Bex: Rare monsters in past league content is something we'll review for 3.19.

"
Foreverhappychan wrote:


So please take it with all respect when I say that 'tension' you're talking about, the thing that keeps you coming back, I think it's a bit of a cop-out. That's the 'but it's not always bad' strained whimper of the willing. Because if it weren't, and things really were 'good', it wouldn't be 'coming back again and again'. It'd just be...staying. Sure, there'd be breaks -- they're healthy in any relationship -- but you wouldn't see the end of those breaks as 'coming back and again', any more than we say 'I keep coming back to consciousness' when we wake up every morning.

Man I feel like a fuckhead for saying that because dude, if you enjoy the game, honestly, I can't and won't disparage that. It was just the wording there. Like what Chris said, something about it begged me to read into it. I suppose it's impossible to have a simple relationship with a complicated game, especially when part of that complication skews towards browbeating its players into giving it a lot of time and effort, and doesn't always justify that with what it gives back.



Whoops, that wasn't my intention at all. Few words can sometimes say a lot more than they should I suppose. I was trying to say that tension (good or bad) tends to bring people back. Whether it's to play, or poke fun at the state of affairs. But either way they are there, and eventually they find themselves sucked in again.

I don't necessarily agree with the way GGG creates tension with their huge meta shifts, over the top lead up to leagues, large systems being changed in one fell swoop without much notice or feedback, and attractive MTX/boxes that create desire through unhealthy addictions. The three month cycle is something I've panned on for years. It's there to keep bringing people back quickly so they don't leave long enough to forget. It drives revenue through hype rather than memory of prior events or satisfaction with current events. And it all comes at the cost of quality.

It was merely a statement about how this cycle works. GGG creates tension. Players love/hate the tension. Players still pay attention. Players play or get sucked into playing. They rarely actually leave. If it was no tension and boring, they would just leave. I guess that was the point I was trying to drive home.
Thanks for all the fish!
Last edited by Nubatron#4333 on May 27, 2022, 12:58:57 PM
LMAO rare monsters aren't the problem.
IT'S THE ARCHNEMESIS MODS AND THEY APPLY TO MAGIC MONSTERS TOO...
My life is slipping away...
Addiction is a harsh drug...
"
Nubatron wrote:

It was merely a statement about how this cycle works. GGG creates tension. Players love/hate the tension. Players still pay attention. Players play or get sucked into playing. They rarely actually leave. If it was no tension and boring, they would just leave. I guess that was the point I was trying to drive home.


No worries re leaving: they do say you never actually stop being alcoholic either, even if you never touch a drop again for the rest of your life.


I do agree with the love/hate relationship with tension but...christ, there had to be a but...it's not true of every game. I don't think it's true of even *most* games. Probably because 'no tension' and 'boring' aren't necessarily the same thing, even with gaming. If anything, I think 'tension' as a means of keeping your game 'not boring' a bit like the Dan Brown approach to bestsellers (yay book analogies -- you knew you'd get one if you kept me going long enough): a cliff-hanger at the end of every chapter, but not really much else in terms of quality compared to much more enduring works (classics, as one simple example, but there's plenty of compelling, *good* modern fiction of course). By that metaphor, every league reveal near the end of the current reveal is the cliff-hanger, while the league itself is more like going through the motions to get to that next cliff-hanger. Sometimes that process is enjoyable, but sometimes, as with 3.18 (which they clearly don't intend to really 'fix'), it can be quite punishing and you wonder why you bother. But you know why you bother: because you're already committed to the long haul, you love those cliff-hangers and the hype inherent to them, and maybe next league will be better. It's not...always bad...

Yeah, I'm back at the abuse comparison. Whoops.

But okay, let's consider THE most popular PC games out there right now and see if they match the 'tension=not boring=keep 'em hooked' hypothesis. Google ahoy, brb.

Needless to say, every mag and their dog had a list, but this one, from April 2022, seems based purely on a quantifiable MAU (monthly active user) figure from across 37 countries (not including China, of course). As good a list as any.

https://newzoo.com/insights/rankings/top-20-pc-games

Well, shit. I was wrong. Most of these are all about the tension -- specifically, PVP. So much for the quiet brilliance of your 4x games and your survival sims and, of course, the MMOs. Okay, in order:


Spoiler
1.fortnite -- total no-brainer. The WoW of Battle Royales. Ironically, it started as a much less aggressive 'tower defence' game but once it pivoted to BR it just went bananas.

