trickster one step ahead

running my normal essence drain build and running trickster.

Once I got 'one step ahead' I noticed most of the time it seems to work as intended. but I started to notice when I ran my second lab the zombie tar slow would slow below 100%, some of the rare minion ice moves would slow (never froze but slow was obvious) and nearly died to slows during Izaro fight.

another place I seem to see an issue is the mirrored areas. I have not run to many so I am not sure but I feel like there is a pattern when I am hit with multiple slow effects while I'm not as slowed as I would be with no mitigation, I am defiantly slower than just standard running speed even without movement speed boots.

will update with screenshots when I get back on later if problem continues.
Last bumped on Aug 24, 2022, 1:47:42 PM
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The zombie tars slow your movement speed, not your action speed.

Not sure about the other instances you're mentioning, but I'd assume the same thing: movement speed slows rather than action speed slows like freeze/chill apply.
GGG said this is working as intended. As slows are still there even with one step ahead, they made up some stupid wording that "movement speed is not the same as action speed". So it is BAIT, go respec as i did.

One step ahead only usefull if you selfcurse tempchains, no use else.
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Tridom wrote:

One step ahead only usefull if you selfcurse tempchains, no use else.


it has far more uses than that, chill, freeze, etc...

there are alot of things that reduce action speed and this protects from those.
Action speed = cast, attack and move speed. The node isn't working properly, like the unstoppable mode form marauder as never been too. you'll get stunned, slowed by hinder, tar , grasping vine . and a bunch more shit.
Action speed ≠ cast, attack and move speed.
Action speed is multiplier for cast, attack and move speed.
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obscurside wrote:
Action speed = cast, attack and move speed. The node isn't working properly, like the unstoppable mode form marauder as never been too. you'll get stunned, slowed by hinder, tar , grasping vine . and a bunch more shit.


They dont make you immune to movement speed slows. You just cant be reduced to below base value. Think of how fast you run down the twilight strand. Thats base movement and action speed. So if you run at 200% movement speed thats how much you can still be slowed.
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obscurside wrote:
Action speed = cast, attack and move speed. The node isn't working properly, like the unstoppable mode form marauder as never been too. you'll get stunned, slowed by hinder, tar , grasping vine . and a bunch more shit.


Action speed affects cast, attack, and move speed, but it is not those things.

If action speed were all of the above, cast speed modifiers would increase your movement speed.

If action speed were all of the above, Unstoppable wouldn't have seperate lines for action speed and movement speed.

Since you're claiming the Juggernaut's Unstoppable node isn't working, do you have examples of it not preventing stuns, or of it not preventing action/movement speed from dropping below base values? (note that this is different from being unaffected by slows) Preferably videos?

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