Lioneyes when I first played POE 1 year ago. Reminded me of a past life at a real rogue encampment. It has had to be a past life, as my resonation with Lioneye theme goes beyond its tiny perimeter.
Yet def that wallpaper serves right. Where you see the campfires by the ocean & the wooden forts nearby. If anything yes Lioneye town perimeter being x10 expanded, would have to have npc's around campfires, near wooden fortified tent camp posts, also by the extremely dark night. Sea tents, sea campfires, dark areas, more npc's. Better Lioneye town. A long dark beach with npcs & campfires, & tents, like the wallpaper, is ideal.
If 30% of players quit at the beginning. Then why not make Lionseye Watch x10 better for these 30%?
& no I'm not suggesting they quit due to a tiny first starter town, with very few people having any town social reasons to interact, besides their stash, event wise. Not suggesting they quit over this reason. Still more the merrier to impress the early testers.
TBH not everyone knows why they are quitting, they already tried to make Act 1 more fine tuned a number of times. Better Jailor fights. Tho still why not just edit everything Act 1 represents. Rather than only buffing some goat men or something, as they have.
The town matters. People aren't going to get lost if you expand the town, literally 1 portal to find & many have played mmo's already where the pathing isn't this simple. So don't underestimate peoples mmo navigation experience, by suggesting that new players are going to get lost when they won't.
Summary: better immersion to a dark omen fortified more tent area campire dark bard tavern town with 20 more people per town server. For the new players who normally quit at start.
Rogue encampment beyond measure
Why are the story act towns smaller than some peoples hideouts? The beach hideout has more room than Lioneye Watch. Heck d2's Act1 had more room too.
Losing 30% of players at the start. Was the talk for Josh & Chris' interview. Yet this 30% start, is the same 30% many movies, songs, or youtube vids lose people's interest too. So general based. Yet still something all media has to impress upon its viewers early either way.
How else would you improve the start of POE. Lazy Peon seemed to like Act 2 more than Act 1. I probably actually like Act 1 more than Act 2. So opinions vary. Yet obviously huge fan of the start & mid story game, during a fresh league, even more than hideouts or portals. Favor story party gameplay.
Lastly, other than suggestions of how you would improve Act 1 or Act 2.
When else do players leave POE if not the first 30%. I mean besides the first 30% of them trying poe, when else do average level of players quit? Stage wise.
If their was a good mmo out right now, I'd probably quit at maps, as I don't like the hideout feature & want endgame story zones. Tho that's just me. Perhaps. I don't know. Either way that's where I reroll alts at so far. Till this next league, I plan for two 90's.
Yet still besides my pref or the early game, when do most other players leave?
Suppose vets have reasons for leaving too. Tho average speaking.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.
https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA
https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
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