Please ban all portals, maps, & hideouts for POE 2. < Favoring endgame story zones.

You dont understand. PoE DID what D2 LoD did.

Poe released with THREE ACTS. We now have TEN.

im gonna leave this link here, so you can go ahead and read about how PoE evolved to the game it is today.

https://en.wikipedia.org/wiki/Path_of_Exile#Expansions
"
The % of people who probably quit this game right after Act 10 would perhaps stagger most of you even the devs. & I'm not trying to sound rude, but that's just a fact. None of you know how many people quit this game after Act 10 & you'd be extremely surprised to know thats where most people quit. I'd bet.


People quit at maps because that's where difficulty curve really starts to climb, lol. Maps also have their own "quest" content with bits of plot and voice actors. This game is supposed to be about the building and grind first, by design (how build freedom is borked due to balance is another story). You'd be extremely surprised to know how many people not care about the plot, I'd bet.
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Echothesis wrote:
"
The % of people who probably quit this game right after Act 10 would perhaps stagger most of you even the devs. & I'm not trying to sound rude, but that's just a fact. None of you know how many people quit this game after Act 10 & you'd be extremely surprised to know thats where most people quit. I'd bet.


People quit at maps because that's where difficulty curve really starts to climb, lol. Maps also have their own "quest" content with bits of plot and voice actors. This game is supposed to be about the building and grind first, by design (how build freedom is borked due to balance is another story). You'd be extremely surprised to know how many people not care about the plot, I'd bet.


I'd say they quit over loss of immersion. Not difficulty. People do quit over difficulty too, as 1 shots suck. Tho that problem is for people who make it past the initial main quit phase. So dying too much is a reason you quit, tho only if you find Maps entertaining to begin with compared to the finishing of Act 10. & I'd say Act 1 to 10, is better for immersion or the linear experience of a progressive questing purpose. So that dies off after Act 10. Hideouts instantly kill that immersion. That d2 town atmosphere, that made d2 what it is while questing with friends? Instantly dead. All immersion dead from hideouts, immersion dead from using almost wasteless currency to summon a " zone " kills all of the story instantly. If that's your main premise for advancing.

From lvl 60 to late 80's you reroll alts, due to maps being a average experience. Maybe once I reach 90+ maps get better. Maybe not I wouldn't know. I do know 60 to 80 maps suck compared to act 1 to 10. For any person who liked multiplayer. I was just watching Josh's Stream With Chris. Seems they view my threads. As they instantly address the numbers my mmo threads bring up, which was 1 million lost ark players to 10,000 arpg players. With many other question I've asked. Tho since I'm the main mmo thread guy addressing the bridge from mmo's to poe, it wouldn't surprise me if they read my posts.

Either way Chris believes hideouts are a great place to " meet your friends " for endgame or otherwise. While I agree with him that towns of 24 people are good. I don't agree with hideouts are something a mmorpg player is eager about anymore than a WoW player is eager about WoW Garrisons. Dude I should really take a poll of how many people play mmo's to arpgs on this forum, as people really believe many of us don't play both. Anyhow gettin off topic.

As for the guy who said they evolved Act 3 to 10. Awesome! Now just for Act 11 to Act 30 for future roadmap funds & kinda turn maps to a side alley thing, I'd say. If they already developed a Act 11 to Act 30 & players got to compare that to the Atlast map. The majority of players would pick Act 11 to Act 30 with 40 players towns. Over a ghost town, hideout, & maps.

Also Chris mentioned that he doesn't want players to reach a ghost town, & find friends to play with. He was equating that to hideouts helping you not have a ghosttown experience because your " friends " are already there. Tho really, they've made a real ghost town, as the endgame town isn't used. & Depending on the league, the endgame town is either moderate sized or shrinked. So hideouts make ghosttowns. & people need a town to hang at before finding a party. Not just parties who are already isolation zone bound to meet. OUTSIDE FEATURES, even if you don't have open zones, gosh just make guilds hangout with banners, make your mtx designed around these guild flag poles the guild dish out outside ok. That's the ragnarok way, to have guilds hanging out grass fields near town & park benches dropping items, laughing, & summoning world bosses with branch items for everyone to be entertained by.

Also Chris said he designed this game off GW1. Well GW1 had 100 player towns. The endgame for GW1 wasn't item based portals. Forgot what it was. The probably had something to do with story event zones that bridged from town or a waypoint.

WHY is WoWs garrison unpopular? If your a dev you should seriously ask yourself that quest. WHY Was WoW Garrisons unpopular? It really shouldn't matter why, they weren't popular. So design nothing similar to a WoW Garrison, even if the WoW Garrison has a portal machine, it's still trending at zero likes for pc rpg'ers.



100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 13, 2022, 5:16:37 PM
People quit from aimless pursuits, first. 2nd they quit from 1 hits maybe. So " difficulty " isn't the first or main reason they quit. As I made 10 weak alts who died too much & that didn't make me want to quit. I had 1 alt die like 40 times in a row & I laughed. Dieing 40 times in a row for a weak alt experience is still better than joining some elitist Zoomers party to try to keep pace for maps at lvl 60 to 80.

