Archnemesis mods I hate
These existed before but were very rare. Now they are everywhere and I hate them:
1. Lightning Mirage. It's now a part of multiple Archnemesis mods, both rare and magic. Anywhere you go that has a good chance of magic/rare monsters - you are guaranteed to be chased by those stupid things. Any azurite node in Delve. Almost any Harvest or Ritual. Any Blight map. Any Heist. Every single Beyond map. So fucking annoying! Please reduce how frequently this stuff can occur. Better yet, just get rid of the whole thing that chases you. 2. Vampiric, aka No Leech. Sure, there were No Leech monsters before. But they were pretty rare and never super tanky. Now this mod is very common and is often combined with other nasty mods. Vampiric Soul Eater, Vampiric Treant Horde, Vampric Gargantuan, etc. So what are you supposed to do if your build relies on leech to survive? Get fucked? Please change it from no leech to some form of reduced leech. Don't ruin a whole build archetype. 3. Frost Strider. Places an almost invisible degen ground that instantly does pretty insane damage. This is just ass. You can't see it happen until your hp suddenly disappears in a matter of 1-2 sec. Please make it more visible, add a delay before the damage occurs, and nerf the damage. Last edited by Kelvynn#6607 on May 19, 2022, 12:03:44 PM Last bumped on May 19, 2022, 11:08:28 PM
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Add Flame Strider to the list. Way too much damage over time.
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I found Magma Barrier to be a right royal PITA for some characters.
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I do not and will not use TFT. Gaming Granny :D 🐢🐢🐢🪲🪲🪲 @xjjanie.bsky.social |
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Lightning mirage & toxic are the worse. On-death effects are one of the worst mechanics in PoE imho
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I hate all of them, they should have came with some kind of reward.
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