Broken league challenges are killing player retention

Hi, I usually play right through to the end of the league mopping up a few last challenges to end on 36/40, or 38/40.

I absolutely hate the challenges this league, am currently on 11 with absolutely no enthusiasm to engage further with them, and yet they are normally what drive me to keep on playing through the league.
This may be the first league I quit early as a result, and most of my guild have already done exactly that.

Looking at all the players I trade with, almost all of them are on 8 - 12 challenges with some very rare exceptions being in the 20s.

The challenges this league are broken and only appeal to a tiny minority of players. If you want to make challenges like this in the future, save them for the separate hard mode you have planned and leave them at a more reasonable level for the rest of us.
Last edited by Ruddski#6421 on Jul 16, 2022, 8:52:36 AM
Last bumped on Jul 20, 2022, 8:46:21 PM
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GGG clearly stated, several times, that the challenges this league are far harder than before by design. 12 challenges this league was intended to equate to 24 challenges in the past, difficulty-wise, so if you're sitting on 11 you should think of it as actually being at 22 or so by the old reckoning.

Why do you think you started unlocking the MTX at 6 this time around?
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ARealLifeCaribbeanPirate wrote:
GGG clearly stated, several times, that the challenges this league are far harder than before by design. 12 challenges this league was intended to equate to 24 challenges in the past, difficulty-wise, so if you're sitting on 11 you should think of it as actually being at 22 or so by the old reckoning.

Why do you think you started unlocking the MTX at 6 this time around?


I could've sworn, in the reveal trailer for the league, that they intended for half to be easy while the other gets grueling, which is why we were given two armor set rewards with the second one being shinier.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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ARealLifeCaribbeanPirate wrote:
GGG clearly stated, several times, that the challenges this league are far harder than before by design. 12 challenges this league was intended to equate to 24 challenges in the past, difficulty-wise, so if you're sitting on 11 you should think of it as actually being at 22 or so by the old reckoning.

Why do you think you started unlocking the MTX at 6 this time around?


I know, and I am saying it is a failed experiment that they should revert, because it isnt having the desired effect.
dont like the new challenges either. i always get at least 24 (last league 38) now i stopped at 12. dont like the reward either. brown colored gloves and boots,cant even see them unless i really zoom it.
Last edited by Lyutsifer665#1671 on Jul 16, 2022, 11:09:24 AM
Ill take the harder challenges with this mtx all day over easy challenges with lesser rewards.
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Ruddski wrote:
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ARealLifeCaribbeanPirate wrote:
GGG clearly stated, several times, that the challenges this league are far harder than before by design. 12 challenges this league was intended to equate to 24 challenges in the past, difficulty-wise, so if you're sitting on 11 you should think of it as actually being at 22 or so by the old reckoning.

Why do you think you started unlocking the MTX at 6 this time around?


I know, and I am saying it is a failed experiment that they should revert, because it isnt having the desired effect.


its definitely having the desired effect, less people getting challenges completed.
R.I.P. my beloved P.o.E.
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Lonnie455Rich wrote:
Ill take the harder challenges with this mtx all day over easy challenges with lesser rewards.


Easy for you to say, you have a history of getting 30+ challenges after expedition.

Everyone else got royally screwed for even trying to complete challenges this league.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
Pizzarugi wrote:
"
Lonnie455Rich wrote:
Ill take the harder challenges with this mtx all day over easy challenges with lesser rewards.


Easy for you to say, you have a history of getting 30+ challenges after expedition.

Everyone else got royally screwed for even trying to complete challenges this league.


Screwed how? There is very little RNG involved in the challenged that they have presented this league (though the exceptions are really annoying as far as I heard [such as getting 8 div card gamble right, or corrupting essences and getting 2 special ones in one])

Nobody stops you to complete the challenges other than your own personal skill (HENCE, IT'S A CHALLENGE!), and commitment to do them.

I'd argue this is the first time I can remember where you actually get to do something challenging, rather than something that you just... do on the side.

I mean compare this to the last league, Archnemesis.

Some of the bottom 10 challenges in Archnemesis were... use some eldritch currency. Defeat the Eater, Defeat the Exarch. Allocate 100 passive points on the atlas.

And then look at some of the one's in Sentinel.

Defeat difficult encounters
Defeat uber bosses / bosses conditionally



It's hilarious to me that people would call challenges in most leagues prior to Sentinel even challenges, as a LOT you would just do, without doing much out of the ordinary, just like that.
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Rakushi wrote:
"
Pizzarugi wrote:
"
Lonnie455Rich wrote:
Ill take the harder challenges with this mtx all day over easy challenges with lesser rewards.


Easy for you to say, you have a history of getting 30+ challenges after expedition.

Everyone else got royally screwed for even trying to complete challenges this league.


Screwed how? There is very little RNG involved in the challenged that they have presented this league (though the exceptions are really annoying as far as I heard [such as getting 8 div card gamble right, or corrupting essences and getting 2 special ones in one])

Nobody stops you to complete the challenges other than your own personal skill (HENCE, IT'S A CHALLENGE!), and commitment to do them.

I'd argue this is the first time I can remember where you actually get to do something challenging, rather than something that you just... do on the side.

I mean compare this to the last league, Archnemesis.

Some of the bottom 10 challenges in Archnemesis were... use some eldritch currency. Defeat the Eater, Defeat the Exarch. Allocate 100 passive points on the atlas.

And then look at some of the one's in Sentinel.

Defeat difficult encounters
Defeat uber bosses / bosses conditionally



It's hilarious to me that people would call challenges in most leagues prior to Sentinel even challenges, as a LOT you would just do, without doing much out of the ordinary, just like that.


What?

So many challenges this league require you buy services from players to even get the chance of even completing them.

And then there's the challenges where you need to do them under certain conditions. Kill a boss a certain way, avoid certain attacks or hazards. If you play a build that can't possibly meet those conditions, you have to buy a carry service to get it done.

A challenge should be something you can complete on your own. In Archnemesis league, defeating the Exarch or Eater was achievable for just about anyone who can actually make it that far. Remember that according to Chris, most players quit the game after beating a10. If you have to purchase carry services to complete challenges, then the challenge was poorly designed.

Let me put it this way: We need more challenges like "kill uber Exarch" or "complete 1000 maps at T14 or higher with 8 or more modifiers", and less like "kill Exarch with one thumb up your ass while doing a kickflip over a turbo-charged meteor and colliding into his face" or "sacrifice your firstborn male child to Kuduku in act 1 to spawn an essence with 6 modifiers only in a T18 map with 10 or more modifiers". Hell if we must have conditional challenges, make them where you have to defeat bosses without dying. I can assure you most players will fail to complete that when fighting Hunger, considering so many people complain about dying all the time after they get swallowed in the goop.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Jul 17, 2022, 11:57:15 AM

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