2. minecraft -- Lego for a new generation. I have no idea how 'tense' this game is, since I only gave it a cursory shot and it struck me as...blocky? I know the young uns do all sorts of crazy shit with it though.

3. counter-strike-global-offensive -- first true 'adult' PVP game on the list, and it's probably also the oldest.

4. league-of-legends -- Ah, now we're talking REAL tension. But again, it's between other people rather people and the game. Although I'm sure Riot cop their share of shit for balance choices of various champions (that is the term for them right?)

5. valorant -- I thought this was just a mobile version of LOL. Nope. It's Riot's take on CSGO+Overwatch. So you have a measure of brand loyalty (Riot might not be the new Blizzard with their genre-dancing but they tend to land their genre hopping attempts well) and a super popular PVP genre with baked in esports focus. AGAIN: tension between players.
.
6. roblox -- My niece and nephews play this. I have no idea what it is. In ten minutes I will...oh. Wow. A games platform for kids, but all games made by users. With mtxes...huh. Yeah, okay. I'm not seeing much tension here, but that'd vary game to game. Seems the most popular are fairly friendly affairs though: raising pets, dungeon crawlers, board games...whatever they can come up with. I'm putting this one down as low-to-no tension. Not bad for number 6!

7. grand-theft-auto-v -- A super popular sandbox game successfully adapted to multiplayer is no small feat. Or, more accurately, a single player game that transitioned to a Lifestyle game with frequent updates, a big roleplaying scene (this I did not know), and all sorts of unique GTA madness. Tension level though? I think this one's less about that and more about a sheer mountain of shit to do, most of it enjoyable.

8. call-of-duty-modern-warfarewarzone -- Sigh. PVP tension. Been there, done that.

9. apex-legends -- BR hero shooter, blah blah. PVP tension.

10. rocket-league -- This is now officially repetitive.

11. overwatch -- like Valorant, only older and made by a company with more legal problems of late.

12. tom-clancys-rainbow-six-siege -- PVP tactical shooter.

13. destiny-2 -- And at 13, we FINALLY have a game I'd consider putting on the same shelf as PoE in terms of tension. A looter-shooter that puts PvE above PvP in terms of development. I haven't played it so I can't comment as to the tension, but if it's PvE, loot-based, multiplayer and super popular, I'm going to guess that it has a fair chunk of player vs game tension. it only took 13 games to get here.

14. call-of-duty-vanguard -- and we're back to PvP.

15. pubg-battlegrounds -- And not moving from it.

16. dota-2 -- LOL.

17. genshin-impact -- Oh hey, it's the first game on the list I actually much experience with. Wholesale ripoff of super popular pve/rpg Zelda:Breath of the Wild, but with collectible pretty boys and girls. It's not really an MMO but given we haven't seen an MMO on this list at all, I suppose it's the closest to 'popular MMO style game' around these days. PvE tension is pretty low. You can explore a huge world, collect shit, cook shit, fish, farm mobs, do raids...yknow, MMO stuff minus the MMO. Very regular events, solo and coop. I suspect if you want to veer out of pure story territory and handle harder content, you're gonna want to open the wallet to do what gacha players know ALL about: ten pulls to get duplicates of top rarity characters, with each dupe strengthening the one you own. Pure pay to win, but...I get the appeal. PvE tension level: mid to low.

18. lego-star-wars-the-skywalker-saga -- As with minecraft, I never got into the 'lego' video games but from all accounts, this one's a doozie. All nine movies recreated as an open world with lego and tongue in cheek humour? Kinda fucking brilliant. Just reading about it has put it on my to-get list. Damn. BUT not why we're here. tension? uh...real low. Now, will players keep coming back to it as they have others on this list? Tough call, but from what I can tell this game is, for its many fans, a bit like a favourite series or movie. Once or twice a year not at all out of the question.

19. elden-ring -- You might not have heard about this one, since it's sort of new and...ahahah. okay. Tension level? NOT as high as you'd think, which is why I think it's on the list while certain other FromSoft games might never have been. Elden Ring actually does the opposite of what you're saying brings people back: it scales back the usual Souls tension outside of a handful of scripted story boss steps and gives players the choice to decide how tense they want it. Quiet leveling up at a favourite grace spot? No worries. Rushing in blind only to be squished by a giant that was only moments ago a fucking pile of rubble? Go for it. Collecting flowers? You can do that too. Make the game your bitch because you're a Souls god? Rock on, Tarnished. PvE tension: variable, so in comparison to what PoE does (ZERO player control over the difficulty/tension outside of build choice), I'd say mid to low.

