Divergent Convocation cooldown doesn't start at random times
Cooldown restarts if I remove the gem and put it back to its socket. Until then, it stays disabled as can be seen in the screenshot.
I don't have ashes of the stars or any other gem quality changing items. This happens at seemingly random times and causes death as you can't pull your minions to yourself defensively. ![]() Last bumped on Jun 4, 2022, 7:33:08 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
The issue that you're running into is that you're using Divergent Convocation with 100% reduced cooldown recovery rate. Cooldown duration is set when the skill is used; if it's used with 0% recvoery rate, it never comes off cooldown.
Divergent Convocation has 40% reduced cooldown recovery rate at 20% quality. Currently, there are two common debuffs to cooldown recvoery rate I'm aware of: Eater Altars that has "Player gains: reduced cooldown recovery per power charge" Temporal Bubble archnemesis mod Using Divergent Convocation inside a monster's Temporal Bubble is likely your issue. Inside a monster's Temporal Bubble, your cooldown recovery rate is reduced by 60%. Together with the quality on your gem, Divergent Convocation would reach 100% reduced cooldown recocvery rate inside a Temporal Bubble. |
![]() |
" If this is the case, cooldown should start again once you get rid of the relevant debuff. I don't think it is intended behaviour for a skill to be disabled permanently for the rest of the map. |
![]() |
GGG is perfectly happy to let people hang themselves with their builds so its unlikely the interaction will change. Also in my experience this is how most games treat cooldowns.
|
![]() |