Is there a full respec option yet?

It's been about 6-7 months since I've played and I want to get in and check out some of the new stuff.

I want to know if there's a way to do a full respec yet though, so I know if I need to plan my build before hand, or if I can worry about it later.
Last edited by pab#4734 on May 19, 2012, 10:38:19 PM
No, there isn't.
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pab wrote:
It's been about 6-7 months since I've played and I want to get in and check out some of the options.

I want to know if there's a way to do a full respec yet though, so I know if I need to plan my build before hand, or if I can worry about it later.


I wouldn't use the word 'yet' -- the devs have no plans to implement a full respec option beyond the forthcoming wipe as we enter Open Beta. It just doesn't suit their game philosophy at all. There are much longer arguments about it elsewhere.

So, no. Collect a bunch of Orbs of Regret, plan ahead or start over before things get too far beyond reparation.

Although they have added another quest that gives you an extra 2 respec points per difficulty level...
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Gotcha, I was just hoping I could get in without worrying about my spec first, but it looks like I'll be spending some time on the passive skill tree builder.
After not too long, you'll start to get a feel for how the skilldrasil works and you can begin navigating it a bit more fluidly, intuitively.

But I always have the website's version on a tab ready for reference.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
There should never be a full at-will respec option.


I know that some people want to be able to change their build around, but to be able to easily respec (even for GGGold, as the more financially capable would then have an advantage over the rest of us) would mean that players would spec their characters for a given situation, and would therefore no longer have to think strategically about where they place their points with all things considered.

What I mean is this: If you want to fight Merveil, you respec for that battle. Then, when you're in the forest, you respec for monkeys.

Each character class would have "best" builds for different situations, and the creatively different builds would no longer have any risk/reward factor. Not only would the game's inherent replayability be extremely diminished by this practice, but whatever current level of laziness that exists would be multiplied exponentially as people just copied suggested "best" builds for each different miniboss they were about to encounter.

What would be REALLY annoying, though, as if all that weren't enough already, would be when the n00bs come around on the chat, asking why they have to go through all the work to respec each time, and why the game doesn't just do it for them automatically.


With all this, I encourage everyone to solidly vote "No" on any at-will full respec measure to come across your desks. ;)
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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VideoGeemer wrote:
What I mean is this: If you want to fight Merveil, you respec for that battle. Then, when you're in the forest, you respec for monkeys.


Why do people always assume that desire for a full respec option equals desire for a full respec option that can be done all the time without repercussions?

An ARPG with full at-will respec is a terrible idea. Nevertheless, the skill tree is ridiculously daunting and it's incredibly easy to make choices you regret later. Having to restart your character every time you realize that no, maybe those 15 points to unlock blood magic were a mistake, just encourages mass produced cookie-cutter builds. Why take a chance on experimenting when the penalty for failure is having to start all over?

I think a respec option that is limited to 1x/month or costs a substantial amount of XP (but not 100% of your xp as in having to restart) makes perfect sense.

Honestly, having a skill tree with 1000+ nodes then telling people that bad choices are for life is just...not a great idea. Giving people choice is awesome, giving them choice then telling them that if they choose wrong they're screwed is not-awesome.

Why straw-man this argument and claim that people want to be able to respec for every single fight they do? That's just ridiculous.

Yes, I know orbs of regret exist, but they're ridiculously expensive. Orbs of regret are just not a good option if you want to do more than fix a mis-click or two. Changing them to be cheaper (as in, dropped more frequently or available for purchase for a bunch of transmutation/alteration orbs, or something) would also work.
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Saela wrote:
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VideoGeemer wrote:
What I mean is this: If you want to fight Merveil, you respec for that battle. Then, when you're in the forest, you respec for monkeys.


Why do people always assume that desire for a full respec option equals desire for a full respec option that can be done all the time without repercussions?

An ARPG with full at-will respec is a terrible idea. Nevertheless, the skill tree is ridiculously daunting and it's incredibly easy to make choices you regret later. Having to restart your character every time you realize that no, maybe those 15 points to unlock blood magic were a mistake, just encourages mass produced cookie-cutter builds. Why take a chance on experimenting when the penalty for failure is having to start all over?

I think a respec option that is limited to 1x/month or costs a substantial amount of XP (but not 100% of your xp as in having to restart) makes perfect sense.

Honestly, having a skill tree with 1000+ nodes then telling people that bad choices are for life is just...not a great idea. Giving people choice is awesome, giving them choice then telling them that if they choose wrong they're screwed is not-awesome.

Why straw-man this argument and claim that people want to be able to respec for every single fight they do? That's just ridiculous.

