85% of skills are AOE right? Which RPG has 80%+ of only aoe skills? None, only POE?

80% of gems are AOE right?

I believe 80%+ of gems are aoe based. For zoomer bloody aquaduct runs or other similar premises after BA. (rid zoomers)

I've mentioned how duel strike sounds terrible & has no animation fx. All the ele melee strike skills are aoe. Most range skills are aoe. So the game is entirely about aoe then, people aoe bosses to death as the norm? & are ok with that?

Which other rpg has 80%+ AOE & less than 20% 1vs1 experience?

I get POE does mobb fighting better than LA did, & it does, when I played Lost Ark I did miss POE's mobb battles. Tho still 80% of aoe skills, sounds extremely not well thought out. Maybe LA did have better 1vs1 hitboxes, not sure, tho def had better 1vs1 hit highs & knock down skills. Aka duels.

Obviously someone is gonna reply with the technical stats about how 80% may or may not be technically right for how many AOE skills their are. I don't know. I do know that regardless this game still plays out or seems like it has 80% AOE. Nearly non existent 1vs1, besides some 1vs1 poison skills. Even those have splash tho, so they are aoe too. Ye pretty much everything is AOE or else someone has to use a gem effect that turns it to AOE.

So really those numbers may be 80% to 100% AOE based RPG.
Most skills would require a rework to not perform like a bloody aquaduct zoomer party would: *zoom zoom aoe aoe, don't pick the slow aoe skills, only pick the fast aoe skills, zoom zoom, party member leaves*. " I'd almost favor a turn based rpg, over a zoomer aoe party ", & that statement is coming from a elite action pvper.

Did Diablo 2 have better 1vs1 skills to aoe equality? I don't remmeber aoe outshining 1vs1 for diablo 2, tho I don't remember. It obviously paid off for the cow lvl. Tho for boss runs, weren't their more 1vs1 skills equally to aoe? like 50% to 50% ratio? Doubt it was 80% aoe to 20% 1vs1 like poe has. I don't remember tho. D2 templar sure was 1vs1. & not every barb went for whirlwind.

POE has people talk or use cyclone too often, as their only other viable option seems to be ele strikes. The rest people don't seem to enjoy all that for melee skills. Besides poisons. Def requires some more entertaining melee gems that aren't aoe based. Yet people are saying melee needs better aoe gems too, so suppose melee requires both 1vs1 & aoe. Yet still overall, ye the 1vs1 focus for poe is meager. If it wasn't meager; dual strike wouldn't sound terrible or perform bland.

P.s. While I'm speaking of melee or dual strike; reminder: All skills name " Blade " also sound terrible. So please fix the sound fx of any skill that sounds like metal hitting metal. I don't want to hear metal parrying every 0.1 seconds. Ty.

I suppose bow skills are 1vs1, tho I'm sure most turn them to aoe too. & if not then the bow skill probably appears overly simple animation wise, without aoe effect gem.

Maybe effect gems are able to broaden the animation of 1vs1 gems & make them even more 1vs1 viable? Then they prob don't want 1vs1 skills 1 hitting bosses. That begs the question, the scaling debates for this game have been so limiting, like why are their so many debates about the confusion of scaling? No other rpg has that. Gosh. Why not just scale the game after a regular mmo. It's like asking for regular rpg features & people be like " but that'll mess with the scaling ". So who made the scaling so jacked to begin with, more jacked than every other mmorpg for the past 20 years? As I've never had a scaling hitbox debate for any other rpg besides this 1 & def not as many debates either if I had.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 17, 2022, 1:15:54 PM
Last bumped on Jul 19, 2022, 7:31:46 PM
This thread has been automatically archived. Replies are disabled.
"
RuneLuthien wrote:
I'd almost favor a turn based rpg, over a zoomer aoe party ", & that statement is coming from a elite action pvper.


Good luck in Hearthstone.

/thread
"
Scarletsword wrote:
"
RuneLuthien wrote:
I'd almost favor a turn based rpg, over a zoomer aoe party ", & that statement is coming from a elite action pvper.


