Blight Maps - STUN IMUNE?

I am not sure if that is a bug but it has no sense... I belive that blight was invented so you can juggle between type of towers and choose type of tower depening on what are the immunities in portals so you can counter them. Now let s take a look at few types of mods from archnemesis: Gargantuan, Juggernaut, Bonebreaker, Steel-infused, FrostWeaver. All of them are stun immune in blight maps. You ask me "why gargantuan, it doesnt have 'cannot be stunned' line in his description". My answer is "I have no idea you tell me" ( prolly a bug ). All of these 4 modifiers are not affected either for seismic tower ( empowered by level 3 empowering tower ) and ice/slow towers ( empowered by level 3 empowering tower ). So now, blight is mechanic that is created so you make tower defense, juggle between immunities of portals and towers you create and create towers that way so no mobs can pass by so why there are mods available in game that makes these towers totaly usefull ? These mods are only stun immune for example but they pass slow towers like they didnt ever exist same with seismic. I think it is a bug cause it destroys any sense of blight that is to juggle between towers that can stop or slow monsters so you have time to kill them but there are now mobs that are not affected by any of 2 deffensive towers...

In addition. Blight ravaged maps were created so you can no longer afk farm these maps and you depend 100% on towers, now this is totally broken cause bad design of archnemesis implementation...

Hope you will fix it ASAP!!!!:)
Last edited by Harique#3633 on May 19, 2022, 10:36:45 AM
Last bumped on May 19, 2022, 10:05:28 AM
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Its not a bug just poor design in hindsight. If you roll monsters cannot be stunned as a map mod you will see similar happenings (except slow/freeze towers still work). But you can choose to roll over monsters cannot be stunned!

That being said blight is my favorite content and it has been removed from my atlas until changes are made for those arch nemsis mods to not ignore towers completely.
Last edited by gladiatorpie#3317 on May 19, 2022, 10:01:48 AM
But stun imune and cannot be changed below base value are mods that you choose to run or not or you vaal map to get more value with a chance to break your map. In this problem you cannot choose or not. You have to deal with it even if you doenst want it cause designers doesnt get to end of coast, not saying end of acts...
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Harique wrote:
But stun imune and cannot be changed below base value are mods that you choose to run or not or you vaal map to get more value with a chance to break your map. In this problem you cannot choose or not. You have to deal with it even if you doenst want it cause designers doesnt get to end of coast, not saying end of acts...


Ha you posted two seconds after my edit. Im agreeing with you here though. The arch nemesis mods that ignore towers are completely stupid and should be changed. But not a bug.

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