Bow Physical or Elemental Damage?

Hey Guys,

i read so many post about it, but it still isnt clear to me.

If i increase my Physical Bow Damage with passive Skills and do use Lightning Arrow, which does 50% of the Physical convert to Lightning, do i increase the damage only for my standard attack shots? Or do increase the damage of the lightning Arrow as well?

Whats the best choice to go with? I want a High Dmg/High Crit/Low Life Ranger?

Thank you so much for clearing this.
Converted Damage gets the Multipliers for the Source (Damage before Conversion) and Result (Damage after Conversion) - however, if a Multiplier affects both Damage Types (Projectile Damage, Spell Damage) it only gets applied once because it will usually applied before conversion.

For Lightning Arrow this means the following: You have a Bow with 100 Phys Damage. You get a 8% Increased Physical Damage with Bows node. Your Phys Damage is now 108 - which gets partly converted because of Lightning Arrow. 54 of your Phys Damage gets replaced with 54 Lightning Damage.

Now, let's also say that you got a 10% Increased Elemental Damage node. The Elemental Increase gets applied at the same time of the Physical Increase (which is why Projectile Damage can only be applied once), so you add 5 to the 54 dmg.

So what you could basically do is make a Full Elemental Ranger with Physical as Base. The effectiveness of something like that depends a lot on the build, auras used, etc.

"High Dmg/High Crit/Low Life Ranger" doesn't sound like a good idea. Low life together with Crit equals disaster against reflect mobs. If you want to play Hardcore you better come up with a decent solution for dealing with reflect and things like that before playing ;)

edit: correct my mistake
Last edited by hubey#0910 on Apr 11, 2013, 2:15:49 PM
Thank you, now i got it ;-)
"
hubey wrote:
Converted Damage gets the Multipliers for the Source (Damage before Conversion) and Result (Damage after Conversion) - however, if a Multiplier affects both Damage Types (Projectile Damage, Spell Damage) it only gets applied once because it will usually applied before conversion.

For Lightning Arrow this means the following: You have a Bow with 100 Phys Damage. You get a 8% Increased Physical Damage with Bows node. Your Phys Damage is now 108 - which gets partly converted because of Lightning Arrow. 54 of your Phys Damage gets replaced with 54 Lightning Damage. Now, let's also say that you got a 10% Increased Elemental Damage node. The 54 Lightning Damage gets multiplied by 10% in is therefore 59.

So what you could basically do is make a Full Elemental Ranger with Physical as Base. The effectiveness of something like that depends a lot on the build, auras used, etc.

"High Dmg/High Crit/Low Life Ranger" doesn't sound like a good idea. Low life together with Crit equals disaster against reflect mobs. If you want to play Hardcore you better come up with a decent solution for dealing with reflect and things like that before playing ;)


Copypasting my post from yesterday in another thread.

When dealing with converted damage, you convert the damage first and only then start applying modifiers. However all modifiers that apply to the original damage also apply to the converted damage.

Lets say you have 50%inc phys and 50%inc elemental dmg.

100 phys dmg with 50% conversion of LA = 50phys - 50light
phys part: 50 * (1 + 0.5) = 75phys
ele part: 50 * (1 + 0.5 + 0.5) = 100light

What you did wrong in your example is applying the phys modifier seperately. But in my example it is additive (for the ele part).

Most of the mechanics are explained pretty well on poe wiki if you are interested fggfhdhfgdhgf3. Also there is a "mechanics" thread on beta general forum ;-)
ahh, yes you're completely right. wanted to simplify it and then used the value after phys increase instead of the base value (when explaining, the 59 outcome was correct).

edited it out
Last edited by hubey#0910 on Apr 11, 2013, 2:16:37 PM

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