Good luck in Hearthstone.

/thread


At least Pokemon Red from the early 1990's on a grey colorless gameboy, gave my pokemon more than 1 active skill to use.

/thread

Overplayed Hearthstone years ago & MTG.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 17, 2022, 1:20:06 PM
I preferred Dragon Warrior: Monsters (now called Dragon Quest: Monsters in later releases) over Pokemon, because they did multi-monster fights first which made battles a lot more interesting. Plus the second game had an actual endgame with random gen worlds. That was completely foreign to me as a kid and I loved it.

Anyway, the problem PoE has over other ARPGs is that you're not only facing an overwhelming number of enemies moreso than any other similar game, but they also rush at you very quickly and can dogpile and kill you in an instant. AoE has become a necessary evil and running anything else is a detriment outside of boss fights.

There was a time, way back in closed beta, where this wasn't the case. Things happened slowly, because everything back then was slow. Not as many monster spawns, not very many that can rush you at high speed or deal face-melting damage. That ship had sailed a long time ago.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 17, 2022, 1:37:27 PM
Jesus, people are judgmental towards the "different".

PoE appeals to a more dedicated playerbase than 'most' games, and certain people hate it for it. PoE has way more density than 'most' ARPG, and focuses on fast, AoE-oriented gameplay - and certain people hate it for it. PoE lets you choose your "autoattack", or "main skill", and spam it - and certain people hate it for it.

My God, it's like certain people live in the 50's and 60's and hate everything that is different, and think The Beatles are the spawns of Satan. We're in 2022. It's OK to be a little bit different. It's OK to be a little bit niche. It's OK to stand out a little bit from the crowd. Everyone and everything doesn't have to be shaped and formed after the 'masses' or based on what's "in".

OP... Some of the changes you have been proposing on these forums lately, aren't "feedback". We're talking changes here that would turn PoE into a completely different game. "1vs1". way less AoE, MMO elements, open zones, randomized passive tree... I mean, is there anything you like about this game?

Bring me some coffee and I'll bring you a smile.
"
RuneLuthien wrote:
"
Scarletsword wrote:
"
RuneLuthien wrote:
I'd almost favor a turn based rpg, over a zoomer aoe party ", & that statement is coming from a elite action pvper.


Good luck in Hearthstone.

/thread


At least Pokemon Red from the early 1990's on a grey colorless gameboy, gave my pokemon more than 1 active skill to use.

/thread

Overplayed Hearthstone years ago & MTG.


nope old gameboy pokemon had the same problem...
just use hyperbeam with a psi pokemon and you could clear the whole game with 1 or 2 exceptions
You didn't need any particular skill in pokemon red was a one button game past a certain early point you'd only use a different skill for a specific area, 95% a 1 button game with the remaining 5% being for the second.

"
Phrazz wrote:


My God, it's like certain people live in the 50's and 60's and hate everything that is different, and think The Beatles are the spawns of Satan. We're in 2022. It's OK to be a little bit different. It's OK to be a little bit niche. It's OK to stand out a little bit from the crowd. Everyone and everything doesn't have to be shaped and formed after the 'masses' or based on what's "in".




The issue with this poster is they hate what they think they like too :p or at least they have no understanding of why they like it then project with some classy straw grasping.
Yea, massive enemy density has been a thing for years in this game and only grown.

I do feel there's a happy medium that can be found by simply dividing enemy density and changing drop rates to match. It's only math after all. It would be nice to see AoE layers not be the sole structure of every build. They could do things like Gem Swaps like weapons swaps so the player can spontaneously change their skill priority.

I do like the need to dodge things but Movement Speed itself is far too strong. Just keep moving and most of what's aiming at you will miss. That's just kinda silly to me. Zig Zags, Sudden stops and more purposeful movement to prevent damage is fine but not a straight line.
"Never trust floating women." -Officer Kirac
85 percent of skills also suck so no problem
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Lol your threads …..

Yes poe is very bad game pokemon a lot better, why then stay here ? I sugest you move on to more decent games

GL HF
Your strength is the law !!

MadG poe on youtube for mellee content

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