3.19 CI STONE GOLEM ELEMENTALIST AFK wave 30 with 55D

Hello

Just wanna share my CI carrion golems that finally fit all my needs
The build can carry u from the begin till the end with no effort
Start from the budget 12 ex till the max.
The very start budget (lvl 70-90) can be done with almost 5ex ( no rare gloves and skin of the lords) and still have some good numbers.

The concept is simple, become as tankier as u can get, kill everything automatic and just press 1 button to move faster.This is done by aurastacking mostly.

3.19 POB
https://pastebin.com/jv3nckdU

-The build got a lot of nerfs : permanent dorp of virid since +2 helms is a msut now
-Aura reservation mastery gone
-Melding got a huge nerf
-Minions got a huge nerf too

I still managed to get 90 all res, but the build is more expensive and do less dps now but still decent (8m-14m with golem slam) (from 20ex to 55Divines)
46 pure phys red + 30k+ armour
90 all res
aegis 75/75 block
5k es poll + CI
Ailment immune

Zombies, specters and guardian are dropped this league u can still run it, thats an alternative version:
https://pastebin.com/dWk3z6XM

but keep in mind they still can die...only golems are immortal.

Any suggestion for imporvements will be appreciated.



3.17 MAGEBLOOD + GRASPING MAIL BUILD (page 4)


3.18 arives, ashes went to late game and monsters got buffed....
So this time i decided to make different and go full survival with a low budget.
No mageblood is needed in this new version, but ofc u can put it to boost to next level.

The intention in this leaguge is to make a more acessible build that everyone can start and farm without stress to reach end game faster.

Can afk wave 30 and do all content

VIDEO
AFK wave 30
https://www.youtube.com/watch?v=O2L6iynK00I

"
Numbers:
5.5k ES
90 all rest + 20+ overcapped without flask
76 pure reduced pys res(20k hit) and 90 pct with flask+molten shell
1500 es regen 1.7k+ with flask
75/74 gc block
aegis es regen 510 on block
hexproof
immune to aillments + bleed removal with bone armour
critical immune
94% curse reduce
25m sirus dps
immortal explode AG
less dps taken with arakalli
+ auto support flasks

Pros:
2 button - flame dash+ bone armour or molten shell
any map mode
fast move
immortal minions
almost immortal necromancer


Cons:

Minion build don't fit everyone


"
Phanteon:
Very flexible i picked Arakkali and Yugul

Bandit:

Oak or 2 points on final version


"
POB

20 ex version

https://pastebin.com/A2cRKUXH
https://poe.ninja/pob/Am4

The POB contains the leveling tree, how to respect, ag budget and final gear
and the character leveling and final gear and how to go to low to medium to "high" final budget as well
In NOTES u can find all the item prices.

50 ex verisons

HC TANKER(added enligthen 4, anomalus defiance banner, divergent tempest shield and lvl 4 enhance) in this version we get +1 golem

Spoiler
https://pastebin.com/AA23bQAk



dps stampade version (11m dps afk)
this one can do wave 30 5 rewards afk
Spoiler
https://pastebin.com/FYrmYzYs


hungryloop ag on the stampade dps build(almost 14mdps) -
Spoiler
https://pastebin.com/feUuVYvQ
This probally the better option of all 50 ex pobs, get perma 50 pct curse reduction and 100pct with flask and let our specters get spell echo for a huge damage boost.


FINAL VERSION STONE GOLEMS 100 EX 24M DPS+FULL DEFENCES (minions and necro)

OLD VERSION CARRION GOLEM
Spoiler

https://pastebin.com/Cg4RTgrS


CURRENT FINAL VERSION STONE GOLEM + ADDED MOLTEN SHELL 25M DPS
https://pastebin.com/itGuEfbu

FINAL VERSION STONE GOLEM + SKELETON HUNGRYLOOP 35M DPS
https://pastebin.com/HE86eRWw

The final price breakdown was on the NOTES

After that point invest on MB and in a agressive minion wand.Go to the 3.17 build to check future improvements.

400ex verision (added mb + ashes)
https://pastebin.com/fHCaNgwv

31m dps, crit immune, 5.3k es, 2.650k regen, 75 block, minions with insanity defense, max aoe radius auras, 90 red pys damage 20k+ hits, 90 all res overcapped + more ele red from mb. +bleed, aillments and cb immune + 100pct and beyond curse effect red
This is my ongoing project after that i think the build is done.



