Life Regeneration Eldritch Implicit + Zealot's Oath Bugged

As per my in-game character info panel, the life regeneration Eater of Worlds implicit on boots does not affect energy shield regen as expected when a player has the Zealot's Oath keystone allocated.

I'd be happy to follow up with more information.
Last bumped on Jul 31, 2022, 1:23:46 AM
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sixlinkandrew wrote:
As per my in-game character info panel, the life regeneration Eater of Worlds implicit on boots does not affect energy shield regen as expected when a player has the Zealot's Oath keystone allocated.

I'd be happy to follow up with more information.


https://www.pathofexile.com/forum/view-thread/1733474
Section = How to report bugs

So yes, you will need to provide alot more information.
This is my boots and they do increase my ES regen via Zealots Oath keystone.


Here are my boots.

The flat life regen suffix is correctly converted to flat ES regen, but the "8% increased Life Regeneration Rate" from the Eater of Worlds implicit does not affect my passive ES regen rate.

I know because my ES regen increases by exactly the flat amount and no more.

Not sure how I could be more clear about the issue.
"Increased life regeneration rate" does not affect ES regen with Zealot's Oath.
"Regenerate 2% of life if you were hit recently" affect ES regen with Zealot's Oath.
"Increased Effect of the Buff granted by your Stone Golems" affect ES regen with Zealot's Oath.
Last edited by seaman#4993 on Jul 30, 2022, 4:48:11 PM
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seaman wrote:
"Increased life regeneration rate" does not affect ES regen with Zealot's Oath.
"Regenerate 2% of life if you were hit recently" affect ES regen with Zealot's Oath.
"Increased Effect of the Buff granted by your Stone Golems" affect ES regen with Zealot's Oath.


Correct, why is that the expected behavior?

Is it confirmed somewhere that this is intended and not a bug?
Recovery (including regeneration) rate applies last, after all other modifiers, including Zealots Oath.
Last edited by seaman#4993 on Jul 30, 2022, 5:10:08 PM
If I understand correctly, I think what you’re saying is that the life recovery calculations take place after all ES. But it still seems very counterintuitive and possibly incorrect that increased life recovery rate should not apply to ES when ZO is allocated.

Has this been addresssed elsewhere by an employee or an official statement of some sort?

Thanks for the insight.
I found only this https://www.pathofexile.com/forum/view-thread/3123794
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Does Life Recovery Rate benefit energy shield regeneration granted by Zealot's Oath?

No. That's Energy Shield Recovery, not Life Recovery.


And wiki:
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Zealot's Oath
ES regen gained this way will only be scaled by ES Recovery Rate, not Life Recovery Rate. Life Regeneration Rate modifiers also do not apply.
Last edited by seaman#4993 on Jul 30, 2022, 6:21:25 PM
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sixlinkandrew wrote:
But it still seems very counterintuitive and possibly incorrect that increased life recovery rate should not apply to ES when ZO is allocated.

Much like how increased Action Speed makes you move faster without affecting your Movement Speed, increased Life Regeneration Rate will make your life regenerate faster without affecting your Life Regeneration.

If you have 100 life regen per second and 10% increased regeneration rate, you recover 100 life over ~0.91 seconds (1/1.1). If you convert that life regen to ES regen, with no ES regeneration/recovery rate modifiers, you recover 100 ES over 1 second.
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Jadian wrote:
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sixlinkandrew wrote:
But it still seems very counterintuitive and possibly incorrect that increased life recovery rate should not apply to ES when ZO is allocated.

Much like how increased Action Speed makes you move faster without affecting your Movement Speed, increased Life Regeneration Rate will make your life regenerate faster without affecting your Life Regeneration.

If you have 100 life regen per second and 10% increased regeneration rate, you recover 100 life over ~0.91 seconds (1/1.1). If you convert that life regen to ES regen, with no ES regeneration/recovery rate modifiers, you recover 100 ES over 1 second.


Yeah, thanks everyone for helping me understand the mechanics of what is happening in regards to this.

However, "increased Action Speed" is not the same wording as "increased Movement Speed", so at least in that example (which I have no doubt is functionally an analogue to what is happening re: increased life regen rate and ZO) at least different descriptors are used, so that would give you a textual clue that the mechanics may not truly be additive.

In the case I brought up however, the terminology of the two terms is very similar and therefore I still think it is rather counterintuitive, confusing and I would hope could either be clarified through the in-game wording, otherwise explicated via tooltip, or adjusted to ineract in the way that it seems it should.

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