Flat physical scaling with stats - where is it?

I've been wondering for a while now, is there a balance concern with physical damage? There seem to be a lot of elemental scaling of the form 1-4 fire damage for every 10 strength, etc. We recently had Sentinel mods that did that too. We now get the Poised Prism unique that does it again.

There doesn't seem to be something like that for physical damage. Or at least any examples of it I found are heavily shoehorned into specific directions (Pillar of the Caged God, One With Nothing, Facebreaker).

Where is the straight-forward stat scaling for physical damage? Or what balance issues will break the game if it were to exist?

Last bumped on Aug 17, 2022, 4:31:57 AM
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TrashCondor wrote:

Where is the straight-forward stat scaling for physical damage? Or what balance issues will break the game if it were to exist?



That would break the convert Phys to something else in a rather large way. There are currently really only Aura's that can add flat phys iirc, and someone can chime in if I am wrong. The biggest "issue" though is when converting Phys to an element.

That's just my opinion though based on a few years of patch notes and what GGG has said in the past how the conversion process works etc.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
There is replica iron commander, but yea, that again shoehorns you into a very specific build.

I agree with aragon in general though, stat-stacking-(flat)-phys-dmg-scaling would probably end up too strong with ele conversion. There is a reason that hollow palm eg. comes with a severe downside (and is still SUPER strong during leveling and even later in game... ).

There is no aura that can add flat phys btw, herald of purity could do that and got changed to a more-multiplier cause it probably was too strong (iirc you were using it on every physconversion build back then as well and on facebreaker/pillar it was a nobrainer).
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
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Clownkrieger wrote:


There is no aura that can add flat phys btw, herald of purity could do that and got changed to a more-multiplier cause it probably was too strong (iirc you were using it on every physconversion build back then as well and on facebreaker/pillar it was a nobrainer).


Ahh, good to know. Totally forgot (or never knew) that they changed that. I'll have to go reading and see when that was changed.

Thanks for the info Krieger! :)
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
Thanks for the response guys. It's disheartening to hear that elemental bias is destroying my dream of (reasonable) phys scaling.

You hear me GGG? I'm #TeamBrutality and I want to have a stacking build for phys that enables more than one archetype.

It's not even impossible to do without breaking elemental damage:
* 1-5 physical damage for every 25 in any stat
* cannot deal elemental damage
Last edited by TrashCondor#0180 on Aug 16, 2022, 3:39:57 PM
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TrashCondor wrote:
It's not even impossible to do without breaking elemental damage:
* 1-5 physical damage for every 25 in any stat
* cannot deal elemental damage


Problem with that is you could only have that local on a weapon (to exclude use with spells, facebreaker, pillar and double stacking with hollow palm) which would again shoehorn you into certain skills and would be kinda boring, or no?
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
The other reason is flat physical damage can be heavily scaled with items such as Pillar of the Caged God or Facebreaker. This is one of the reasons why there is very few ways to scale high values of physical damage, and that none of them work with Facebreaker !
hmmm, okay so the issue is flat physical specifically has balance issues with specific physical builds (facebreaker, etc); and physical scaling in general has balance issues with elemental conversion.

What about something like a jewel that states:
* 10% increased physical damage per 10 strength
* you cannot deal elemental damage

(Specifically not local to a weapon, just flat out no elemental damage.)
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PoitelMarto wrote:
The other reason is flat physical damage can be heavily scaled with items such as Pillar of the Caged God or Facebreaker. This is one of the reasons why there is very few ways to scale high values of physical damage, and that none of them work with Facebreaker !


This basically, Facebreakers hold every single mechanic of that type hostage so it has to be on a weapon or you won't see it.

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