How to Fix Strike Melee by a 20 League Veteran of Everything Melee - KissMeQuick( me)

I wonder if GGG balances melee around having a headhunter.
Gutting Gameplay Gradually
From reading all these replies. It seems melee requires something that range isn't able to utilize. Meaning a fortify timer buff won't be good enough either.

Just anything that helps nerf triple dps item users or nerf stat stackers, don't want to see ez mode melee shield charger's charging around either. Seen too many of those while leveling. Boss talk aside.

Isn't molten shell too buff, I hear? Bat hit for molten? Buff enough to make bone armour useless or so they tell me.
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Last edited by RuneLuthien#3437 on Aug 16, 2022, 1:31:56 AM
Buffing melee doesn’t mean range or spell builds should be nerfed, it would open a whole another can of worms.
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Baharoth15 wrote:
I am disregarding immunity phases for damage uptime because it should be obvious that you can't deal damage in those no matter if melee or ranged? Or is there some bug i don't know that allows ranged builds to do damage to immune bosses? And as i said, they won't use their projectiles if you just stay close. Honestly i am writing chinese here or why is this so hard to grasp? Anyway i am through with having to argue against strawmans have a nice day.


i've read some of your comments, it seems to me that you do understand the game quite well.

why not make all these "melee is bad whiners" shut up by playing 2handed heavy strike next league and show em how its done.
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as a melee enthusiast myself i agree melee needs help but with all due respect i think these are bland responses for fixing melee.

2x more damage than ranged skills

bosses phases

remove ancestral warchief


for lulz ive been playing softcore these past 2 weeks but normally i do hc ssf.
whats killing me 90% of the time is nuke mechanics and 1 shots.


Lightning Mirage, Heralding Minions, Magma Homing missile thing, Crystal-Skinned, metamorph ( im striking so i have to facetank )

its hard to see dangers at times when you are tanking monsters

Degen is also annoying when you are trying to strike.

im not trying to 1-up or anything here but ive died like 100+ times rerunning the campaign every single time these past 6 months.

and assure you what really sucks is

1. Lack of reliable stun block recovery scaling early game as someone who is going to be hit

2. Lack of reliable anti chill until you get to maps getting the Syndicate Immune to chill node early game

3. Lack of dealing with blind which is a HUGE damage nerf if you are going crit until you get the Soul of Ralakesh , Cannot be Blinded in maps

4. Lack of dealing with Sentinel tags Monsters block, ( You are putting yourself on the line leap slamming into a glass cannon pack like Fire Mage Skeletons only to realize they have Sentinel, Poof, your dead.


i know the sword mastery has one which is amazing but other weapons would really benefit from that too.

5. More sources of Enemies slower life recovery and energy shield other than Frost Bomb.

6. If you are a potato attack speed user , your movement shouldn't be so punished heavily for leap slamming.

7. An option to enable or disable Knockback

8. More sources Extra Strikes other than Tribal Fury.

9. A natural Ruthless Blow and Melee Splash to encourage folks to commit for more damage if they want to facetank.

10. Ways where Banners can naturally generate , probably " when hit "
banners feel like a one time use and get pretty dull for long boss fights.



Running around with righteous fire or seismic trap can just LOL ignore almost all of these interactions

but seriously if melee is gonna need help it needs more buffs for dealing with monster mechanics which would feel more melee than just a numbers boost, even though i feel a numbers boost would help fixing mechanics interaction would be a good damage boost too

****(without gems or heavy investment )********
More way to get:
Blind Immunity, Enemy block chance reduction, Enemy life/ ES recovery reduction, Stun / Stun Block Recovery, Ways to generate rage, banners during boss phases, Melee range, Additional Strike Targets,

Convenience:
Enable / Disable Knockback
enhanced natural melee splash, natural ruthless blow ( even if its scaled back)
Priority Buff icons like
Guard Skills or Flask duration times which are VITAL when going melee
A Leap Slam than doesn't punish the very slow attack speed users.
Fixing the buggy strike animations that are clearly out of date.

Fixing mechanics that brick melee attack in the heat of battle like Tormented Spirits with the Thief' tag that drain your flasks and mana in 1 hit.

