Let us level by other means than the campaign - suggestions

The [Removed by Support] will scream if u don't like it just don't play but at this point, I've done the acts 10000 times and my eyes bleed my ears bleed and my hands bleed anytime I die I am not even sad or mad that I died to some bullshit 1 shoot or lag no I am mad and sad that I have to do the acts or pay somebody to help me skip it for me. I am not some super smart dude who can do the acts in 2 hours no it takes me 10 hours and each time I die the less I wanna play the less I wanna do the acts again.
I don't think players would play less if there was an alternate way to get to maps or heist or etc hell it would prob keep more people playing after the 1-month league life cycle
I have quit every single league after 3 weeks I just could not take it anymore to do the acts again.....
At some point, u have to ask yourself What is the real definition of insanity?
The main char is a half-elf for the whole story OSHOCK FACEo
Last edited by JC_GGG#0000 on May 12, 2022, 1:34:25 PM
Let’s put this in a way Chris understands: Some old college friends are coming over this weekend and you wanna play some Magic like old times sake. But before you can actually play normally you will have to spend 10 hours with just using a starter pack each.

Does that sound like fun? Of course not.
Ninja.
Last edited by la_blue_girl#0819 on May 14, 2022, 10:51:10 AM
"
Sixdeathsbestdefence wrote:
Tbh, i am both in and out on this subject.

First character every league should go through campaign, that's my thought.

However, second characther we create after the first character finishes campaign, should be free to do enjoy what it wants to do.


This is how some other ARPGs do it, including the one I and about 100 other people in the world play. If the devs add content to their core campaign, or start a new season, you have to make a new character to experience that, play through the story once and then your 'dungeon/exploration/expedition/rogue-lite' mode is unlocked for both that character and all subsequent characters made to play in that season. The repeatable content scales to your character's difficulty at first, but before long you can calibrate it as you see fit.

It's elegant and efficient. It also keeps exposure to the story to a minimum *but not zero*, which is nice, because after about 6 months I'm always happy to play a story through again...especially if it's had changes made like a new NPC with a new mechanic.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Tobikaj wrote:
"
SquareCubiC wrote:
"
Tobikaj wrote:


like, did you delve or heist for hours? this just turns into a chore rather than anything else.



The irony is so incredibly palpable.

I'm sorry, but I couldn't disagree more with your other posts. The stuff about balance, business models, longevity etc.

I - personally - would invest more time and money into the game if I didn't have to go through the unfun autopilot chore of the campaign multiple times each league (if I don't burn out before clearing it even once). And I know my friends feel the same way. And from this post, it seems we're not alone.


but then again, and i am sorry to play that card, you are stating a point of view of an uninvested player.
you averaged a solid 6-7 challenges over the past leagues.
which is less than you get for completing the campaign.

you got burned/ bored out? fine. so be it.
maybe this game, as it is, is simply not for you.
there is no need to change a system that is proven, just to appeal for a certain kind of not-actually-playing-playerbase.

from a business pov: you arent the target audience anyway, you are not the kind of player ggg wants (most likely) to appeal to.
not only talking about supporter packs here, it is more of a time investment matter.
players that invest a lot of time are more likely than others to invest money as well. period, simple.

not saying that catering to either faction is a good thing, but lets face it, this game has 4 game modes, each appealing to a different kind of players.
you cant make it so everybody is happy, it is just as it is.

also fun fact, many of my friends like it the way it is now.
now what :O
that argument, especially since you used it a couple of times now, is just weak. :)


"
la_blue_girl wrote:
"
Foreverhappychan wrote:
Eh, we've been asking for a story-independent way of leveling alts *forever*. Literally one of the first topics I really discussed here way back in 2012 I'd say. The Map system, cribbed liberally from games like Torchlight, seemed the perfect stand-alone means of leveling characters, but they've kept that locked past the drudgesome campaign and likely will keep it there. I dunno, maybe they see the campaign as some sort of test of endurance or something. I really liked it the first few times. But as a certain witch likes to say, familiarity breeds contempt, and any story's gonna get old after enough times.

I play almost objectively inferior ARPGs because they have a non-story leveling mode. Not saying the introduction of one would bring me back, but I certainly would have enjoyed the game a lot more I think. This is why I really enjoyed Descent and Descent: Champions. They felt like genuine evolutions of the POE framework into a sustainable, replayable mode ruled but not ruined by RNG.

I suspect they've simply put too much time and energy into the slog of the ten act campaign to explore an Adventure-mode style option, especially as regards new leagues and all that. I don't see why they couldn't have both, but then again there's a lot of shit about PoE I don't see.

