Kill quickly or die?

Baran scales exceptionally good with increased action speed and makes him deadly or at least annoying AF if you're melee.

He's is then constantly spamming his ground mines and zapping/teleporting around like Innocence on roids.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
crunkatog wrote:
"
DarthSki44 wrote:


We really cant have smaller, meaningful, mob interactions on a larger scale without dramatic baseline changes. Maybe PoE2 in a couple years, but for now, this is reality for the game.


We can have it, and we did. Archnemesis' entire league mechanic was balanced around one [Removed by Support] guy, his mods, and his loots.

--Itemize loot drops per mod, not per monster. The one [Removed by Support] guy in the corner is worth dancing with, not just because he takes up half the room, but because he wears bigger clothes. With more pockets. And more stuff in those pockets.

--Reduce the number of monsters and scale back the XP required to advance character stats. Or calibrate XP gain differently, so that you still need lots of xp, but fewer, more durable monsters give you more xp.

--Reduce monster damage and likewise reduce player recovery speed. No more one-shots; but then again, having to disengage from combat and go lick wounds in a corner should be on the table for certain fights. In turn, monsters also get some time to heal if you screw around too long.

--Ground effects should not be able to one-shot the player or completely immobilize the player. [Removed by Support] Sirus storms also fall into this category because they're serving the same purpose - unpredictable area denial.

--Smart loot where possible. YOu know you can do it, you did it for us in Heist. Reduce the total number of dropped items by 90% and ensure each remaining item that makes the cut, is worth picking up and examining.


While I pretty much agree with all your bullet points, I think its worth stepping back to ask yourself if GGG doesnt understand this as well. Nothing you suggest is hard to implement even, but everything is tied together.

GGG knows there is too much shit dropping.

GGG knows power creep has kept into meme territory to where there is very little middle ground. You are either basically immortal, or you get bullshited by the items you mentioned above.

Theyn are concerned about adjusting loot too much, because they think once you are geared out, you stop playing. Smart loot, in their view, literally reduces playtime as it shortens gear progession (not my opinion for the record)

And dont forgot the main point I made as to why it's like this to start with. Performance limits and optimization. High density, trash mobs, is the only way it really works now. If they reduce that, then they have to reduce calculations, adjust loot drops, adjust rng, and a host of other things I'm not sure they are prepared to do.

Point is that while you have some very good suggestions, this wouldnt be an enlightening discussion at GGG. They know, and what we have currently isnt an accident.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by Lisa_GGG#0000 on Jul 2, 2022, 10:11:22 PM
Inc. AoE mod on bosses is vastly underestimated.

In fact I don't think it should affect bosses because it makes some of them(vaal pyramid) outright broken, spamming an arena wide AoE.

Malachai is another good example of broken with inc. AoE.

Try doing Two Unique Bosses + Increased AoE Malachai. 95% of the arena will be theirs
Monsters have X% life as energy shield is also annoying for low dps builds. For example on Tower map, whenever you manage to drain Shavronne's ES, she lifts in the air for X seconds, and lands with full ES.

High DPS with low defenses is always better then Low DPS with high defenses.
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6_din_49 wrote:
High DPS with low defenses is always better then Low DPS with high defenses.


I think you made an important statement:

It should be possible to run a fight with good defenses if your DPS is low(er). Unfortunately we have too many boss mechanics that outright bypass that by seemingly completely ignoring buffs and resistances.

You can have 90% frost resistance with chill and freeze immunity and still Veritania stomps you into the ground if you don't stay away from her splinters and tornados and ice lanes.
Do or do not. There is no try.
"
DarthSki44 wrote:
Point is that while you have some very good suggestions, this wouldnt be an enlightening discussion at GGG. They know, and what we have currently isnt an accident.


I am working in software development for ages now and I know how complicated the balancing you describe is. You swith a gear and the machine breaks. But every league GGG is facing the same problem of balancing the game (which is one reason for all the patches).

Noone expects GGG to change all mechanics over night. But getting there step by step would be a start, e.g. by reducing loot amount and increasing quality by degrees, by strengthening defenses a little bit and the again a little bit.

And then they simply do what they always do: Look at the effects and work on the balancing until everything falls into place.
Do or do not. There is no try.
Last edited by Rhouvus#6696 on Jul 1, 2022, 9:13:11 AM
"
Rhouvus wrote:
"
6_din_49 wrote:
High DPS with low defenses is always better then Low DPS with high defenses.


I think you made an important statement:

It should be possible to run a fight with good defenses if your DPS is low(er). Unfortunately we have too many boss mechanics that outright bypass that by seemingly completely ignoring buffs and resistances.

You can have 90% frost resistance with chill and freeze immunity and still Veritania stomps you into the ground if you don't stay away from her splinters and tornados and ice lanes.


This isn't really the case its just the investment required to achieve the level of defence is much higher than the investment required to trivialise the fight with DPS.

That is before you get into the fact 5 seconds in the DPS character is doing something else and the defence character gonna be there another 5 minutes, manually dodging 2 attacks isn't a burden on any player really either.

GGG can't really have meaningful boss content again until they address that but it will cause such a massive backlash if they do - we might be stuck where we are.
From very simplified POV, somethings way off with this league:
Best boss killer : cast on death - why is this in game? feels like cheatmode
Best autobomber : ward loop - fire burst was removed from game but this is OK!
Best "caster" experience: anything but mana (eldritch, lifetap,...) - choice between adding additional aura/damage or be less annoying

Also, it's absurd that spell suppression is a must to survive in reds!
CI + block and spellblock cap + PurityOfEle = you still get tosted casually this league.
Which promotes whitches and templars to use DEX based armors as almost all spell supp stuff is on ranger/assasin side. Feels terrible.


Last edited by morfeablack#2005 on Jul 1, 2022, 9:58:41 PM

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