Strike skills need a lot more help to be competitive
" i know that it is to easy to overcome,its till a drawback though that you have to counter somehow the balance is off with fr and its drawback the gained power should be more equal to what the drawback is,how hard it is to overcome and how dangerous it is using fr for a comparison without considering the drawback still seems very wrong in my eyes you have to reach a certain power point before the drawback becomes irrelevant using the same gearlevel you showed for fr,strike skills work as well they work and the numbers arent that bad,but they feel bad when you use same based on their clunkiness (not sure if its the right word) i would have prefered you used another strong skill i find it very difficult to see value in changes like the suggested "take less damage" or "add more damage" they often dont solve the problems,they just hide it behind big numbers and often end up beeing abused by other builds we saw this with fortify on spell casters etc again strike skills need a buff (well atleast most of them,lightning strike seems ok as vaal skill) they need mechanical improvements and not number changes (atelast not until we see results of the needed mechanical changes) |
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" i really appreciate how you went out of your way to actually try out your own build and compare it with another with numbers. [Removed by Support]
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Stun isn't broken AFAIK and that's all warlord's mark is for - i'm not aware of a bug with it I stunned everything possible in expedition league aside from my usual gripe about betrayal being immune for god knows what reason.
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3 patches ago GGG changed various 'ailment/effect thresholds' on bosses - decoupling their raw HP from the equation. it is now easier to shock, freeze etc while boss raw HP values went way up
this change did not include stun threshold. overnight pretty much every stun related effect got nerfed quad-fold. this hasnt been fixed since. on top of that - significant percentage of end-game bosses are outright stun immune so this Mark will NEVER proc. and if you manage to stun - it is <1s stun followed by 4sec of stun immunity. ive made several stun related builds - each time believing that my previous attempts were bad but right now im certain. that threshold stuff is BROKEN. ive had 15m boneshatter build with 120%+ stun threshold reduction (effective ~75 due to formula), several sources of stun duration etc etc and couldnt proc that f.. Mark ONCE per entire endgame fights Rage while clearing is cool but the content you need it the most - it just doesnt work. Last edited by sidtherat#1310 on Apr 11, 2022, 7:28:10 AM
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Its hard but its possible, i've not seen a boneshatter character that hits 15mil that isn't abusing the attack speed trauma stacking, you need single hits for 1mil + to actually stun and physical damage is weighted more than elemental damage.
Like i'm not denying its weak for the investment required but you can stun all the current boss set, even easier now they added ashes so you can get 30% more stun threshold for heavy strike/boneshatter. Does it need a buff though yes absolutely but it kinda went down with the slam meta when it was absolutely trivial to stun anything. That buff statement goes for warlord's mark too tbh which lets be real is laughably bad compared to sniper's mark lmao Last edited by Draegnarrr#2823 on Apr 11, 2022, 8:55:23 AM
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Well, from what I've observed, it's strange how more efficient it is for you to build a Marauder or Duelist in the Southeast region on the tree instead of the native region. To me, this is a very obvious mistake.
Impale is pretty much the only physical buff we have. It is just "sufficient" and with a disproportionate investment. In short, the Southwest portion of the tree needs tweaking. Last edited by kenbak#5806 on Apr 11, 2022, 9:54:34 AM
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It all went to shit after
-Harvest nerf -support gem nerfs -skill gem nerfs -gear nerf (explody) -threshold jewel nerfs -monster damage and life buffs -Fortify nerf -passive tree nerf -cluster jewel nerfs -map mods (negative) buffs, (no regen, no leech are lot more common) -flask nerfs So it's a lot of crap that went down in melee direction while basically it got nothing melee specific in return in the meantime. Last edited by TorsteinTheFallen#1295 on Apr 11, 2022, 1:19:44 PM
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" All this changes that hit melee hardest combined with a inhouse favourism of GGG for Spells and Bows (see current patch) made me take a break and it probably develope into a quit over time if all their focus keeps on spellcasters and bow users. PS: The soutwest skilltree is a disaster and needs rework. Last edited by zzang#1847 on Apr 12, 2022, 8:31:44 AM
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GGG doesnt find the idea of face to face combat to be attractive.
Last edited by goldbergshekelstein#2242 on Apr 14, 2022, 5:18:47 AM
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" i think the issue they have is that they built defences too good that players could facetank enemies. even the slams. the game became too easy and players could just not move out of the way and delete bosses. now we have the conquerors invite, which highlights how unbalanced the game is with baran denying a huge area of the map. god forbid maven summons another copy of baran. [Removed by Support]
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