Who is the source for Punishment Curse?

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Its the trigger rules that prevent them from working AFAIK its like a hard line in how the games designed like the conversion order or things of that ilk.

So on hit effects work because they have no linkage as to what they apply, hextouch would require your traps to know what curse you had linked to the gem so they have their own stats but are pulling some of yours at the same time. This might be an efficiency thing overall for performance reasons.

Its the same for totems and even animate guardian gear, trigger no, on hit yes.

Making marks permanent was the best thing for trappers in that regard as realistically you only need them on bosses anyway, everything else is the standard ring as glove corruptions kinda devalued vs new implicits.
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Mark_GGG wrote:
Basically 2. The damage is reflected damage caused by the overkilling hit, so the object dealing that hit is the ultimate source of that damage and has responsibility for the kill. But it doesn't come from any of their skills or from their stats, so none of their on-hit stats affect it, which includes some conditional bonuses to IIQ/IIR.

The damage gets reflected to enemies of the thing that applied the curse, which may or may not be enemies of the thing dealing the damage, because the curse is what's determining where the reflected damage goes.



Hello Devs,

I'm reopening this thread around Punishment reflected damage since I have an idea for what could be a very cool build but I'm not sure if it works. Some clarification might help.

The quoted post tell us two things:
1) The object dealing the killing blow is the source of the reflected damage, thus has responsability for the kill.
2) The curse is what's determine where the reflected damage goes. Therefore, damage goes to enemies of the one applying the curse.

During some testing, it appears reflected damage of the curse could not "bounce" from one enemy to another. Let me explain:

1) Imagine we have 3 enemies with 100 life and cursed with 20% quality "Divergent Punishment". They are in line.

2) Hit the first one for 100k damage. It dies and the curse reflect 10% of 99900 damage (let's say 100k) to the second enemy (the third one is too far). So basically, it takes 10k damage.

3) What happens next ?
On paper: The third enemy, in range of the reflected damage coming from the second, should take 10% of 9900k, way more than its 100 life, and die too.
During testing: The third enemy is alive and well.

At first, I thought the curse did not consider the 3rd entity as an enemy. Is if the second one would not reflect 10% of its overkill damage to one of his friend. But the quoted post tell us otherwise.

Does anyone at GGG can confirm this ?


As a side note, my intention is to use the overkill damage of the curse to create a chain reaction using the Hex Bloom Support to spread the Punishment curse, and it's own overkill damage to continue the propagation.
I'm confident (not 100% though) that the curse is spread before the damage, since players already used this interaction to spread the "Profane Bloom" explosions from the Occultist to kill packs.

If you guys can also confirm this, it would be great.

Thanks a lot for your answers and have a great day !

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