Aisling slams are annoying, frustrating and not fun

inb4 thread number 3. failed 10+ aisling slams in a row on a prefix which costs 24 ex to get each time. ran out of currency entirely and didn't even get any progress on my item.

aisling slams in mastermind do not feel rewarding. its rather annoying. it doesn't feel like a reward at all anymore. having it a 50% or larger chance to BRICK your item entirely is the absolute worst feeling in the game. I know you guys did this to "balance" out the buff you gave to veiled mods. But shortly after you buffed them you already nerfed them again AND moved it to be mastermind reward only.

you went completely overboard and ruined a once fun mechanic

Now in regular crafting to get an aisling slam, it doubles to triples the cost of the prefixes or suffixes you want to add a veiled modifier to. And then the worst part is that you also have to get lucky to get the desired veiled modifier, which often has a chance of less than 20%

Let me give you an example, i crafted these gloves:
Spoiler


To get T1 life on the prefixes i use 2 ex 'Suffix cannot be changed' and then reforge life for 1:12 chance to get T1 life. thats 24 ex in metacraft and a bunch of harvest reforges.

Then i craft suffix cannot be changed and aisling slam for solid 50% chance to burn 24 exa. It doubles the average cost of getting THE CHANCE to unveil something. The average cost to get that chance is now 52 ex.

I want +2 aoe gems on my gloves, and the chance to unveil that is 1500 weight out of 19000. the unveil rolls 3 modifiers and since it can roll every mod only once the chance to get +2 aoe will be as follows (if it takes 2x 2000 weight modifiers) (1500/19000)+(1500/17000)+(1500/15000) = 26.71% chance. and thats the optimistic value, its lower if it choses 1000 weight mods.

in other words it will take an average of 3,74 tries to unveil +2 aoe once.
due to the average cost of getting one chance of an unveil being 52 ex, that makes an average cost of 194 exa just for the two prefixes i want: life and +2 aoe.

Lets repeat this exercise for getting a third modifier as veiled mod, chance to not brick the item will be 1/3 and not 50%. If your two mod prefixes cost 100 exa to make, it will now take an average of 300 exa to have a veiled modifier ontop, if your desired modifier is 20% chance to unveil and you have to start over everytime you dont get it, your crafting cost will skyrocket to a whopping 1500 exa.

you see how these multipliers can quickly stack into completely ridiculous amounts?


It used to be really fun to finish an item off with aisling, it was worth doing and it was fun to run mastermind knowing that you will improve your items. now it finishes an item off in a bad way, it makes the item unusable in most cases and kills all the fun of doing betrayal, crafting and playing the game this way. I run mastermind looking forward to frustration of having to completely start over my items prefixes or suffixes. I no longer enjoy doing betrayal due to this one reason.

It seems that the balancing team thought it was 'too accessable' for the power that it provided and went ahead and drastically lowered the accessibility to prolong the grind it takes to get an item done, while completely ignoring fun in that equation and introducing a new multiplier in RNG stacked ontop of RNG stacked ontop of RNG.

Anyways here is my suggestion to bring back fun in doing betrayal


There is a simple solution to make this not annoying:

Aisling Tier 1-4 now only has a chest that gives 1,2,3,4 veiled chaos orbs

Tier 4 Aisling in mastermind has a perfectly balanced % chance to spawn a chest additionally to the chest of veiled chaos orbs.

The new chest drops a veiled exalted orb. Finally itemizing it so people don't have to trade the bench through third party platforms like discord.

easy fix, people still have to grind, its still frustrating to unveil a mod you dont want but atleast betrayal doesn't feel like its taking your toys aways everytime you play it.

Every mastermind aisling encounter is something to look forward to, there is no frustrating loss, once you finally get a veiled exalted orb you can add a veiled modifier to your item.