"
GEAR AND LINK











"
MF VERSION
as the leguage is getting to it end i amde a meme version MF thats works very well if u wanna play this character and dont wanna level a new one

POB https://pastebin.com/fCPy83wq













"
SPECTER
1x host and carange chieftain
1x demon harpy
1x pale seraphym
Go to /Global 6666 and ask for them.


"
JEWLS

Please see pob for more info, it depends on the version
Last edited by Bhaltamoz on Sep 30, 2022, 9:37:22 PM
Last bumped on Oct 15, 2022, 7:00:02 PM
Thanks for the writeup. Just wanna say that Brittle on AG boots is vastly overrated. It does not apply, it simply doesn't work in any scenario when you would need it to.
"
Starbuckz42 wrote:
Thanks for the writeup. Just wanna say that Brittle on AG boots is vastly overrated. It does not apply, it simply doesn't work in any scenario when you would need it to.


Yup, get brittle on your own boots instead. I did alot of testing with it on AG. Doesn't work 98% of the time. The brittle pools drop behind you/the AG so for it to work the AG has to run through the boss. He never will, he will run towards the boss and start attacking leaving the last pool out of range.

On the topic of the build, it's good. Another day, anoter Aurora Aegis build :D
Should start preparing with a backup plan for next league though. I don't see how Aegis Aurora could survive the next patch notes.
can you tank maven slam? with molten shell, maybe?
Also, how your build beat blight ravaged map with full juiced?
Last edited by youngjuzell on Mar 30, 2022, 11:15:15 PM
"
youngjuzell wrote:
can you tank maven slam? with molten shell, maybe?
Also, how your build beat blight ravaged map with full juiced?


Build towers.
You can do blight ravaged maps with a Tabula on day 1.
Hello thank everyone for the feedback
as suggested i droped the ag britlle ground and put on my own boots, instead i went for Windshriek to +1 curse

After that i dropped phase run and increased duration to change for divergent dash that also gives perma phasing and anomalus assasin mark lvl 8, and drop the divergent precision lvl to 1

The dps rose to 42.1M

Also i changed all the clusters to Renewal + Vicious Bite + Rotten Claws losing about 3-4m dps on POB as it not count the Renewal double damage.So the final dps will be a greater amount more.
Edit: found the option minions on full life, the dps rose to 48.5m

Other change is the abbys jewel, now it gives minion regen, minion all resist, phy damage and flat ES, that will improve even more minion survavibility.


I need only 10pct to reach 100 then ill test all the boss game and put some videos.

Ill edit the main post today giving more details for the budget build and the updates.

Thx all
Last edited by Bhaltamoz on Apr 1, 2022, 1:20:27 AM
have you considered switching bone barrier for mistress of sacrifice + bone offering + molten shell?
You'd be able to drop some minion survival nodes and tempest shield for the cost a trigger craft on your wand and a gem slot.
"
Bhaltamoz wrote:
Hello thank everyone for the feedback
as suggested i droped the ag britlle ground and put on my own boots, instead i went for Windshriek to +1 curse

After that i dropped phase run and increased duration to change for divergent dash that also gives perma phasing and anomalus assasin mark lvl 8, and drop the divergent precision lvl to 1

The dps rose to 42.1M

Also i changed all the clusters to Renewal + Vicious Bite + Rotten Claws losing about 3-4m dps on POB as it not count the Renewal double damage.So the final dps will be a greater amount more.
Edit: found the option minions on full life, the dps rose to 48.5m

Other change is the abbys jewel, now it gives minion regen, minion all resist, phy damage and flat ES, that will improve even more minion survavibility.


I need only 10pct to reach 100 then ill test all the boss game and put some videos.

Ill edit the main post today giving more details for the budget build and the updates.

Thx all


This basically reminds me of a carbon copy of Ethans(TheGamereport) build, but running ES instead of life.

Some things to keep in mind in your PoB:
- EHP is bugged because of Aegis Aurora.
Your EHP is not 12.3 million, it's way lower and not breaking 1 million. Keep that in mind. The easiest way to see this is by removing Aegis Aurora and see the difference in numbers. Your Maximum Hit drops by 60k but your EHP drops down to 300k. For your Effective hit, it's a 40% loss in value but for your EHP it's a 98% decrease.
This values usually follow eachother realtively well which should be a clear redflag for you that something in the PoB is bugged.
- Not sure why you've added a 10% increased minion damage modifier in your gloves. I guess you think your quality from Anomalous Assassin's Mark doesn't work? If that's the case, you should remove the 10% dmg mod.

