Max number of aura's reasonably possible
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this came from a post i made in the templar thread regarding a "support templar" i am making
the idea and question is, whats the best way to max out the number of aura's you can carry My question to all of you is, how many aura's do you run and how do you do it? Also, did i do this math right? " Last edited by sweetaction#0470 on Apr 12, 2013, 1:22:30 PM
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i never thought about starting with a lower base mana pool to start your % based auras, then swap out gear to give you more mana.. pretty smart..
this is something i will have to play with when i get home Things with "increased" and "decreased" in the tooltip are additive ... where as "More" or "Less" are multiplicative ...
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I just realized you could probably get the 4th aura by putting disc on a blood magic gem and reserving like 380 health (blood magic + mana reduction would be needed here i think)
then the fact that % aura's took you to 96% doesnt matter and it doesnt matter what your mana is because the passive tree gives you enough boost to the EB + discipline effect to cover your skill costs and the remaining aura costs. looks like it is possible to run 9 auras... |
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I run grace, clarity, discipline, haste and determination. Depending on the map I'm running I swap determination for either purity or vitality.
I run both 40% auras and discipline on mana, and grace + clarity with a blood magic support gem. I will probably buy a prism guardian soon though. |
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Wow, i must suck at math, i also forgot that innerforce applies to discipline, so the math for the disc should look like this:
ES Discipline aura (level 20) 212 ES flat (Original gain) %ES from inner force 30% increase 275 mana %ES from ES passive 104% ES %ES from Int in passive 74.4% ES Total % ES from passive 178.4% ES is 765 Energy Shield gained passive increased mana +50% mana (of 765) is 1147.5 mana so you gain 1147 mana the blood magic reservation should be something like discipline lvl20 215 mana 10% passive reduction reduced mana lvl 20 -29% mana Blood magic lvl 20 196% mana (215*.9)*(196-29%)= 193.5 mana * 2.67= 516.64 So 517 life reserved to give the remaining auras, right? |
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" thats a bad ass shield. what aura's would you run in that? |
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I run 8 (every one expect grace+determination) auras and could easily do 9 if I had more hp on my gear. I am a low-life shock summoner marauder. I only took one group of reduced mana res. talent points to the left side of tree because it was huge waste of points getting to bottom node. Now to do this setup easy you have to have a
You also have to realize you will be running low hp so you have to get chaos resist on every piece of gear possible because that is your worst enemy. And you also have to get every es talent point possible. Here is a link to my build and I'm still redoing more skill points into es. http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAuMHYwj0DH0QfxCXES0TWxZvGYUabCSLJKolJycLKPoqmCycNuk8LT0PQYdDY0QERnFI50myTblN2FXGVdZXK1j1WpFdSWTnZp5nm2e9aqxr23FNc1N343kDfIN8u30YffWBb4LHhWCIQIt6jHaOvo9GkDOTJ5Ugms-boZ2uncSePJ97pqynCKcrqH2qxK4-tAy3Mbc-uJPAVMT2xp7GrsbYzLzN-s9l0NDT-9kL2t3jauvu7Irub_fB99f6gPrS-wn-SQ== Last edited by chadashcroft22#0325 on Apr 12, 2013, 2:03:39 PM
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" Does the blood magic modifier on this shield increase the cost of the auras in it? |
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If they fixed the bug where the quality on mana reduction gems worked w/ auras (works w/ everything else but auras) you could run more.
I bought a 14% mana reduction gem and I was so upset that it does not work w/ auras. Oh, but it's not a bug, it's a feature :p Last edited by bigpieceofchicken#0976 on Apr 18, 2013, 1:08:55 PM
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I run 6.
Anger/Wrath/Chilled/Determination/Grace/Vitality. Anger/Wrath/Grace +Blood Magic+Reduced Mana. Chilled/Determination/Vitality +Reduced Mana. If I had Koams. I would move Chilled to health being 20% So i would roughly loose 1500-2k Health. Which isn't much considering i would jump from 4k to 9-11k. With that I would then add purty to my Mana. = 7 Auras. |
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