'Farming Currency'
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No one "farms" currency, at least when it comes to low-tier currency. Not anymore that is, as the only farming method that one would consider "low-tier" farming was nem3, and this is gone, so I think there's actually less currency on the market.
People that would be considered farming currency right now run triple beyond with the corruption - sextant and are hunting 6-links for divines, producing massive amounts of monster quantity on the map that also produces more basic currency items, but its nowhere near the old nemesis 3 farming. The price for alterations is gone as the usages are gone. In the last atlas iterations people spent thousands on watchstones, and even more in the atlas variant before where we had 8 regions. Now all watchstones are gone, so the demand for alterations plummeted. Fusings are the same they've always been, they started expensive with 0.5c/ea and slowly went down, up until 10 days ago u still got margins like 0.3c/ea which was totally fine. (another reason why I don't get why people are asking to get easier six-linked stuff - you are literally killing your own economic option of selling fusings, look at scourge). In regards to chisels - yeah, I noticed that too, I expect there has been a buff to the droprate, making it easier to quality maps early on. And all the other ones have their normal development like fusings as well, maybe a bit more prominent now due to the fact they appear in stacks but most of it looks pretty legit. |
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It isn't half as complex as most of you think.
The big difference is stacked currency. Used to be most low currency never even got through the loot filter. Now it does and while for most picking up 1 wasn't woorth the trouble but picking up stacks of 5 or more is. This impacts supply as more is picked up but more importantly it really kills demand. Too tier players never picked up or farmed these currencies. If they ever needed any they were the ones buying them, trading stuff that did get through their filter for the stuff that didn't. Now most players that never used to pick them up have quite a lot of that currency sitting around whenever they need it. Stacked currency is a great QoL feature and I don't want to go back to the dark ages but it was foreseeable that it would impact the economy. This shouldn't be surprising |
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In previous leagues alts were expensive because everyone was rolling watchstones, and there were many watchstones to roll. Now most players are using them only for flasks.
Conqueror maps are quite good for farming currency - 20% pack size from "Martial Forces" passive, 40% influenced monsters pack size from Searing Exarch/Eater of Worlds passives, plus 20% quantity from small passives. If you don't want to run them all with Beyond, you can run them with "Shaper of Valleys", for even more pack size/quantity, and like 60% chance to get ritual/beyond/harbinger/strongboxes.
Spoiler
![]() (casual 221 quantity/85% pack size) Last edited by 6_din_49#4066 on Mar 14, 2022, 8:22:51 PM
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currency devalues over time in just about every game ever is this really news? in fact currency devalues over time irl too.. like if youre just stashing your monies in your savings account in your bank youre losing purchasing power. games like poe reflect a lot of irl shit that includes economic behaviors.
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" It's almost as if the increased supply and the reduced to flat demand have something to do with the price. |
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The less valued medium currency is, the more you are incentivized to actually use it. Its time for that retro alteration + regal 10000 times and hope for the best style of crafting. And dont you forget to close your eyes before the finisher exalt slam. Keep them open for the vaal though, you gotta see how tears form in your eyes as you stare in someone elses mirror of kalandra, not just feel them sliding down your cheeks.
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with fragments and orbs dropping in stacks there is no reason anymore to not pick them up.
before it's been a challenge to leave most of them on the ground and don't waste time and play more efficiently. that challenge, which most newbs failed very hard, has been removed for the sake of controller support compatibility. people with no understanding of games wanted it all and got it. which is understandable. what i don't understand is, why developers kill challenges in their own games for the weird idea of mixing up non compatible concepts in one game, which is destined to fail. i really thought they knew better but maybe that skill got lost over time. sad. offline
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