POE IS TOO EXPENSIVE

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Antigegner wrote:
this thread reminds me:

- set kamo's heart back to 1000 hp
- set loreweave back to 80%

and maybe review some other uniques that were nerfed because in the current state of the game many of them can be reverted back to max power.


Setting Kaom back to 1000 hp would mean nothing since HP does noting without some sort of mitigation.
Never invite Vorana, Last To Fall at a beer party.
Yes, in terms of time spent, Poe is very expensive.
Poe is very complex, now even too bloated (I lost the number of these currencies exist .... I don't even remember what their use is for all of them! .... this to give a trivial example).
It is a process that has evolved over the years, and unfortunately penalizes those who have less time and do not know how to optimize the game in the best possible way.
I don't think the problem is the currency cost of the items, but if anything the cost of your time to get items ..... you want for the high layer of rng, you want for a research market which is often a waste of time .
But for GGG this is right, so your decision to leave the game adds to the many complaints that will not be considered.
didn't read all but yes chase items are stupidly expensive. But you really don't need those to progress in the game. When people stop buying stupid items at stupid prices, much like in real life, then prices will go down.
If you can't control it, STOP.
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Zerber wrote:
You can make up to 10ex an hour easy with a good strat that involves one scarab max. 60ex for an amulet doesnt sound so much if you only need 6 hours to get it in a heavly grinding focused game.


What strat? Genuinely curious since I don't know many atm.
The only required currency in PoE is your time. And yes, sometimes it can get really expensive.
Second-class poe gamer
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Vendetta wrote:
"
Antigegner wrote:
this thread reminds me:

- set kamo's heart back to 1000 hp
- set loreweave back to 80%

and maybe review some other uniques that were nerfed because in the current state of the game many of them can be reverted back to max power.


Setting Kaom back to 1000 hp would mean nothing since HP does noting without some sort of mitigation.


Then they should do it, what's the downside if it means no real game related issues. I totally agree they should revamp some of the older, cool, unique chase items.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jun 21, 2022, 10:55:22 AM
Honestly a 1000 HP kaoms would still not see much use because mods on a rare chest with 120 hp and 10% max hp are way better than that extra flat HP.

Its a item from a different time that doesnt really have any use in the current game.

It would need another buff like for example 25% of all damage takens as fire damage to be usefull again. Even then it would be a niche item but a powerfull one.
Last edited by Zerber#2188 on Jun 21, 2022, 11:12:15 AM
it would be better upping the fire damage to 150% or something.

the hp isnt a problem until it is, its not a problem now but it was stupidly problematic in the past and ur just putting something in the game that will eventually be a problem again as balance shifts around.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Jun 21, 2022, 11:14:40 AM
"
Jotz wrote:
"
Zerber wrote:
You can make up to 10ex an hour easy with a good strat that involves one scarab max. 60ex for an amulet doesnt sound so much if you only need 6 hours to get it in a heavly grinding focused game.


What strat? Genuinely curious since I don't know many atm.


glacier farming with sentinels
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Snorkle_uk wrote:
ur just putting something in the game that will eventually be a problem again as balance shifts around.


gshhhhh.. I just want a way to easily convert all incoming damage to fire and only scale fire mitigation... is that humble wish to much to ask?
Last edited by Zerber#2188 on Jun 21, 2022, 2:47:02 PM

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