Build problems are fine. Zoomers are not.

Lack of story zones are a aimless pursuit, or theme, that starts effecting players immediately after Act 10.

If the story or bridged non item maps, starts again at 90+, As I've only made to late 80's. Then awesome if so. Tho ye the game almost seems over when your huddled around a map hideout. Like " oh well games over, guess we'll do this ". From a immersion perspective yes, how does a zone generated by a item do anything for immersion? Ruins immersion if a map is from a item over & over.

Some will say the opposite, that the game doesn't start till after Acts. Those people just made too many alts & now items are all that matter to them. So doubt they know anything about environment art, they are hoarders, not explorers.

P.s. POE will continue to interview mmorpg streamers who even call this game a mmorpg to chris's face for the stream. & Yet the replies or devs advocate for features that only a die hard single player nerd would like & not for the rainbow personality mmorpg'er fanbase.
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.

https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA

https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/
Last edited by RuneLuthien#3437 on Jul 13, 2022, 5:29:34 PM
im just... im just done. i really wish there was a way to block users on this forum.

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From lvl 60 to late 80's you reroll alts, due to maps being a average experience. Maybe once I reach 90+ maps get better. Maybe not I wouldn't know.


this says you actually have no idea how xp and mapping works! you have *no idea* what you're talking about. no experience to back it up. and you do NOT speak for the majority of players that PLAY AND SUPPORT this game.
Last edited by Thror2k5#7154 on Jul 13, 2022, 5:46:04 PM
You just keep making the same thread, over and over. PoE still isn't an MMO, it's not and never will me the imaginary MMO you desire.

You might want to try Diablo Immortal, though. It's actually a pretty good ARPG-style MMO, with big open towns, open instances, and an end-game based around PvP with no maps and no hideouts.
All stuff you won't get in PoE.

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RuneLuthien wrote:
I'm going to end this thread & not bump.

Fail.

Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
Also:

"
RuneLuthien wrote:
The % of people who probably quit this game right after Act 10 would perhaps stagger most of you even the devs. & I'm not trying to sound rude, but that's just a fact. None of you know how many people quit this game after Act 10 & you'd be extremely surprised to know thats where most people quit. I'd bet.

Utterly wrong.
The devs CAN know this, they can surely tell exactly how many chartacters level to complete A10 and little/no further.
You can't. You have no idea. (Nor do I, BTW). So it's not "just a fact", from anyone other than GGG it's complete gas.


"
RuneLuthien wrote:
So you may divide all the pc rpg gamers to arpg genre or mmorpg genre.

Or you could divide them into those with or without facial hair. Or pre or post college.
But who cares, the division that matters here is "people who play PoE" and "people who don't". People who don't play PoE, which has been around for ten years now, are largely not attracted to it. People who do play, largely are.


"
RuneLuthien wrote:
Most arn't quitting during the Acts, they are quitting at Maps.

Now here, we can directly call bullshit. Because Chris has quoted stats to note that most people who try PoE, never get as far as killing Brutus.
It's only a small minority who reach maps, and those who get that far mostly play on. And challenge stats continually showed that most people don't go on that far (until they made them much harder so you couldn't tell who stopped during the Acts).

"
RuneLuthien wrote:
Also EXPLORATION how do you title a game " Path " when theirs nothing to path to.

Do yourself a big favour, look up the meaning of Wraeclast.
...
Go on. It's Anglo-Saxon, approximately.
...
Cool, eh?

Your post goes on, but it's basically how you don't like an ARPG (PoE) and wish it was more like an MMO (you never say which one you like), and PoE doesn't do MMO things well but an MMO does, and PoE doesn't have all these things that MMOs do.

So, try an MMO. You claim to be an expert, why not recognise that PoE isn't an MMO, and its long-standing players don't want yet another MMO?
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
"
RuneLuthien wrote:

Lack of story zones are a aimless pursuit, or theme, that starts effecting players immediately after Act 10.

If the story or bridged non item maps, starts again at 90+, As I've only made to late 80's. Then awesome if so. Tho ye the game almost seems over when your huddled around a map hideout. Like " oh well games over, guess we'll do this ". From a immersion perspective yes, how does a zone generated by a item do anything for immersion? Ruins immersion if a map is from a item over & over.


In theory, more story content never hurts, sure, but who would develop it? Game is bloated and imbalanced as it is, and devs have set their own bar too high imo. Having to make new league mechanics each 3 months, new content for it along with supporter packs, all the while working on PoE2.

As for maps, atlas "quests" indeed start/advance after a ton of grind, so you may have missed it entirely. Moreover, old endgame quests tend to be replaced by new ones completely, with previous atlas plot being accessible only via map fragments.

"
RuneLuthien wrote:

Some will say the opposite, that the game doesn't start till after Acts. Those people just made too many alts & now items are all that matter to them. So doubt they know anything about environment art, they are hoarders, not explorers.


You should watch a few hideout design competitions :)

Also, not everyone enjoy socialization being forced down their throats. I would take my own hideout I can design (with my not-knowing-environment-art) over having to interact with other players to progress. Doing trades here is painful enough already :)

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