Recombinator Thread
recombinators being drop disabled is a good thing.
they make creation of perfect items way too easy and at the same time the process is super frustrating, there are not too many usable byproducts of the crafting process that can be sold, leading to an endless currency drain. Usually when you craft you get affix combinations that were useful for another build so you could sell it off and continue crafting. However with recombinators you just get intermediate steps that are in itself just for the build intended and half good. This leads to the market being starved of low to mid tier items just like in harvest. The items that exist with good stat combinations have their prices driven by the high-end demand for recombinator bases. It means you can find something and sell it but at the same time it will be much more expensive to gear out a low-end character. This discourages build exploration and is bad overall since you don't just have to compete with other low-end characters, but also every high end crafter over those items. Recombinators present direct threat to the status quo of crafters mass creating items to sell to the masses due to not having too many byproducts in the crafitng process. Don't get me wrong, i'd like to see a change of pace in the poe economy, but not with recombinators. Recombinators are not a good solution to that due to their lack of gameplay, all-or-nothing risk/reward and being way too common. You simply cannot balance rarity of modifiers around them since they ignore the weight of modifiers and the crafting process for any item is exactly the same if you just stack one-mod items over and over. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915 Last edited by impulze3#1573 on Jul 19, 2022, 12:35:29 AM Last bumped on Jul 20, 2022, 1:11:43 PM
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Hey I agree, but if recombos have to go so should all recombo items. Don't create an ultra currency beyond mirror rarity. I just love how specturaly useless they were to people with build under like 50 chaos. Brick once and you lose your entire crafting budget.
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" Well said brother +1 Your strength is the law !!
MadG poe on youtube for mellee content |
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Well explained
+1 |
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So I take it recombs are going to be the new eternal orbs in standard for a while then?
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No fun allowed (for poor players)
Won't somebody please think of the wealthy elite? PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jul 20, 2022, 9:55:44 AM
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imo you are missing a few very strong pro recombinators arguments
items with 1-3 good mods have a much higher value because of them and these drop plenty for all players i.e. a alva tempel mod item or a item with just tier 1 spell suppression they actually sell now and not for a bad price high lvl item bases have a lot of value because "crafters" burn through them like crazy i.e. i used up a full stash tab of iolte rings to create the rings i wanted at some point i even specked into the +3 area level of abyyss areas note on the tree and bulk sold ilvl 86+ items because you drop like 2-3 full inventorys of good bases every abyss area not to mention the abyss belt you always get crating with recombinators was "easy" for everyone,no need to check craft of exile etc sure you will kill a lot of items with them,but thats actually a good thing as well because softcore has 0 itemsinks imo they pros outweight the cons and the main reason for this is,the crazy items we get atm with recombinators arent weaker than the "mirror"stuff ppl created in past leagues the "rich" will always get those items,its unavoidable regardless of how expensive it is ingame |
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" Yeah some items are worth more, while overall prices for items increase the currency drops stay more or less the same, making it more expensive to gear up unless you participate in selling these bases, which are only really worth something at a certain ilvl, base, annuled down, etc etc. low-tier builds which are running white to yellow maps will never see these bases drop yet their items increased in price Also the rich players dont get these kinds of items in league, +2 arrows bows with 19% attack speed are a good few mirrors to make without recombinators, people rarely see these in league since most just go for aisling due to the insane cost. Same for 3x T1 phys weapons with essence, we never saw them outside of harvest and ritual league. Now they are as easy as any other 5-mod item The other thing are dot multi items or other items that have multiple tag-less affixes that before were 30k+ exa to metacraft which are now just trivial recombinator spam of ~12 bases. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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" overall prices increase but currency drops are the same doesnt matter,because players either craft themself with recombinators or they can sell the recombinators for a good price to make up for the "higher" prices rich players get these kind of items every single league,so only new thing are triple or more fractured mod items which could be adressed with a limit of 1-2 frac mods for items i think you are underestamating how many good mods on items are killed by recombinators its true that it is easy to recombine an item for 3 tier 1 mods but afer that it gets really crazy and expensive the most obvious way to get tier 1 mods (without using fractured mods) would be alt+aug+regal this method however doesnt really work with recombinators because most of the time when combining 2 3mod rares you will end up with a blue 2 mod item the next option would be alt+aug/regal + atleast one exalt or preferable a conq exalt if there is a good mod even this will most often only lead to a 3 tier 1 mod item not really an advantage over the old alt+aug+reg then there is the option to use above method and "finish" an item with harvest+mod blocking that item is than recombined with another item of that type this is works somehow but the result is still very rnd and has a high cost each try ((depending on what you wanna do its 6exalt+ each item each try after alt+aug+regal) the best option for me was going for 2 suffix or preffix mods + ailsing/veiled chaos or finish with harvest i.e. this option however isnt stronger than alt+aug+regal,it just created new options that werent possible before (like spell suppress es gear) in past leagues i would have simply used murder mits + essence instead and spent more on better preffix mods the only real outliners are the frac mod transfers and these could be adressed |
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