Guardian and Trickster Ascendancies Rework

These Ascendancies are old, very old. And have no impact on the game right now. They are not attractive enough to make it through when you have stronger choices, so I decided to make a suggestion.

Just 1% of the players above lv 95 are playing Guardian in Sentinel League, so I created a complete overhaul of his notables, so can he be tanky, support allies, and deal damage at the same time, making him viable in all situations.
This Guardian builds Damage focused on Sentinels. This archetype of "golden army" favors Skills like Dominating Blow, Absolution, Herald of Purity, and Holy Relic skills, which are off-meta.

https://prnt.sc/8CYKrUaVwhkA

Guardian now has a strong identity as a Golden Army active Support class, that can survive on his own with powerful Sentinels. The reworked notables "Radiant Crusade" and "Unwavering Crusade" uniquely benefits Sentinels.
With the reworked notables "Radiant Faith" and "Unwavering Faith", scale your Armour and Energy Shield to gift it to your Allies, and stop depending on 12 Auras to be useful.
Holy Relic is a very underrated skill, but the reworked notable "Time of Need", increases the maximum number of summoned Holy Relics, and increases its Area of Effect. Also, its Nova Spells create Consecrated Ground.
The reworked notable "Harmony of Purpose" makes you a unique supporter for your Allies due to you can gift your Maximum Power, Frenzy, and Endurance Charges to them, and share the charges you gain on Hit.
The reworked notable "Bastion of Hope" now gives Stun immunity for you and your Allies when you Block Recently, and grants Fortify on Block, so it's recommended to use it with Glancing Blows.

Now let us talk about the Trickster. He literally leaves the game since the damage nerfs, and this rework will bring him back. I focused Trickster on a pandemic living being.

Harness the Void was renamed "Prolonged Pain".

Prolonged Pain was renamed "Pandemic Soul".

Wave the Arcane was renamed "Arcane Decay".

Heartstopper was renamed "Heartless".

https://prnt.sc/OVtLbb1GFVXr

Trickster has recovered his damage, but paying a high price, now applies a Debuff to himself to increase the Damage over Time dealt to Enemies. This Debuff is called "Contagious", brought by the new notable "Pandemic Soul". While you have Contagious you will apply your Debuff on Enemies affected by your Chaos Damage over Time, however, you (and Enemies) will receive 500 Base Chaos Damage over Time while you have this Debuff (which is always) and it stops when you reach 1 Life.
To counter this downside, you'll need to raise your Chaos Resistance or be immune to it. The new notable "Heartless" can help you if you can't rely on Chaos Inoculation or Chaos Resistance, but you'll need to have no Mana and Life Reserved. Heartless is also a great unique defense layer to get rid of all sources of DoT.
The new notable "Arcane Decay" can be a good combination with "Heartless" due to can benefit from a huge Mana pool.

What do you guys think about these changes?
Miklaz
Last edited by Miklazteles#2093 on Jul 13, 2022, 11:22:15 AM
Last bumped on Jul 13, 2022, 1:18:28 PM
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