20. phasmophobia -- what even is this. Oh my. That's great. Wow. Not for me, but damn. Tension: through the roof, but perhaps not in the same way PoE is.


Okay, phew. So what can we conclude from this? One: PvP tension is waaaaay stronger than PvE, with fpses, BRs and mobas still ruling the roost. Two, there is a market for low tension games that hit other pleasure spots, such as truly friendly coop, exploration and...lego. Three: when there is PvE tension, it's offset by a vastness of the game/variety of things to do itself rather than its 'vast' mechanics. And four: not every game on this list can be considered a 'long termer' but MOST can. That one surprised me the most, to be honest -- I thought there'd be more 'current hits' (Lost Ark, CP2077), but as it turns out, gamers are incredibly loyal to their chosen poison.

Spoiler
For the record, current steam charts differ somewhat from this list, which means certain very popular games must use a stand-alone client (cough Epic). It also has newer games like V Rising on there, because boy is that game living up to its name. And, while we're at it: Path of Exile is at #14.


But not a single one of them has what I'd consider PoE's sort of tension, being a regular reset of the playing board forcing 'returning' players to learn, essentially, a bunch of new sub-rules, some of which might be incorporated into the core game. Some of which also invalidate other sub-rules players learned and incorporated into their playstyles mere months before.

Just typing that makes *me* tense, FFS.

Fuck, I've forgotten my point. Hang on, rereading.

Oh, right. Tension = not boring. I think that's 100% true for PvP (assuming the game is done right), and only somewhat true of PvE. And of the PvE tension types I found lurking in that list, most are, well, based on great boss design with really satisfying rewards. Not something you'll find much in Wraeclast and probably even less outside of it but still in PoE.

So I guess here's where I DO disagree with your argument. I think PoE could be much less tense and still not boring. If anything, I'd argue it could be less tense *and more interesting* because instead of spending all that time learning those sub-rules, getting your soul crushed by new and very arbitrary layers of difficulty, you could be actually playing the game without feeling a constant urge to make sure you're doing everything right. I get it: That's an ARPG thing, especially when respeccing is a bit of a pain. You'd better believe I keep pausing Sacred 2 to look up guides and hints because that game has NO respeccing and a bunch of early game options build-wise. My attempts at just 'playing' the various classes and their 'aspects' (ie skill types) have varied wildly from 'oh fuck no' to 'oh fuck yeah'. BUT I know once I get my rhythm going, once the systems go from 'pause, think, worry...restart?..' to 'cool another level...and done' that I will be fully immersed. I don't think that EVER happened with PoE. The closest I came to immersion with this game was mindless map grinding that I knew was safe. Fucking. Yawn.

The crux then: if PoE would be 'boring' without that tension, and that tension is largely based on unnecessary difficulty, complexity and ad hoc, punitive rule changing, AND that all of those are generally bad game design (especially in ARPGs), could one argue that PoE is, in fact, not boring because it is, by modern and popular game design philosophy, bad?

By extension -- would be it boring if it were, by those same standards, 'good'?

I say yes to the first, but no to the second. But then again, I still believe GGG care more about the quality of their game than the money it makes them. Deep down, I really do. Surely were that not true, Exiles would see the truth and stop supporting.

Surely.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on May 27, 2022, 3:32:27 PM
The way I am treating it is a way to combat my own burn out.

Instead of waddling through a league I'm not really having a whole lot of fun with I'm just going to put it and my goals on the back burner and check back with 3.19 when they can make more significant changes and hope the league mechanic isn't about exacerbating the issue.

Healthy mind and all that. At least they're hitting it out of the park with the atlas tree though so that's something I continue to look forward to.
Last edited by Messerschmitt#0749 on May 27, 2022, 5:28:29 PM
"
Aynix wrote:
AN rares would be fine even after 1st nerf (we have like 4 nerfs at this point?) but if they would appear only outside other league mechanics.
AN made me hate my favorite league mechanic which was Blight.


Nah, they're still shit outside of other league content. They added annoyance without adding reward or reason. Most non meta skills went from almost useless to trolling. They can nerf it 4 more times, and it's still shit.
Nah im sitting it out and deal with the archnemesis mods. however if they remain here next league im gone aswel just like all my friends and guild already quitted.

Report Forum Post

Report Account:

Report Type

Additional Info