Auction House solution, respecting the Trade Manifesto

Players:
We want to be able to trade items in a reasonably comfortable way.

Trade Manifesto TLDR:
We don't want players to over-trade. Trade is welcome, but shouldn't be the main source of items. We still want players to engage with the game.

Both sides are correct and I absolutely agree with both, it makes sense.
However, limiting the auction house by making it annoying to use sounds more as an excuse than solution.

Suggestion:
Make an Auction House so players can trade comfortably, but limit it, sure:
- X amount of trades per day per account
- X amount of items listed at the same time
- X amount of items listed per hour of playtime
- X amount of items listed per mobs killed
- Drop item "AH ticket" that permits to list an item in the auction house
- Pay a fee for listing/selling an item

Pros:
- Trade is limited FAIRLY and equally. Now some players trade less, because it's annoying, but some still trade a lot. This would sort it out.
- No price fixers
- No trade scammers
- No need to use TFT to trade items, services will stay I guess
- Constant frustration out of trade resolved
- Offline trading. Now you are basically trading with 1/3 of playerbase, based on your timezone.
- Reduction of trade bots
- One of the core flaws of PoE resolved

Final notes.
This solution offers a fair way for everyone to trade. GGG can limit the trade however they want and with a greater precision than it is now. Any part of the game shouldn't be annoying by design, that's simply a poor design. This solves the problem, delivers what tens of thousands players wishes and gives even better control over the trade. WIN at all fronts (except for scammer, price fixers and bots, those will be angry, yeah).

Have a great day :)

Last edited by Sargoth_CZ#3391 on May 28, 2022, 3:37:05 AM
Last bumped on May 28, 2022, 11:16:03 AM
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Stronglly disagree. Wat we need is itemizated trading capituls and new curencies for it. Theirs boss checking actully copentent plyer lyerd defeces, wich theirs can fly to capitul pro market. 'Weighting' drops as Chris-vision manifested. Having it so that to money item get marketizated leads farther cazualizating pretige contents.

Tft eficient market traded TURBO-CAPITULAZISM as opposd to socializm means you can actully earn 4-55 ex day. It requres efort PoE to caterize acordingly. in-game capituls are suposedly restricded for theirs pro market plyers, balancing econimicly demands with suplies. We can have rationially simulating Wallstreet market.

This way plyer also chalenged to make actully intresting decisions, mulyipliying opinions to eficiently progamerizating pathofbulding.
Last edited by vmt80#6169 on May 28, 2022, 4:09:02 AM
"
vmt80 wrote:
Stronglly disagree. Wat we need is itemizated trading capituls and new curencies for it. Theirs boss checking actully copentent plyer lyerd defeces, wich theirs can fly to capitul pro market. 'Weighting' drops as Chris-vision manifested. Having it so that to money item get marketizated leads farther cazualizating pretige contents.

Tft eficient market traded TURBO-CAPITULAZISM as opposd to socializm means you can actully earn 4-55 ex day. It requres efort PoE to caterize acordingly. in-game capituls are suposedly restricded for theirs pro market plyers, balancing econimicly demands with suplies. We can have rationially simulating Wallstreet market.

This way plyer also chalenged to make actully intresting decisions, mulyipliying opinions to eficiently progamerizating pathofbulding.


PoE is not pro player centric.

TFT is a things that was not envisioned by GGG and is a pain in their back now because of Harvest crafts. What is the point of getting 50 egg-salts per day when you have no use for it because of shit RNG on items (because of no weighting of mods versus iLVL) ?

An auction house or a thrid party trade site would not be mandatory if they would be willing to solve the loot problem : less loot but better weighted loot.

This game should NOT be centered around trade, like any other ARPG's.

And another thing : how players can make decisions when 98% of gems skills are trash level ?
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Last edited by Azarhiel#6045 on May 28, 2022, 4:22:40 AM
Just an ordinary free auction house with an option to buyout with the currency reaches your in-game mailbox with time limit to take it of, withot any restrictions other than one, your stashes. Limiting anything is like, we know better what is good for you. The funny thing is that we dont want any revolucion. We just want make tings easyer and less anoying. Right now it looks like, we limiting food beacouse we dont want to feed you all. All mmo games have AH cuz it's simplest in game solution to trade. Do you imagin life without internet shoping? I want to ask you Cris something. Did you ever order something from internet? Or maybe every time you want to buy something you are taking your car and going to grocery? What if something need to be imported? Are you traveling to get it by your own? You are the crator of the game and you have last word what i
"respect(edited)" but please. Dont be afraid of changes. Dont stand behind the wall where we normal casual players (2525,1h on steam right now) cant reach you. Come to us and give us chance to convince you. :)
Last edited by rdy4#0640 on May 28, 2022, 4:33:43 AM
"
Sargoth_CZ wrote:
Players:
We want to be able to trade items in a reasonably comfortable way.

Suggestion:
Make an Auction House so players can trade comfortably, but limit it, sure:
- X amount of trades per day per account
- X amount of items listed at the same time
- X amount of items listed per hour of playtime
- X amount of items listed per mobs killed
- Drop item "AH ticket" that permits to list an item in the auction house
- Pay a fee for listing/selling an item




Disagree, Limiting trade will make only the most expensive items worth trading.
Paying a fee?, you pay a chaos for a item, fee is one chrome?, It's sounds too complicated.. Make it simple, make it good!... Make it as console, with cross trade on console, but with a big diffrence, dircect buyout if the price matches the asking price, preventing all the pricefixers making the console trade toxic.

To be honest, if it was not for the trade I would not play the game any more, and I know a lot who already quit becouse they hate how toxic the current console trade is.... It's the trade possibilities which really makes this game stand out, and so great. And it could be so much better with even better trade!
A QoL Solution would be a Seller NPC in your hideout.

Its like you would buy GEMS, Currency, Items from the NPCs already in game/hideout.

This way players could stay in the map and you could also sell all those 1c items far more easily, so especially the poor casuals would get more in the end.
Last edited by Aijendo#3781 on May 28, 2022, 11:16:31 AM

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