Why am I still taking ignite/fire DoT with ignite reductions?
Hi,
I have a ES build (Aurana). I'm still taking fire DoT for 2 seconds when hit by some monsters. It annoys me because I thought I designed by build to avoid ignite. I have following passives allocated: Anointed flesh (20% elemental ailment reduction) Elemental resistance (10% elemental ailment reduction) Ignite resistance (20% ignite reduction) So that should be 50% ignite reduction Then I also have the following Pantheon: Soul of Abberath: 60% less ignite duration Captured Method: Immune to burning ground So shouldn't I have 100% ignite reduction? Last bumped on Apr 24, 2022, 8:48:06 PM
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4s(base) * 0.5(20%+10%+20% reduced) * 0.4(60% less) = 0.8s
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To expand a bit on the previous reply, Less and Reduced don't act at the same 'time' - that is, they are calculated as separate modifiers. I believe that if you either have 100% Less OR 100% Reduced ignite duration, you would be immune.
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" Technically speaking, only 100% less duration would make you effectively immune since enemies could theoretically have a modifier that increases their ignite duration, and increased and reduced modifiers are additive. More and less modifiers are multiplicative, so once a stat has a 100% less modifier it is always 0 no matter what else you do. On the other hand, two 50% less modifiers do not become a single 100% less modifier, whereas it is actually possible to reach 100% reduced duration with several modifiers that individually have lower values. I do not know whether there actually are enemies with increased ignite duration, though I believe there are some with increased freeze duration which makes stacking "only" 100% reduced freeze duration an ineffective way of dealing with them. Against the vast majority of enemies, 100% reduced would be enough of course. |
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" I knew there was an exception but I couldn't remember what it was. Thanks for the clarification. |
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Ok thanks all, got it
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