Remove archnemesis mods from monsters
Are we supposed to buy a second monitor just to be able to have a list of the archnemesis mods and their effects open at all times just to understand what the monsters do?
On top of that, there are many modifiers that make the rares almost unkillable. It is not worth stopping for a rare monster for couple of minutes, just to get a few magic items out of it. Map bosses seem to have 10% of the life of some rares. I sincerely hope this is not the way Path of Exile 2 will be like. This is not fun. Last bumped on May 14, 2022, 5:46:33 PM
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They didnt nerf any build / skill... but the archnemesis debuffs they added to the game is the *** same thing that nerfing all builds or worse. GGG being GGG. Well done.
A build with 75% block attack / spell overcap. All resistances 80% overcap including chaos. Above 20K armour. Used to make all content with few issues is dying all the time. Why? ... dont' fck know. Something on the monsters we don't even know what. At least in Archnemesis ppl choosed what the build could handle. At this moment close your eyes and pray. Last edited by PiTBvLL#4036 on May 14, 2022, 12:33:22 PM
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GGG did not even test this. [Removed by Support]
It is STILL over-tuned, just remove it we're still in day one . We can't wait for a week or two before you start fixing the rare monsters. Just undo changes and add arch nemesis monsters like a map modifier or something. Last edited by Ian_GGG#0000 on May 14, 2022, 12:39:02 PM
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Forget it
Worst update ever... and I've seen some bad ones over these years. When finally we have a good season (3.17)... here we go again! GGG... you like to nerf things... NERF TO ZERO the boost you gave to the monsters and make the game playable at least Until then, I'm out |
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