Yes, I know orbs of regret exist, but they're ridiculously expensive. Orbs of regret are just not a good option if you want to do more than fix a mis-click or two. Changing them to be cheaper (as in, dropped more frequently or available for purchase for a bunch of transmutation/alteration orbs, or something) would also work.


If you want to fix a misclick or two use one of the 16 passive respec points you get from quests... an how is 2x scouring orb 'ridiculously expensive'. What is actually ridiculous is people saying the bold part of your post. THE CHOICES ARE NOT FOR LIFE, STOP IGNORING THE FACT THAT THE RESPEC SYSTEM IS BUILT INTO THE GAME! IT IS MEANT TO BE EXPENSIVE IF YOU WANT TO COMPLETELY REBUILD A CHARACTER, BUT IS VERY FORGIVING OF A FEW MISCLICKS.

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Saela wrote:
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VideoGeemer wrote:
What I mean is this: If you want to fight Merveil, you respec for that battle. Then, when you're in the forest, you respec for monkeys.


Why do people always assume that desire for a full respec option equals desire for a full respec option that can be done all the time without repercussions?

An ARPG with full at-will respec is a terrible idea. Nevertheless, the skill tree is ridiculously daunting and it's incredibly easy to make choices you regret later. Having to restart your character every time you realize that no, maybe those 15 points to unlock blood magic were a mistake, just encourages mass produced cookie-cutter builds. Why take a chance on experimenting when the penalty for failure is having to start all over?

I think a respec option that is limited to 1x/month or costs a substantial amount of XP (but not 100% of your xp as in having to restart) makes perfect sense.

Honestly, having a skill tree with 1000+ nodes then telling people that bad choices are for life is just...not a great idea. Giving people choice is awesome, giving them choice then telling them that if they choose wrong they're screwed is not-awesome.

Why straw-man this argument and claim that people want to be able to respec for every single fight they do? That's just ridiculous.

Yes, I know orbs of regret exist, but they're ridiculously expensive. Orbs of regret are just not a good option if you want to do more than fix a mis-click or two. Changing them to be cheaper (as in, dropped more frequently or available for purchase for a bunch of transmutation/alteration orbs, or something) would also work.


Agreed. And another thing is if you screw up your build to the point that when you realize you are level 58 and can no longer effectively farm anything except lower level content the drop rate of that orb goes down considerably.

If a regret orb was a drop that could be gotten at the same rate no matter your level was to the content then it may be a little better. (maybe this is how it already works, if so I did not know.)


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thepmrc wrote:
THE CHOICES ARE NOT FOR LIFE, STOP IGNORING THE FACT THAT THE RESPEC SYSTEM IS BUILT INTO THE GAME! IT IS MEANT TO BE EXPENSIVE IF YOU WANT TO COMPLETELY REBUILD A CHARACTER, BUT IS VERY FORGIVING OF A FEW MISCLICKS.


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Saela wrote:

Orbs of regret are just not a good option if you want to do more than fix a mis-click or two.


I'm not entirely sure why you're yelling at me while also agreeing with me, but, thank you nevertheless.

The game is indeed very forgiving for misclicks. It is very punishing to people who want to do more than that, aka creating/improvising their own build rather than follow a proven cookie-cutter build that everyone else is succeeding with.

There needs to be an option that can fix significant mistakes which does not cost a fortune and does not require starting over. Take our xp, only give us a few per year, whatever. It needs to be there.


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Total wrote:

Agreed. And another thing is if you screw up your build to the point that when you realize you are level 58 and can no longer effectively farm anything except lower level content the drop rate of that orb goes down considerably.

If a regret orb was a drop that could be gotten at the same rate no matter your level was to the content then it may be a little better. (maybe this is how it already works, if so I did not know.)


Thanks! This is another good, constructive way of approaching the situation. The last thing PoE needs is crazy at-will, cheap respecs like WoW or similar games. Nevertheless, it's going to MASSIVELY turn off new players when they look at the skill tree, almost faint at the myriad of choices they're being given, then they find out that the only good way to fix a bad build is to wait until you're big enough to start failing (which takes quite a while) and then start over.

Frankly, I like that PoE is less approachable than Blizzard games. This is going too far though. We want to a challenging game that requires thought. What we have is a game that 99% of gamers are going to look at and say "Screw this." At least once they realize they've blundered into a trap and that they need to give up their character to fix it.

A respec every month or two that costs XP. It's not going to break much, it's just going to reduce the number of rage-quits that will happen when OB hits.

Right now, the skill tree is brilliant and beautiful, and it is absolutely giving new players enough rope to hang themselves with. Unless Orbs of Regret are made much easier to get or there's some kind of limited respec option, people are going to be really unhappy once they realize their build is not viable for late-game.

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