What really amuses me is how pretty much every regular player refers to the campaign as 'tutorial mode' and spends as little time with it as possible -- mapping being the 'true' game -- and so what do GGG go and do? Announce a SECOND campaign, this one 7 acts, full of shiny new locations and quests and story that, almost without fail, most regular players will be eager to rush through within a month or two of PoE 4.0's release. And I see no real difference between rushing through something giving it absolutely no thought and just skipping it. If anything, the latter seems at least honest: no one likes to repeat the same story over and over when it's...honestly, it's not even a story, is it? It's a series of quests that most players wouldn't bother with but for the rewards. But for the obligation. It's not like you get even a modicum of agency with Path of Exile's campaign. You HAVE to do it, almost 100% the same every time. Characters barely change. The Exile changes in precisely one way and one way only: they get stronger. If that's a story, I'm a ham sandwich.

A second campaign of similar content and intent (its main goal being to get you to the Atlas) seems like a huge waste of time and money to me, but I guess if you want to flog your expansion as a sequel, it has to at least LOOK like a new game with new acts. Ignoring some confusion as to whether it's an ACTUAL new game or not (always makes me laugh; as if GGG could afford to make a new game when all their loyal supporters have invested so much into their premium-priced experience of this one!), it'll probably pay off too. It's not that most people are dumb, just that they generally don't think about this stuff very much. They have other priorities in their lives. Fooling them into thinking an expansion is a sequel is child's play in that regard...or, if not fooling them, at least convincing them to accept that's what GGG are calling it and that's that.

So PoE 4.0 becomes Path of Exile 2, with (so far) two distinct features: a new campaign leading to the same endgame as PoE '1', and a skill gem socketing overhaul. The latter could be done to PoE 1, but the former really should be the domain of a true sequel. But again: not happening. Not when a GAAS is your only egg in a relatively small basket. Good thing it's made of gold.

I've yet to see a tenable argument against a non-story leveling mode in an ARPG from the perspective of a player who values their time. In my not-inconsiderable experience with ARPG gameplay loops (I'm currently at around 2.8k hours with Wolcen, most of it spent leveling alts in the non-story leveling/rogue-like mode), a story-independent leveling mode increases a game's longevity rather than the opposite, since it distils down what we love to do without forcing us to repeat something we might have enjoyed the first time around, but are guaranteed to give fuck-all fucks about the tenth or twentieth. So that argument is dead in the water imo.

But from GGG's perspective? Marketing, pure and simple. They get to claim 'free content!' and point at their huge campaign, as though it's somehow the bulk of the game just because it's the bulk of the levels (you're typically well over level 60 by the time you hit the Atlas) another illusion of proportion, of course: you'll spend FAR more time in the Atlas than in Wraeclast now.

Which is to say, you'll be spending far more time in the 'post story' mode (any 'story' in the Atlas is tacked onto the main campaign and you won't convince me otherwise, so don't bother trying) -- and another term for the 'post story' mode is 'non-story', since you are no longer engaging with the story. No?

And if people are rushing for that, for the gameplay loop full of options and interesting bosses and most of all, freedom from the tyranny of glorified fetch quests that have shit-all real effect on the game experience beyond their rewards...then why not just give them the option to skip what they're rushing through and go straight to what they WANT to do?

Few games would benefit from a story-independent leveling mode as much as PoE. I just think GGG know they don't have to make that effort, and so they don't. People shovel money at them either way.


Clap.

I really can’t come up with any reasons why someone wouldn’t want this, which just means they’re defending it from GGGs perspective, aka they’re Stockholm-syndromed. If GGG did change their mind about all this they would jump wagons immediately...

Also, why is the meat of the game not based around running a slightly more difficult campaign over and over again? Could it be that it’s boring af? It’s almost like GGG know this themselves... So why tf do we have to do it for 8-12 hours every league start?


8-12 hours?

you miss out on the "you can actually get good at this, levelling thing" component.
you can literally half your time in the campaign, by improving.
sure, this might not appeal to the vast majority of the playerbase, but then again, you dont need to play the game.
there is that double standards thing that is very popular, especially in poe.

A: People are crying over how the certain kinds of players and/ or group play people are printing currency.
yet that is basically it, they just complain, dont change anything about their playstyle.

