced red map....

This has more to do with trust than dopamine.

Why would you trust them at this point? They say one thing and do another. I could come up with years of examples but at this point I think 2 examples are enough.

1. T hey said we would love archnemesis mods (they make it easier to play the game). They didn't mention the game would be twice as difficult.

2. They said that they would fix archnemesis in this league and make it more rewarding. They didn't mention that less loot was going to drop overall.

What does it take for you to realize they are bold faced hyping up nerfs? When will you take a stand and say you are done being lied to?
"
Soulsucka wrote:
This has more to do with trust than dopamine.

Why would you trust them at this point? They say one thing and do another. I could come up with years of examples but at this point I think 2 examples are enough.

1. T hey said we would love archnemesis mods (they make it easier to play the game). They didn't mention the game would be twice as difficult.

2. They said that they would fix archnemesis in this league and make it more rewarding. They didn't mention that less loot was going to drop overall.

What does it take for you to realize they are bold faced hyping up nerfs? When will you take a stand and say you are done being lied to?


I don't trust them I haven't for a very long time. Every league they make the exact same mistakes design and balancing mistakes that they have to change. Every league, and in order to get trust back they need to at least pretend like they're learning something, but they never do.
"
j33bus wrote:

I don't trust them I haven't for a very long time. Every league they make the exact same mistakes design and balancing mistakes that they have to change. Every league, and in order to get trust back they need to at least pretend like they're learning something, but they never do.
Exactly. I see no signs of them actually giving me the straight talk.
If they keep taking player power away there will be no reason to play other than to tinker with new stuff. I couldn't care less about endgame anymore. Just trying out Lightning Conduit on elementalist and stupid trickster builds. I'm having fun but people who just want to blast probably aren't.

The 99.999999% elemental resistance rares (despite having curse + exposure + 25% extra exposure + penetration gem socketed) is just asinine.

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