Please un-nerf Spell Totems
They are an incredibly niche style of play, that a small number of people really enjoy, especially those that suffer from RSI from this game! They really didn't need the triple nerf hammer this league (fp threshold gem, spell totem nerf, and soul mantle nerf). I understand some adjustments were needed due to the buff to spell gems, but as usual you went too far.
Spell totems pre-nerf were not OP at all, not popular, and actually quite expensive to get to an "ok" state. Now they are pretty trash without serious investment, and even then they are still fairly poor, as can be seen from their lack of popularity on poe ninja, with an estimated 200 characters playing spell totems per 100,000. I'm not asking for a reversion of all the nerfs, as if nothing had changed and those spell gem buffs were rolled out, they'd have been really strong. However perhaps removing 2 of the 3 nerfs, or at least reducing them, might put them in a better spot again. Thanks. Last edited by IcedInferno007#3962 on Apr 10, 2022, 3:29:03 AM Last bumped on Apr 12, 2022, 11:01:40 PM
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Seconded.
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They even decided to nerf soul mantle just to make sure nobody played spell totems this league.
Last edited by Exsmigol#0934 on Apr 10, 2022, 4:59:29 PM
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Unfortunately I don't think many totem players are left playing, so probably won't be a popular thread, I hope GGG still see it though.
Even Wallach who was the freezing pulse totem master, has said the build is done, and he won't be updating it on the forums any more. Sad times, of all the builds GGG needed to nerf (I won't list them) they nerfed into obscurity an already barely used build. |
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Screw cheesy ways to play the game.
Totems are fine. Follow guides if you're bad. |
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What a needlessly toxic post. How is it any cheesier than a minion build, a brand build, cyclone... all of which also require few buttons and are safe playstyles.
I am not bad at the game, I have hundreds of Ex each league that I give away when I am done. This game is taxing on people's hands, so playstyles that are a little easier on them are welcome. A quick look at your characters shows you have little to no experience with spell totems, so please don't comment on things you know nothing about. Last edited by IcedInferno007#3962 on Apr 11, 2022, 5:35:55 PM
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" Attack / balista totems are fine. Spell totem is really really bad. The updated wiki doesnt even list "spell totem support" as a valid support gem for totems: https://www.poewiki.net/wiki/Totem LOL ![]() If this doesnt show how bad the situation is, idk what does... |
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Earthbreaker totems aren't fine lol, spell totems are pretty comfortable they just can't exploit the most broken interactions currently since they got fixed for the sole purpose of nerfing FRsticks.
3 totems is roughly a 55% more multiplier gem equivalent, that isn't a crazy number and it requires specific passives/gear but I don't know how good you guys actually want totems to be. If the numbers much higher than that it quickly becomes why actually cast a spell yourself (which we've been at before) The fact totems have drastically superior uptime and provide an excellent safety screen already means they beat out selfcast really just for a clear speed tradeoff. Last edited by Draegnarrr#2823 on Apr 12, 2022, 5:26:00 AM
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I do wish people with little to no experience of spell totems would stop commenting. I've played a totem build pretty much every league for the last 10 or more.
Spell totem support is now 40% less damage (not reduced, less). It is also 40% less cast speed. They deleted the threshold jewel which means you now need to run something to add more projectiles, the best thing is rain of splinters which is another 30% reduced damage. And they changed the ascendancy so to always summon 2 totems at once instead of 1, which feels awful, you need to run multi totem support, another 21% less damage. With the soul mantle nerf you now have 1 less totem. Your maths is way off and shows you do not play totems. If spell totems were strong they'd have been meta, like EA ballistas were this league, they didn't suffer from these nerfs. They've never been meta, not in the time I've been playing anyway which is quite a few years. They've always been a 1% type build, now they're much less than that, there is a reason. If they were strong they'd be popular, just like ballistas. I dont go on righteous fire posts commenting about nerfs or buffs, because I've only ever used it once so I don't have the right or experience to. It would be good if those not familiar with totems did the same. Last edited by IcedInferno007#3962 on Apr 12, 2022, 8:10:58 AM
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I support this.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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