( maybe have them give your mana recovery and flask recovery reduced by like 70% instead of just bricking it all together ? )

Drought Bringer removing all charges in 1 hit.
Maybe Removing 1-2 charges at a time? so you can actually disengage recharge or move along instead of getting your Endurance Charge build bricked lol


there is probalby so much more melee can get fixed from but thats probably gonna be fixed on PoE2. ive been whining and being emo making threads before . , i heard they are just gonna wait till poe 2. until then we can fantasy build melee solutions . they are listening but they arent changing. yay
to my melee brothers hold your wallet until actual melee is addressed

lol
Last edited by wizardlulz#1581 on Aug 16, 2022, 2:59:47 AM
"
exsea wrote:
"
Baharoth15 wrote:
I am disregarding immunity phases for damage uptime because it should be obvious that you can't deal damage in those no matter if melee or ranged? Or is there some bug i don't know that allows ranged builds to do damage to immune bosses? And as i said, they won't use their projectiles if you just stay close. Honestly i am writing chinese here or why is this so hard to grasp? Anyway i am through with having to argue against strawmans have a nice day.


i've read some of your comments, it seems to me that you do understand the game quite well.

why not make all these "melee is bad whiners" shut up by playing 2handed heavy strike next league and show em how its done.


If i thought it might have any sort of effect then i'd actually do that but it won't. There are dozens if not hundreds of videos on youtube where people do top end content using melee skills. Including one where Uber Sirus is killed using Cleave. Result of it? People complained that the fight was 5 minutes long. Even if i made a video killing all uber bosses in 5 seconds, the only reply i would get would be along the lines of "olololol my COC icespear build can do it in one second, melee sucks GGG please tripple its damage".

All this whining about melee isn't because melee can't do all content in the game. It's because it's performance is weaker when compared to the top meta skills of whatever league you are in. That the same applies to pretty much all the ranged attack skills, spells and minion skills as well, that's somehow not relevant. Like when was the last time you saw someone do uber bosses with lightning tendrils or basically any channel skill for that matter?

PS: Only to make this clear here since people seem to misinterped my posts on a regular basis.
I fully agree that melee can't compare to top tier spells in performance and is especially weak for league starts as it's weapon dependend. I also agree that some buffs would be well deserved and necessary after getting nothing but nerfs for 2 years straight.
I just think that people exaggerate a lot when this topic comes up. Mostly people who never even played melee in the first place and only talk based on what they've seen on reddit.
Last edited by Baharoth15#0429 on Aug 16, 2022, 3:56:01 AM
Just a quick question to whomever cares:


Why should singletarget skills be competitive in terms of AoE clear?
It just doesnt make sense to me. Why should melee splash or additional strike targets and stuff like that be relevant?

As far as Im concerned ALL singletarget skills or skills lacking in AoE clear are bad - not just melee - because singletarget situations are a very rare exception. The rule is AoE clear.


So naturally skills providing inate AoE clear without massive investment will outperform those that do need serious investment. There are plenty skills with a "melee" tag that can get the job done.
Why would you pick a singletarget skill for this job in the first place, then invest a ton into it to force it into AoE clear and then turn around to complain its not as good as dedicated AoE clear skills?

I dont get it.
Wouldnt it be better if singletargets skills would actually shine in singletarget situations (which they dont) instead of trying to shoehorn them into something they were never intended to do?
You pretty much answered your own question imo. With 90% of the game revolving around slaughtering hundreds of monsters per second any skill that doesn't do that is bad. Won't even matter if said skills actually shined in single target because the AOE skills can do single target to a good degree while the single target skills can't do mapping at all. This would only work if GGG severely nerfed the single target capabilities of AOE skills. And we are talking about 80-90 less damage nerfs here. Not gonna happen.
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Baharoth15 wrote:
This would only work if GGG severely nerfed the single target capabilities of AOE skills. And we are talking about 80-90 less damage nerfs here. Not gonna happen.


This is where I disagree somewhat.

To me it looks like PoE2´s socket design is intended to do just that.
Obviously pure speculation but whats even the point of granting so many sockets to players, if there is no demand for those sockets?

I do remember a time when everybody had to utilize 1 AoE skill and 1 singletarget skill. Just saying.
Last edited by Orbaal#0435 on Aug 16, 2022, 8:54:51 AM
Pretty sure players will find plenty of uses for the new gem slots for all kinds of support setups and will continue to see the need for a separate clear/single target skill as a massive downside and reason to avoid such skills, just as they do now.
I agree it's probably what GGG intended but i don't think it will work out that way. Even now there are plenty of ways to utilize multiple six links and have more than one main skill, nobody does it though. There will be people doing it and personally i wouldn't mind doing it as well but when looking at the (vocal) POE community as a whole, it's only going to be a tiny fraction. Most of them can't even be bothered with gem swaps, nevermind more than one mainskill. Plus, if GGG actually attempted to force people back into a slow and strategic game play like the one you remember, it would probably end in a massive outrage.

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