Player retention. Where do most players quit? The start 30% make Lioneyes town x10 expanded.




Lioneyes when I first played POE 1 year ago. Reminded me of a past life at a real rogue encampment. It has had to be a past life, as my resonation with Lioneye theme goes beyond its tiny perimeter.

Yet def that wallpaper serves right. Where you see the campfires by the ocean & the wooden forts nearby. If anything yes Lioneye town perimeter being x10 expanded, would have to have npc's around campfires, near wooden fortified tent camp posts, also by the extremely dark night. Sea tents, sea campfires, dark areas, more npc's. Better Lioneye town. A long dark beach with npcs & campfires, & tents, like the wallpaper, is ideal.

If 30% of players quit at the beginning. Then why not make Lionseye Watch x10 better for these 30%?

& no I'm not suggesting they quit due to a tiny first starter town, with very few people having any town social reasons to interact, besides their stash, event wise. Not suggesting they quit over this reason. Still more the merrier to impress the early testers.

TBH not everyone knows why they are quitting, they already tried to make Act 1 more fine tuned a number of times. Better Jailor fights. Tho still why not just edit everything Act 1 represents. Rather than only buffing some goat men or something, as they have.

The town matters. People aren't going to get lost if you expand the town, literally 1 portal to find & many have played mmo's already where the pathing isn't this simple. So don't underestimate peoples mmo navigation experience, by suggesting that new players are going to get lost when they won't.

Summary: better immersion to a dark omen fortified more tent area campire dark bard tavern town with 20 more people per town server. For the new players who normally quit at start.

Rogue encampment beyond measure

Why are the story act towns smaller than some peoples hideouts? The beach hideout has more room than Lioneye Watch. Heck d2's Act1 had more room too.

Losing 30% of players at the start. Was the talk for Josh & Chris' interview. Yet this 30% start, is the same 30% many movies, songs, or youtube vids lose people's interest too. So general based. Yet still something all media has to impress upon its viewers early either way.

How else would you improve the start of POE. Lazy Peon seemed to like Act 2 more than Act 1. I probably actually like Act 1 more than Act 2. So opinions vary. Yet obviously huge fan of the start & mid story game, during a fresh league, even more than hideouts or portals. Favor story party gameplay.

Lastly, other than suggestions of how you would improve Act 1 or Act 2.
When else do players leave POE if not the first 30%. I mean besides the first 30% of them trying poe, when else do average level of players quit? Stage wise.

If their was a good mmo out right now, I'd probably quit at maps, as I don't like the hideout feature & want endgame story zones. Tho that's just me. Perhaps. I don't know. Either way that's where I reroll alts at so far. Till this next league, I plan for two 90's.

Yet still besides my pref or the early game, when do most other players leave?
Suppose vets have reasons for leaving too. Tho average speaking.



100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 27, 2022, 1:55:49 PM
Last bumped on Jul 29, 2022, 2:00:43 PM
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What would work for better player retention is gentler scaling that had a more linear progression with consideration players having little to no real gear.

I needed a cheiftan for my std roster so I made one in ssf sentinel to migrate later. The boss fights were so long winded and far rougher than they were when I initially started. The dominus fight was longer than shaper by quite a bit, and even the minions at the start took me ages. The only reason I didn't quit the fight outright was to see if I could do it deathless despite feeling so gravely underpowered.

I'm pretty sure I did, and probably over 30min later. It was a bit like beating uber the first time, with a sense of amazement to actually finish. But unlike uber there was also a major sense of annoyance that if it was that rough for me having a few years of actual poe experience, I can only imagine how much of a deterrent it was for first time players.
Yep, totally over league play.
Small town is not the problem lol.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
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SeCKSEgai wrote:
What would work for better player retention is gentler scaling that had a more linear progression with consideration players having little to no real gear.

Or shower them in unique drops and smarter loot during the acts. We have dozens of uniques worth 1c 2-3 day into the league why not use them to make the campaign more fun?
"
MaxW81 wrote:
"
SeCKSEgai wrote:
What would work for better player retention is gentler scaling that had a more linear progression with consideration players having little to no real gear.

Or shower them in unique drops and smarter loot during the acts. We have dozens of uniques worth 1c 2-3 day into the league why not use them to make the campaign more fun?


I unironically think this is a great idea. The Item Rarity for drops from both Act bosses and Unique enemies (almost every zone of the game has at least one random unique miniboss in it that 99% of veteran players skip) could be greatly expanded without impacting the league economy at all, and giving players who don't know what they're doing a bit of a boost during the story mode.
I think, the most of new players are intimidated at the beggining by complexity of the game... Sadly if I see some video "playing POE for firsttime". The first thing the player do is.. skipp the tutorial (the tutorials are great and will help you with the start please dont skip them). Act 1 is also kinda hard for those new players, and if you die several times on first boss, it is understandable, you wont like this game.

If the difficulty would slightly increasing through acts, I believe more players would give this game try up to maps.

And I understand that some people wanna brutal difficult content.. but you can already find this content in current game (uber breaches, simulacrum, and tons of uber bosses). So why dont make the start of the game easier for new players and they become better by some time to reach more difficult content in late game.

(I like the progress in maps, that you can only run the low tear maps untill you have enough currency to gear up, than you can go to the more difficult one... or when I am delving and start dying too much, I just dont go deeper, simply choose to go to side .. that is it...
there are so many ways they could cater this game to the ultimate hardcore players/no-lives/supermen and or superwoman and CASUALS at the same time but they won't as they are afraid that then the people who are casual start to complain that they cannot do the same content as the diehard players.

(the complains are already there, so it's the most BS reason GGG ever gave, but what's new)

GGG simply does not give a fuck about casuals, if you cannot make the act, then you are not part of there audience
Last edited by Shadeless01#5109 on Jul 29, 2022, 7:40:21 AM
many players including casuals like to play in party but it is not efficient unless everyone have a lot of knowledge of the game
thus even those going through duos or solo get rekt bad when reaches endgame bosses, not to mention the chore to get fragments and whatever to try to do them
i saw someone suggesting you could have fight a "phantom" of a boss you already encountered with zero costs and zero rewards solely for training for the mechanics, that's the best idea short-term for me

also

archnemesis mods for packs and rares both is dumb, only meta builds can play the game comfortably in rare maps
this alone made me quit the league, too much of a hassle to play i don't like being so dependent of trading and crafting
Last edited by Dragoon_Diver#5241 on Jul 29, 2022, 2:03:35 PM

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