Is it true Betrayal is the worst mechanic?

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arknath wrote:
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Lyutsifer665 wrote:
anything you need to use a "cheat sheet" from another site is a bad mechanic. i still havent learnt how syndicate works for this reason


I disagree with this point. Betrayal mechanic can be learned just like delve mechanics(biomes, secret passage etc). You make a choise not to learn it and that is 100% fine. You can still progress it just with slightly less rewards. This is a very acceptable and good solution for a league mechanic.



even if you learn it you would still need to pull up that cheat sheet every time you encounter syndicate unless you want to memorize the whole thing. its just annoying.
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Lyutsifer665 wrote:

even if you learn it you would still need to pull up that cheat sheet every time you encounter syndicate unless you want to memorize the whole thing. its just annoying.


Only if you want to play with 110% efficiency, which is hardly required.

Aisling, It That Fled, and Vorici are good in Research (Veiled mods, breachstone upgrades, white sockets) a.k.a. the veiled woman, breach monster, and annoying forsaken master.

Janus & Gravicius in intervention (Divination & Expedition scarabs) Also the only two that end with "s" in the wing that tries to assassinate you. But on average most masters are fine to be dumped here unless they are the 3 from research.

Hillock if you need quality.

The rest is gravy.

Last edited by jerot#5117 on May 24, 2022, 3:02:25 AM
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Pizzarugi wrote:


But that's what I love most about Syndicate. I'm free to fine-tune the board no matter how long it takes. Resetting the board is probably the worst thing about the league.


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Pizzarugi wrote:

But that's what I love most about Syndicate. I'm free to fine-tune the board no matter how long it takes. Resetting the board is probably the worst thing about the league.

I think it'd be better if the board didn't get reset if the Mastermind is defeated. If that happens, fine, then you can force us to run it.


lets be real, the real reason why you guys love syndicate the way it is, is because its rewarding. you want the best repeatable rewards and perhaps the option to get the best "t4" reward.

GGG is too afraid to rework/touch syndicate because many players are enjoying syndicate the way it is.

that said, what are your thoughts on alva temple?

i actually would be fine with the syndicate board the way it is, but then i would ask alva temple be given the same treatment. we should be allowed to "perfectly craft" a temple rather than be forced to run it.
[Removed by Support]
I think they need to make the modifiers from pure veiled crafts more powerful. The crafted versions can stay the same but going after veiled mods from drops should be more of a thing, maybe they can drop double veiled mods even. Let the members drop more veiled orbs.

Please show what the member does... like seriously. I'd like to know if a member wishes to switch spots if that will be a good idea instead of alt tabbing. Alt tabbing just takes more time, I'll figure it out eventually.

Adjust some of the member rewards, remove Guff from the game. I can't stand his stupid mini game crafting session. Or at least show me what will appear, that way I can plan it out a bit. Or get rid of the timer and just give a certain number of currency.
It was the worst until 3.15 or 3.16 where thay made unveils much less of a hassle.

Before that you needed to unveil a shit ton of items to finally unlock crafting.
Many of those unveils required multiple unveils to give you a rank too. It was a horrible grind.

Now that you just need 1 unveil to unlock max rank of any recipe, you do it for a few days after league start and getting to maps and that's pretty much it, you're set.

I never bothered to learn how it works, it seems too complex for me to worry about. I just press random buttons, bars fill up, then i go raid the safehouses and kill catarina. Do not care about min/maxing because I can buy those T4 crafts from other people on TFT and they're not expensive unlike Harvest crafts.

IMO it's fine how it is.
It's heist that needs fixing. That barrier to entry is very off putting. I don't want to grind rogue exp for 10 hours and then spend another 10 to grind their equipment. I just skip Heist because of that. Heisting itself has a host of its own problems, such as inventory clutter. Archnemesis rares in it don't make it any more appealing lol.
I hate this mechanic and would love to able to turn it and Bestiary off, the same as we can many other previous league mechanics. Why are these two compulsory?
I can't disagree more...Betrayal is one of my all-time favorite leagues. It has a learning curve, but unlike other leagues with complications it EXPLAINS IN-GAME what to do. No need to seek a spreadsheet or anything like that (unless you want to go total optimized).

There are hints on each syndicate member as to what rewards you should expect in the safehouse. If they are vague (like guff), you learn it by doing it once.

As far as rewards go, yes they need to be updated. There should be more winged scarabs being rewarded now instead of gilded, especially with the time investment required of a good syndicate. It That Fled should have a chance at creating an enriched breachstone or whatever the new top tier is. etc. etc.

Brainless mechanics are the worst imo. A good league mechanic should require planning, strategizing, good rewards, and enough in-game direction for the player to be successful WITHOUT minimizing the game. Betrayal is one of the few that ticks all those boxes.

If you spend a tiny bit of brainpower, after the third or fourth safehouse you open you should know exactly how the mechanic works. Maybe not all the rewards, but how to direct syndicate members to certain lanes and leveling and stuff. Spend a league on doing some syndicates and you'll know exactly what each syndicate member gives you.
Last edited by jsuslak313#7615 on May 31, 2022, 10:49:05 AM
Honestly I don't really like it. But feel myself to do it. Did about 50 mission recently. Wanted to get 28-30 quality on my gear, white sockets on my Shavronne's wrapping, and upgrade my breachstones. Making particular member go to particular job can be very tedious.
Significant part of rewards are outdated or just garbage. Especially transportation and fortification. Only good which comes in mind immideatly is Hillock's quality crafts. Jorgin's bestiary items (at least may exchange them into lures in harvest).
As bad example is Perandus in fortification. I left him there because already felt sick with all this. And didn't want to spend 5-10 more mission just to move him into intervension. And guess what I got? Only few ancient shards. Which I get every map by killing harbingers. But at least I got everthing else I wanted.
Some members have are complete garbage. Like Haku and Rin.

Most important are service rewards. I always try to gather Aisling (add veiled mod), Vorici (white sockets) and It That Fled (breachstone upgrade) in research. Maybe Tora. But this can be extremely time consuming. This trio is the main reason I run syndicate. And Hillock maybe too.

Syndicate is original source of scarabs. But feels like most inefficient. There are much better alternate sources. For example you may get infinite scarab loop with operative strongboxes. Or sextant mod which guarantees gilded scarab from first 3 possesed enemies. Just allocate Seanse. Or just run simulacrum. You'll get a lot of scarabs. Or delirium map with scarab reward type. Even with only one you'll get so many so of them.

I would like it much more if it was more deterministic about members' jobs and had more valuable rewards.
Last edited by exiled_cacodemon#4629 on May 31, 2022, 11:29:46 AM

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