Path of Exile is much more casual than World of Warcraft and Farmville

Please, for the love of the RPG gods, never mention Farmville again!
I'd argue that all games are as hardcore or as casual as you want them to be... for the position you'd like to be in compared to others.

All of these games boil down to two factors that determine success: time+efficiency.

The rare exception are the games with daily/weekly time limits. They only reward efficiency for the most part... assuming everyone participates the maximum per day. These types of games level the playing field between people with disparate amounts of time on their hands.
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Silty wrote:
I've brought this up in a couple other threads, but decided to make a whole topic about it.

Path of Exile is more casual than World of Warcraft, because you can just pick it up and play through all the content by yourself, whenever you want.

In contrast, World of Warcraft requires putting together and organizing a group of 25 people for some of the high-end content. The difficulty involved in doing that obviously exceeds copying someone else's build for Maelstrom of Chaos. Plus, some dungeons take hours to complete, as opposed to the relatively small distance you need to reach between waypoints in Path of Exile in order to make progress.

Even Farmville is less casual than Path of Exile. The system is designed to lure you in and make you play at the oddest hours. I've heard horror stories about people being asked to harvest their friends' crops in the dead of night. Whenever a game has some kind of system where you have to wait a period of time whether or not you are logged in (daily quests and such), the game reduces its casualness by tying itself to your real life in an excessive way.

Personally, I enjoy the casualness of Path of Exile, and I fail to see why it's often thrown around as an insult. It's great to have a relaxing game without insane hardcore commitments like Farmville or World of Warcraft. It's a nice, casual game that you can relax with on a coffee break.

As an aside, the hardcore ladder is more casual than the default ladder, because it takes much less time to reach the top. It's not as hard as it seems if you think of it as driving - if you make a severe mistake while driving, you can crash and instantly die, but if you follow a few simple rules, it's not that hard to survive. Stay alert, be defensive, don't take risks, etc, and you will get there much faster than in default. In a way, playing hardcore is like enjoying a casual drive without the gas costs or risk to one's physical body.


Except you're wrong. So unbelievably wrong.

Casual doesn't mean it's easy to pick up and play, it means that the game lacks difficulty or depth.

By your logic, Skyrim is a hardcore game. Which is even more wrong than calling PoE casual.
Last edited by xxnoob#7582 on May 19, 2012, 2:59:28 PM
And, IMO - casual games are not inherently bad. Although, I do question 'are games like Farmville actual games?' and give the term 'casual game' a bad name.

To me, a good casual game is the 'Easy to play, difficult to master' type of thing. The type of game where your mom could start playing it and get it within a few minutes, but you could also spend a long time trying to 'master' it.

Tetris is a good example - pretty much anyone can instantly 'get' Tetris, but at the highest levels of the game when the blocks are falling so fast you can't even see them - mastering that takes a certain talent.

To me, good 'casual' games are things like Peggle, Bejewled, Plants vs Zombies, many of the Tower Defence games, Luxor/Zumba, toss in games like Katamari/etc - and I don't think 'casual games' needs to be a dirty word.

Many of the games which get called casual which are pretty much 'click and wait, and pay to click faster' - I have a hard time even classifying those as games.
I shivered at the mention of farmville in a PoE forum, but i agree that PoE is nice to pick up and play whenever you have the time to, or feel like playing.

There's always time for another ledge, or fellshire run :D
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its an ARPG , its not supposed to be a life-altering "hardcore" game that only basement dwelling unemployed people can excel at.


as much as people want to talk about casual and hardcore and whatnot else, if you think things should be the modern definition of "hardcore game" where you have to play all day every day to be the best... the reality is you have to be an unemployed loser with no real friends.

im not trying to be mean saying that, its just being realistic.


if you work 8 hours a day, cook and clean, and have friends to socialize with ... its physically impossible to be what is considered a "hardcore gamer".




I honestly laugh at people who pride themselves on being a hardcore gamer... because you should not be proud.
Extremely facile usage of the word 'casual.'
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Sometimes I'm a casual hardcore player. Other times I'm a hardcore casual player.
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