Also wondering why you're running so much minion survivability? It's really excess to have that much. These values are something I'd expect for someone trying to push records in Delve with a minion build. Zombies, Carrions and AG has 40% base ele res, 20% chaos. Spectres have 30% ele res.
They already get 30% from Commander in Darkness which will cover them 99% of the time, especially since you're running all the Aura radius nodes in the world aswell as Ashes of the Stars for an addiional 60% aura radius.
Your Auras literally cover the entire screen, your minions will never run out of your screen, even with aggressive. The radius of your Auras is bigger than the acquisition range of your aggressive minions. If they're ever outside of their auras they will stop attack and run back to you.
Spoiler



All you need to cap their resistances is Indomitable Army + Commander in Darkness. That's +53% and puts all your minions well above 75% all res with your Golems/Zombies/AG at 93% and Spectres at 83%. Your AG has Windshriek meaning he has 98% all res without counting his body.

There's no reason to ever go above that. Elemental Weakness map mods don't affect minions and even if monsters selfcast curses on your minions, those are lvl 1 curses and minions have 50% reduced curse effect on them. Which means something like Ele weakness only reduces your minions resistances by 10%.

Also curious why you don't run +8% max ele res on your minions from a mastery which easily can be allocated from Golem Commander. The only thing that really kills minions in this game is elemental damage shotgunning, elemntal crits or Detonate Deads. It's all elemental damage.
You really should reconsider and get this mastery if you do care about minion survivability. It's 1 billion times better than wasting 3 points into Grave Intentions.

The only benefit of Grave Intentions is that it gives your minions 40% chaos res, which doesn't matter. Your minions will NEVER die to chaos damage unless you're delving at ~1500 depth with Desecrate Pools spawning from killing Zombies down there. The added Ele res from Grave Intentions does nothing.
The only thing I can think of is the added extra ES, which is useless for all your minions except for the AG since you run a Mask of the Stitched Demons.
But you can instead craft 10% of life as extra ES on your AGs chest since you run a rare one which mean you don't need Grave Intentions at all. It's basically wasted points imo. (Personally I would path from the left and get Enduring Bond instead, saves you points too) ES can be recovered elsewhere.

As others have mentioned aswell, you really should consider running an Offering in your build. You're only running 1 Unset Ring so you could easily make room for an Offering with Trigger. This would allow you to remove your Thread of Hope for Glancing Blow and get block cap with 20% increased effect of offerings mastery, Mystic Bulwark and Divergent Bone Offering.
If you want more dps you can keep Glancing Blows and add Divergent Flesh Offering into a trigger for like, 15 million more dps.
You should also consider removing Increased crit support from your Zombies and replace it with Molten Shell. With Enduring Bond + Mistress in Sacrifice your Molten Shells will last ~7 seconds and absorb a whopping 10k damage instead of Bone Barrier which lasts for ~3 sec and absorbs 2.2k.
This setup would let you have full block values instead of glancing blow values aswell which would make you WAY tankier.

Since the league is over I suggest you go back to the drawing board a little and try to rethink some of the aspects in your build. You can squeeze out alot of more efficiency out of it, both dps and survivabilitywise. You really should limittest your minion survivability aswell to see whether you're investing too much into it and wasting skill points.


It's very funny to me when a build touts huge armour numbers and all you have to do to get there is...have a mageblood.

"
Deadandlivin wrote:

- EHP is bugged because of Aegis Aurora.
Your EHP is not 12.3 million, it's way lower and not breaking 1 million. Keep that in mind. The easiest way to see this is by removing Aegis Aurora and see the difference in numbers. Your Maximum Hit drops by 60k but your EHP drops down to 300k. For your Effective hit, it's a 40% loss in value but for your EHP it's a 98% decrease.
This values usually follow eachother realtively well which should be a clear redflag for you that something in the PoB is bugged.

PoB isn't bugged.
It's just that the monster damage is chosen too low.
Think of this scenario:
If monster damage is 100 after factoring in defenses and you recover 1000 ES on block, it is very unlikely that you will ever die unless the monsters hit a VERY lucky streak where you dont block at all (and this is assuming no other energy shield regen)
If you scale up the monster damage to where 10 non-blocked hits in a row can actually kill you, you'll see the EHP number dropping significantly
Last edited by Liberatorist on Apr 1, 2022, 10:07:33 AM

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