B: people are getting to maps so much faster, which makes them fairly rich on league start.
now... this one in particular...
this is the reward for actually playing the game, improving, planning, whatever you wanna call it.
it is a reward.

this games community became a fetid pool of whiney complainers as the game got more popular, PROBABLY, because other games appeared inferior, i dunno, not quite a diablo refugee.

but here is basically what's happening.

people come from Diablo 3 to Poe (as an example)
not only they got now the bragging rights to say "i am playing an elitist version of Diablo now"
no, they also start to struggle in the game, something they didnt really have had in their old game(s).
but instead of adapting and improving, they complain.
they also notice that the other game was WAAAAYYYYY more QoL and had many things that make the games access a lot easier, to (in my opinion) make the lack of endgame and the overall shallow experience, less apparent.
so, now these people see, that poe does not have that, may it be for whatever reason, it simply does not have that.
and those people then start to complain about the systems that were super fine the time before the flood of "other arpg refugees".

so, my very personal thought, about this:
Those complainers, especially those who come from other games, basically try to bring to poe what they had in other games but is "missing" in poe.
do they have the games betterment in mind? most likely not.
it is an attempt to make the new game as much as possible like the old game, until the point is reached (if the devs give in) where the old perception kicks in, and these people notice how the game became shallow, being unaware that it was the players feedback that caused it.
this is a normal human trait even, like, you look for a similar partner, unconsciously try to change certain things about your partner, to be more like your ex or someone else (mom dad whatever).

not saying it is the case everytime someone complains (or gets into a relationship lol). but this is a widespread thing.

and alternate levelling methods, are pretty much just asking for an easier approach / entry, which, if they gave in, would lead to more demands, like vaccum loot, pets that loot currency, yada yada.

poe was, is and hopefully will not become a lazymans game.


also, only because you cannot understand that i prefer it the way it is, what makes you think i am "stockholm syndromed"?
and seriously, if you wanna accuse me of something, use fancier words, like post purchase rational or some shit, else i cannot even remotely take that serious. (not that i could tho)
my opinions are my opinions, what did ggg for me? nothing, i am a consumer, i am not friends with anyone at ggg, they dont even freaking know i exist, i am nothing but a paying customer in their eyes, and to me, they are just a gamedeveloper studio, that made a game i really like. there is nothing more to it, if you wanna create some erotical fan fiction, go on lol.
if ggg decided to add alternate levelling options i'd still call that an awfully shitty idea.
but hey, if you feel better that way, keep thinking and projecting, i guess.

Last edited by SquareCubiC#3528 on May 13, 2022, 7:59:43 AM
+1 from me on alternative leveling :)

I see the core of the problem in:
1) It is not flexible, you can't choose what content you want to play.
2) It is insanely repetitive.
3) It is too long. Having maximum like 3-5 acts as they are might be more bearable.

Even if I don't like it, I'd agree on 1x full campaign run each league, it somehow seems fair (not ideal). But to run that again? No, I rather not make another character, which I regret, because there are hundreds of fun builds I'd love to try.

If implemented, you clearly will get more characters created and leveled, more characters needing gear = trading, meaning economy being more alive than without those characters. Most likely more time spent playing by players on average, as trying something new will keep them busy and so on.

This feature is requested quite frequently as I see. For a good reason :)
I don’t think having to run the campaign once each league before you unlock the alternative stuff is an especially good idea. I don’t play more than a character per league anyway these days so that would change nothing for me.

Even from GGGs perspective I just think it’s way more effective to hook players with a shorter pre-“endgame” process. When you hit maps there’s just way more variation and more of a sandbox feel to it. Your build is actually starting to resemble build. Gear drops can actually last you til the end now. There’s just way more player agency and it’s where the ”full” POE experience starts.

And even now that’s where players (who get there) actually spend the bulk of their playtime. So why lock the best part behind a 10-12 hour slog each new league, when you can get players to the good part faster and make them play more and spend more money, GGG?
Ninja.
Last edited by la_blue_girl#0819 on May 14, 2022, 10:58:53 AM
It's sad they never work on an alternative since all this time.

People like progress by mapping and GGG could use previous Atlas for level up alternative.

Act 1-5 replace by the war of the atlas.

Act 6-10 replace by conquerors of the atlas.

After you defeat Sirius you have access to the endgame with Siege of the atlas.

It'll be more fun.

Holy moly - the state the new league has launched in, has brought a lot of voices out. So many posts on the PoE subreddit about how leveling shouldn't take longer as it's the most sucky part of a new league. Someone even mentioned their friend went back to work instead of leveling under these conditions.

While these conditions would have sucked no matter what way you leveled (if we had the choice), it has brought a lot of attention to one of the core problems of a new league: Being forced to play the campaign again and again.

Report Forum Post

Report Account:

Report Type

Additional Info