Please balance the aisling slam through rarity and not through setbacks
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Last edited by impulze3#1573 on Apr 6, 2022, 10:11:01 AM
Last bumped on Apr 8, 2022, 7:35:17 AM
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They like the RNG...thats why they took good harvest away.. it was too deterministic..I've bricked two +2 ammies on ansling because she would not give me life prefix but projectiles and crap.
Git R Dun!
pretty much why i finish crafting my gear and not bother anymore afterwards. in good old days i enjoyed playing 90 days, now ive been playing more towards 4-6 weeks.

they actually think rng is fun..
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Last edited by LiMA6#0387 on Apr 5, 2022, 9:03:58 PM
You are supposed to use it either with "Prefixes cannot be changed", either with "Suffixes cannot be changed".

This is good for adding a 4th good mod to the item, then use benchcraft for the 5th.
"
6_din_49 wrote:
You are supposed to use it either with "Prefixes cannot be changed", either with "Suffixes cannot be changed".

This is good for adding a 4th good mod to the item, then use benchcraft for the 5th.
yes, but typically do do reforges with keep suffix/prefix to add 1 (or more) high tier mods, craft back the metamod and then aisling. now you have a 1/2 or 1/3 or 2/3 chance to brick your prefixes/suffixes, which might cost 20 or more ex to get in the first place (sometimes faaar more, like +2 arrows on bows). using aisling to add a 4th mod is completely pointless, because you can just do pref/suf cannot be changed and use a veiled chaos orb to do that. its use is to add a 5th or 6th mod and if used correctly there is always a brick risk, and its not very fun

and this doesnt even consider the part where you also need to unveil a desirable modifier
Last edited by jewdas12#5648 on Apr 6, 2022, 6:19:16 AM
There is a lot of "you're supposed to..." in POE nowadays
Last edited by Zottelfisch#6506 on Apr 6, 2022, 7:39:46 AM
"
Zottelfisch wrote:
There is a lot of "you're supposed to..." in POE nowadays
you can of course do however you want, and there is nothing wrong with that, but the thread is clearly discussing it from the pov of optimizing returns and minimizing cost, where there is a way you are supposed to do it
"
jewdas12 wrote:
"
Zottelfisch wrote:
There is a lot of "you're supposed to..." in POE nowadays
you can of course do however you want, and there is nothing wrong with that, but the thread is clearly discussing it from the pov of optimizing returns and minimizing cost, where there is a way you are supposed to do it


tbh i dont really care if it costs 100 or 200 ex to get a veiled exalted orb to add a modifier to my item, i just don't want to experience the feeling of bricking my item over and over. We already have annul orbs for that.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
I'm yet to have an aisling remove the mod I want regardless of which crafting options I choose, as an unlucky outlier I basically despise the mechanic its vile.

prefixes/suffixes cannot be changed are currently holding up the entire crafting system ignoring that half the mechanics don't work with them arbitrarily because thats OP.

Guaranteed +2 chaos neck? Sure here you go lock and reforge chaos

Guaranteed essence mod? STOP! YOU HAVE VIOLATED THE LAW, Fossils? LAW!! Violated
"
jewdas12 wrote:
"
6_din_49 wrote:
You are supposed to use it either with "Prefixes cannot be changed", either with "Suffixes cannot be changed".

This is good for adding a 4th good mod to the item, then use benchcraft for the 5th.
yes, but typically do do reforges with keep suffix/prefix to add 1 (or more) high tier mods, craft back the metamod and then aisling. now you have a 1/2 or 1/3 or 2/3 chance to brick your prefixes/suffixes, which might cost 20 or more ex to get in the first place (sometimes faaar more, like +2 arrows on bows). using aisling to add a 4th mod is completely pointless, because you can just do pref/suf cannot be changed and use a veiled chaos orb to do that. its use is to add a 5th or 6th mod and if used correctly there is always a brick risk, and its not very fun

and this doesnt even consider the part where you also need to unveil a desirable modifier
That's called "I want 6 good mods on my item", of course it's going to be a lot more expensive.

4 mods + crafted mod can be done reliably, you only need to lock prefixes/suffixes (more then once if needed), anul the mods you don't want, then use Aisling.
Last edited by 6_din_49#4066 on Apr 7, 2022, 6:30:21 AM

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